I'm noticing in some of the tech "narrations" once you finish researching them, that the text gets corrupted/cut off. I noticed this recently with Universal Translators - it stopped with "- Banking Center" in the middle of the second "page" of text.
jpublic
Okay, this is silly. These pirates are the biggest threat in the game. They make the Anatarans from MOO2 look like pansies. Every single time, this happens right around the time I'm starting to exploit natural resources of the galaxy - and they all ROMP on my starbases. Now, come on. The galaxy went from 0 pirates to them having the strongest fleet in the galaxy in one turn? There's always like 3-5 of their ships kicking around destroying everything. I'd expect that when t
Not if you cancel out of the dialog. It should just take you back to the main screen.
I've managed to reproduce this repeatedly. 1) Load up Galciv 2) Go to Load Save Civ 3) Hit "Cancel" 4) Watch it as it appears to load a game 5) It returns to the main screen. Shouldn't it not do #4? :p
Excellent! That's exactly what I was looking for, and it sounds terrific. I would like to make a vote for cut scenes or animated pictures for the random events...actually, I would say the latter more - just some .gif-type animations to go in the window, perhaps?
Hmmm. That's a good question. I'm not personally looking for anything. Hell, you're talking to a guy who still plays Fantasy General. Combat (both space and ground) would be one - is more eye candy going to show up there? A lot of them are specifically event based - which I think would be fixed by cut scenes. Umm...I know *personally* I'd like to see a lot more types of planet class pictures, and perhaps some reflection of the "urbanization" of the world in that pi
Additional - I love the game as it is, but I have this horrible feeling it'll get panned(sp?) by reviewers for "sub par" graphics. I expect MoO3 will gave the same issue, though.
Please don't take this badly, Frogboy, but I'm wondering if there's any plans down the line to add in any more graphical effects....eye candy, as it were.
What a fabulous demo. It either crashes (in mission mode) or resets (in movie mode) my machine.
It's a shame. I used OS/2 a lot before Win95 - of course, that was before Warp.
Nothing has these guys "spooked" other than the fact that they discovered some major bugs just before their expected gold date. Namely, some more MP crash bugs (and they insist on MP working right out of the box - blame the CivIII PTW fiasco) and a savegame corruption bug in the late game. Never mind that the project manager in me is going "how the *hell* do you miss a save corruption bug until *now*?" They've still got the Dec 4th date on their site. While we know that's cra
For that matter, I'd like to propose an alternate scheme: Total bonuses=(your party bonus)*(% seats your party)+(party 1 bonus)*(% seats party 1)+... You chould change that to + to - if you want. That way, even though your party's in power, you would get affected if party 1 had the rest of the senate.
Is there a plan to allow multiple saves? All I see now is one save (that you have to overwrite each time) and the yearly autosave.
More depth in the espionage system. An attempt to make the enemy AI's more personable - more like enemy people and less like robots. The minor race AI's to be controllable - numbers, average intelligence, etc. Some means to directly affect morale in spending - like a repeatable (cheap) "Celebration" wonder or something, that gives minor temporary morale boosts. A way in the overmap to locate special resources. Hmm, that's enought for now.
I've noticed something as I've been playing this games, and it finally got to me: The economic sliders act in a nigh-random fashion. In my past few games, I can usually find a "sweet spot" in my taxation, where for some reason 30% tax gives me X income, 32% gives me X+2, and 31% gives me X+10. That's just wacky. I've noticed something similar on spending, too.... It's almost like there's a linear function denoting cost/income with a random modifier of +/- 5%. <
Whoops. Sorry about the double post.
I've been trying my past few games to play a "good" empire, but I've failing miserably. How do you do it? Every single one of the events ends up screwing my empire massively - for example, that one with the critters in the water causes an empire wide -16% morale! The only way I've found at all successfully to do it is to play evil at the start, and then work towards good later.
I've been trying my past few games to play a "good" empire, but I've failing miserably. How do you do it? Every single one of the events ends up screwing my empire massively - for example, that one with the critters in the water causes an empire wide -16% morale! The only way I've found at all successfully to do it is to play evil at the start, and then work towards good later.
I actually have this happening all the time with GNN/Planet/Research windows.
*sigh* Man, why do I bother with forums? I'd like to respond to a couple things said here following my post: No, I haven't played MOO3. I have been following its development since it was announced, however. Civ3: Civ3 wasn't all bad. Given, it's a damn sight less playable than SMAC, but it had a few moments. Master of Microsoft Excel 3: Why do people say it looks like a spreadsheet? I *wish* my office products looked like that. Voxel Technology: I
I'm impressed with several aspects of MOO3, for example: - the very high-level view of the game (an de-emphasis on micromanagement) - the combat graphics. For those of you who don't know, they're using an advanced version of the venerable voxel system. It has several interesting advantages, like an independence on the number of ships, a detail level that can go as high as they're willing to devote HD space for, and a total independence on the graphics card. It _does_ eat memory li
I'm sorry, but this is hilarious. The Bradians have basically kicked everyone's but except for mine. They have massive constuction, decent warships, and impressive research. Nice work, Frogboy. :D
XenoArch actually makes a very good point. You can come up with all the backstory you like, but to me it just seems like a point of imbalance in the game. The AI knows where the good planets are, you don't. And please, don't give me that BS about "better planet distro for the humans" because it isn't true. I find the distro to be remarkably even.
Any update on this?
Well, certain stars tend to have better planets. If I know one cluster has a bunch of yellow stars while another is all blue giants, I know to check the former first.