AdamMG

AdamMG

Joined Member # 6817027
20 Posts 445 Replies 684 Reputation

Yes, a cluster of asteroids (hexes with asteroids adjacent to each other) are all mined with a single miner. So a cluster of 7 gives a base of 0.7, while a single asteroid gives 0.1. It is important to remember that this is reduced by (1) the distance of the asteroids to their closest planet, and (2) the decay from the planet with the asteroid bonus to its Core planet (unless, of course, the asteroids feed a Core). So closer asteroids are better than far astero

10 Replies 31,188 Views

[quote who="Jeff Yutzler" reply="2" id="3835825"] Do asteroids get consumed? I haven't gotten that far yet. I know that asteroids can appear in bunches that would accept multiple miners but that a miner can mine multiple asteroids. I'm not sure what the dividing line is. I have to hover to figure it out. [/quote] Asteroids do not get consumed. If you mine an asteroid in a cluster (adjacent to other asteroids) the entire cluster is mined (so it is better to go after big

10 Replies 31,188 Views

Regarding Crime: You can build the Surveillance Center (Planetary Mobilization tech) to reduce crime (one per planet). You can also choose the Charity ideological trait (Compassion 3), and the Colonial Law and Policy tech, both of which reduce crime empire-wide. Some Leaders also reduce crime across your empire (though some may increase it, watch for them). I don't mind having to use Policies, personally. It isn't so bad once a bit of research has been done.</p

4 Replies 27,477 Views

There is already a means in place for mining colonies. Last I played, the button was broken, but when a colony is selected, there is a green planet button. That should open Colony Upgrades. Planetary resources require one of two techs to activate mining: Orbital Mining (for ores) or Hydroponics (for biologicals). Hopefully the colony upgrade button will be fixed soon (if not already).

5 Replies 9,142 Views

From what I understand, they will be translating to Spanish as well as a few other languages. However, they are waiting until all text is completed, and due to humorous text, need a "good" translator who will give a better than word-for-word translation on such things.

3 Replies 5,899 Views

I agree that the new tech can be confusing to new players. The colors of the tech cards would really help a lot, or at least a noticeable icon that shows its path. Personally, I really do like the new tech model (since I know about the focus button, and it has become more obvious in the latest update). It makes each game a little bit different.

13 Replies 15,124 Views

Eris is smaller (though denser, so more massive) than Pluto, and so considered a "dwarf planet" and not a proper planet.

4 Replies 9,777 Views

The combination of settings does not allow you to start alone. Only having a few large sectors in it, the map places the 8 races where they will best fit. Distant, in fact, will never place another race (unless there is no other space for it) in a sector smaller than Medium. Since you have a Large starting sector, it is unsurprising that you are with others.

2 Replies 5,197 Views

How do you title a thread so people know at a glance what it is referring to? It is easy. Just give it a whirl.

6 Replies 12,957 Views

For the colonization manager, it would be very useful to filter by sector. (perhaps sectors can be given names/designations, to help with sorting/filtering)

69 Replies 110,210 Views

I would prefer the hexes themselves to be highlighted, but highlighting objects which are within range would also be acceptable. Right now I manually count hexes, and this game is supposed to have LESS micromanagement.

9 Replies 17,464 Views

The circles do not accurately depict the ranges. It is a "feature" that acts like a bug. I hate the circles for that reason. Best bet is to count the number of tiles (base is 5 tiles from starbase, improved by Starbase Modules, etc.) If you can extend your Starbase range by one (with tech, or modules, or whatever) the artifact will be in range. (edit) : to be clear, it looks like your Starbases have a range of 10. The Artifact is at range 11.&nb

9 Replies 17,464 Views

The tech is randomized by design, only 4 (5 with a tech leader) out of the dozens which might have prereqs. There is a focus button at the top right of the screen, which gives you four "research foci", clicking one of these will re-randomize within one of those four tech paths. You can do this three times every time a new research is given.

12 Replies 33,741 Views

There are times when I am looking at ideology, while a turn is going by. Just looking things over. I noticed that, if I click on a choice, and no pop-up occurs, I can go through and pick any ideology I want (that I have current access to) and when I close the window, some pop-up had been in the way. So I can click on "Yes I want this Ideology Choice" for every hidden popup, and get them all, even though I had a single culture point.

0 Replies 6,727 Views