a lot of the tooltips seem to be carried over from GC3, and not fully functional. There are ways to monitor food production planet by planet, but this being an Alpha, it is not organized yet. Annoying but true.
AdamMG
I have been half-ignoring food so far, because there seems to be no bonus/malus to it. I do try to balance it somewhat, because I do know that eventually there will be some attention paid to it. So, what does negative food mean in the end run? Lowered growth? Lowered morale? The inability to launch colony ships? I've been really enjoying the Yor so far. They make food irrelevant.
New tooltips with delay control is great, but the tooltips are appearing under the cursor. So it is difficult to move between close together items (planets, citizens, etc), because I need to first scroll off of the tooltip.
It actually costs 50 Control to Enforce Law. The tooltip is wrong. (edit) I actually checked on this because of your post, so thanks :)
Agreed, they should be either more common, or available through the Scavenger path.
This is awesome, thanks Old Spider
Probably more than just the "goldilock zone" as that designates that water can be liquid on the planet. Not all lifeforms require liquid water - frozen and barren planets may be outside that zone. Pedantics aside, the screenshot looks nice. :D
I'm happy to see a list of the raw resources a colony can provide. Decisions about which planets to create as Core, as well as which leaders govern them, makes me already envision the galaxy as "alive". Also liking the hints towards a system of espionage which is far superior than anything before.
Personally, I'd much prefer the devs spending their time on the game itself. It has been made quite clear that the ship designer took time away from game development, in GC3. Not a bad idea, though. It was the best part of Spore.
[quote who="nokmirt" reply="5" id="3808112"] I have a Lenovo laptop with a GTX 1060 ti with 4 gigs of vram. An I7 with 6 cores and 32 gigs of RAM. Should that work? If so I cannot wait to play this. [/quote] GC3 will run on this machine easily. GC4 should run on any machine that can run GC3. So yes, that should work.
For those who fear another MOO3 ... I am no shrill. I trust Brad to make a game that is like the OS2 .. AI centric and very playable.
Still respectful disagreement. Depending on the GC3 race I take, research is a gimee. I'd rather have research (as it is in real life) take a more random and accidental slant.
I'm intrigued by the 5-tech option, with the ability to reset for higher tech costs. I think it could work, but we'll see.
Space Monsters are basically pirates in GC3. I'd love to see them as actual space-borne entities which have an agenda.
MOO3 was the reason I got GC (they were released around the same time). Yeah, I was hyped up about MOO3, and it was a waste of the few small hours I put into it. I doubt very much that you have anything to worry about with GC4.
Hexes are just better (so long as the "squiggly movement" is handled). 1.4 for a diagonal move on squares (to make it fairly accurate) is more confusing.
I enjoyed the adjacencies. It didn't matter much for support buildings (factories etc) but for the core buildings (space elevator etc) it really made a big difference. Planetary planning and setup is part of the fun for me (until late game where there are just too many planets, which is why I'm very excited about the plans for that here). I'm sure that if there are adjacencies in IV or not, it will still be an engaging system.
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