AdamMG

AdamMG

Joined Member # 6817027
20 Posts 445 Replies 684 Reputation

@Tue .. I usually reserve a spot for it, with a standard research district as a "fill-in" until I get it. The 5% per adjacency adds up nicely with other improvements. (edit) by which I mean, I get a +1 (+1/adj) bonus, until I get a +0 (+5/adj) bonus. Both the standard district, and the memory center, give away a +1, so replacing a high adjacency area is very worthwhile

20 Replies 82,840 Views

I suppose I am also eagerly awaiting the new release. Influence means almost nothing without financial gain, and it seems this is now reflected upon my immature strategies.

20 Replies 82,840 Views

Playing the Mimot has been the most pivotal in lessons for me, in managing food and crime. I don't like the Drengin at all. Don't know how to play them.

20 Replies 82,840 Views

[quote who="gypsy2299" reply="11" id="3827051"] Game killing design flaw. Huge galaxy 2 opponents one within 30 tiles. When is the no opponents in home sector going to be implemented? [/quote] It has been implemented for some time now. Galaxy Options on game startup, dropdown list with several options.

14 Replies 63,849 Views

I find the Mimot challenging as well. I've found that I have to place more happiness sectors with them, as they grow so fast they reach planet capacity far before I can move them off. And of course, food is more of an issue for them as well. It can be difficult to get enough Calm ideology, but the last one of those removes overcrowding disapproval, which helps the Mimot tremendously.

20 Replies 82,840 Views

You need to research it, Subspace Scanning allows you to see the lanes connecting to other sectors, Subspace Streaming lets you travel on them. These techs follow Survey Ships -> Anomaly Detection.

12 Replies 23,391 Views

@SSStreetFighter: have you given any thought to civ-specific tutorials? How to best maximize population growth and double ships as Mimot? Growing Yor without the resources (yet)? that kind of thing?

20 Replies 82,840 Views

@Coggy @SSStreetFighter Re: The 4th Game (influence) My favorite strategy has been exactly this. GC3 was overpowered in this. And it has not yet been implemented to its full potential in GC4. I want tourism back. I want a financial gain from spreading my glorific and mind-shattering new social stratus upon all species. Not that I'm complaining. I do like trading too.

8 Replies 28,646 Views

Another good tutorial. A couple points: In order to get 5 slots for tech choices, you must have a Technology Minister (otherwise there are only 4). New players may be confused by only 4 slots at first. You mentioned that the Memory Center only gives 1 tech point - but in fact it gives none at all. It gives 5% per adjacency, and nothing at all on its own (though it does cost 1 maintenance). You do mention this later in the video, where y

20 Replies 82,840 Views

Yeah, I like that star color is more important again like in GC2. Purples here also tend to have some decent planets around them, so exploring them early does double duty :) Durantium is generally around Yellow and Orange stars. Blue stars usually have Thulium.

5 Replies 28,387 Views

I agree with resources being an issue for the Yor on some maps. However, I really like playing them, they have some huge strengths. The ability to colonize extreme planets from the start is huge. An extreme planet is like having 2-3 standard planets (not counting the 2 in the Yor's home system, they are just ok), and they are generally of a higher class, so can be Core if desired (especially if they have resources, super especially Promethium). As Yor I almost never

5 Replies 28,387 Views

I have had issue with even the standard pirates attacking me, both playing as the Xeloxi and with the ideology trait. There are a lot of issues with ideology at this point, a lot of them do not work yet.

7 Replies 25,060 Views

One of the things that has bugged me throughout GC3, was the lack of attention to UI. I could get around most of the bugs, and in fact did exploit some of them. But ease of navigations around the vast number of menu options there are .. a UI that makes sense just makes sense. So here is my first suggestion: if I click on the top bar (showing resources) on the "Weekly Income" area, it'd be great if that default-opened the Civilization - Economy Tab

0 Replies 1,744 Views

Please make the Economy screen scrollable. This has been a problem in GC3, and is one here as well. It should be no problem at all to add a scroll bar to the economy screen, so that the numbers don't get cut off.

0 Replies 2,994 Views

I think, if you will be developing a "battle viewer" on the screen, it should be perfected in the "battle view arena". Right now, things are barely different than before. I'd much prefer the "Pirate Alliance" be fixed. It is far more important than visuals to me.

94 Replies 584,694 Views