Ok, I know in early beta builds there was a bid discussion about Morale v. Approval. I had *thought* that Morale was removed in favor of Approval, but there is still plenty of "Morale" talk in the game itself. What does it do? Does morale affect production? Is it a bug? Thanks!
apoc527
Yes, I agree. A breakdown mouse-over would be great for all parts of the game. That makes it so much easier to figure out what is going on.
A related suggestion: the "What do you want for this?" feature in Civ4's diplomacy is great, but I don't know how easy it would be to implement here.
Oh man, the mouse-over for Approval and Influence is SOOOO nice. Thank you!
Yea, I've noticed a fair amount of "weirdness" too regarding planetary economies. I think what would help is the following: 1. First, have someone from Stardock make a stickied post explaining exactly how the economy is supposed to work. The manual is fine, but it leaves details out and I would like to know exactly how to do stuff. Also, I didn't realize that population wasn't important for manufacturing and research. 2. Second
Yea, which is why I will probably really only play Civ4 multiplayer. Civ4 single player holds no surprises for me. It's all the same each time mostly because they removed so much to make multiplayer. GalCiv2, on the other hand, has the potential to be drastically different each game. Aside from just what you choose to research, there's the random factor of the races, placement, random events themselves, and the interaction between yourself and the
The campaign, in my view, is frosting on the cake. Some people like just the frosting, but most people are there for the cake. I, for one, will play the campaign because of curiousity, but most of games will be on Large maps in the sandbox mode.
Re: seeing influence of other civs. Remember the backstory -- all civs know where each other's main world is because of the stargates. This leads to me believe that every civ knows the starting location of every other civ. And it's kind of nice, because it lets you determine if you want to start a new map right away or not.
See, my first game I managed to lose in under 45 minutes. But then again, I played Medium galaxy, all computers were Intelligent, and I got screwed on planet location. Still, lots of fun. I can't wait to start my "real" game.
THe game runs amazingly fast. I was concerned about this when I played the beta, but they must have done some serious optimization. The sound track is so cool I want a CD of it. The gameplay is brilliant. The graphics are incredible. In short, the game is a complete success if you ask me. I love it and will play it lots more when I'm not in stupid class. Rating: 5 stars. To everyone who is giving it less than 5, wait a while. It does take some
Yea, I can use 'em all.
Yea, I want to add to this thread. The reason it appears there are so many problems is that all the people for whom it has worked fine (which is by far, most of them) are too busy playing to post. I'm only not playing because I'm in class, but I wanted to add how awesome GalCiv2 is.
No tactical combat unless it can be done well.
I have a question regarding The Altarian Prophecy. I only got about 1/3 of the way into the campaign before I lost time to play it a lot. Is it worth it, for story reasons, to go back and play it before staring a GalCiv2 campaign game or did you end up summarizing it all here (I wasn't entirely sure)? Thanks! I would definitely prefer just to jump into GalCiv2 as all the betas I had access to were amazing, and the final game looks orders of magnitudes better still.
Yea, I just wanted to add how awesome you guys are. I downloaded everything in under 45 minutes from a cable connection. That's simply unbeatable.
Well, I could have a lot to say, but I won't because I don't have time right now. Basically, I agree with all posters who say that tactical combat is not needed in GalCiv2. Unless you can find a way to make tactical combat interesting, I don't want it. MAYBE, Sword of the Stars will have really interesting tactical combat (and I hope it does), but it will be the first time it's happened in this genre. MOO1/2/3 "tactical" battles were anything but. Everyone could fig
Oh, and technically, SOTS is taking the same road that MOO3 did -- TBS strategy portion and real-time battle resolution. I guess it's also like the Total War games, but I don't know if that's entirely fair. I could be wrong, but SOTS feels like it will be heavier into the turn-based strategy side of things than any of the TW games I've played. If SotS ends up more like Rome: TW, then I'll have to say it's not really a competitor with GC2. Whereas G
I can understand that comment. I've never liked SE games -- they are hideously micromanagy and just not fun for me. But I love MOO1/2 and GalCiv and Civ4, etc. So I don't know what that says about me. Either I'm not "hard core" enough to love the SE games, or I'm a normal person who gets bored managing enormous spreadsheet empires...
It was also the most easily abused part of the game. I don't think an AI (or even a human player for that matter) can truly accurately predict the value of $X over Y months. I used to "sell" stuff to the AI and just get enormously huge incomes, which let me pump out ships and technology at ludicrous rates. It was SOOOO easy to fool the AI with extended payments that I'm glad they are gone. I almost felt like I was cheating...
Exccccccellent.
Drool. One thing -- in the second screenshot (the one about customizing the GUI and ship color), I noticed the Save & Load buttons are still greyed out. That's bad in the beta (the last public one) because I still can't get it to save any changes. I presume such a bug has been squished by now?
Oh mine have been flawless too, I've just heard horror stories.
To uninstall or not to uninstall...that is the question. Whether tis nobler in the mind to suffer the sl...errr, sorry. But seriously, I'm just wondering -- would it be best to uninstall GalCiv2 beta to prepare for online delivery of the full game or will they be two totally separate files systems? I know there have been issues of "upgrading" from one beta version to another, and I want to be sure I start with a clean slate if that is go
This isn't huge, and is purely a convenience UI thingy but I thought I'd bring it up in case no one else has. On the planet management screen, you can't delete stuff by clicking on the icon in the planet map. That is incredibly tedious, as it's much harder to find it in the build queue and delete it there. Just a suggestion...
Overall, you've convinced me. For the *base* game. Lots of things are really cool in a single player game, but only for a time. What happens when I've been playing GalCiv2 for months and I'm bored of making new ships? What happens when I decide to finally turn off battles because I've seen it all? What happens when I no longer read the text and indulge myself in the single-player experience? That is the time when MP *can* extend the life of a gam