jpublic

jpublic

Joined Member # 402597
32 Posts 65 Replies 334 Reputation

Okay, this is silly. These pirates are the biggest threat in the game. They make the Anatarans from MOO2 look like pansies. Every single time, this happens right around the time I'm starting to exploit natural resources of the galaxy - and they all ROMP on my starbases. Now, come on. The galaxy went from 0 pirates to them having the strongest fleet in the galaxy in one turn? There's always like 3-5 of their ships kicking around destroying everything. I'd expect that when t

1 Replies 97 Views

Excellent! That's exactly what I was looking for, and it sounds terrific. I would like to make a vote for cut scenes or animated pictures for the random events...actually, I would say the latter more - just some .gif-type animations to go in the window, perhaps?

8 Replies 217 Views

Hmmm. That's a good question. I'm not personally looking for anything. Hell, you're talking to a guy who still plays Fantasy General. Combat (both space and ground) would be one - is more eye candy going to show up there? A lot of them are specifically event based - which I think would be fixed by cut scenes. Umm...I know *personally* I'd like to see a lot more types of planet class pictures, and perhaps some reflection of the "urbanization" of the world in that pi

8 Replies 167 Views

Nothing has these guys "spooked" other than the fact that they discovered some major bugs just before their expected gold date. Namely, some more MP crash bugs (and they insist on MP working right out of the box - blame the CivIII PTW fiasco) and a savegame corruption bug in the late game. Never mind that the project manager in me is going "how the *hell* do you miss a save corruption bug until *now*?" They've still got the Dec 4th date on their site. While we know that's cra

18 Replies 327 Views

For that matter, I'd like to propose an alternate scheme: Total bonuses=(your party bonus)*(% seats your party)+(party 1 bonus)*(% seats party 1)+... You chould change that to + to - if you want. That way, even though your party's in power, you would get affected if party 1 had the rest of the senate.

4 Replies 140 Views

More depth in the espionage system. An attempt to make the enemy AI's more personable - more like enemy people and less like robots. The minor race AI's to be controllable - numbers, average intelligence, etc. Some means to directly affect morale in spending - like a repeatable (cheap) "Celebration" wonder or something, that gives minor temporary morale boosts. A way in the overmap to locate special resources. Hmm, that's enought for now.

23 Replies 445 Views

I've noticed something as I've been playing this games, and it finally got to me: The economic sliders act in a nigh-random fashion. In my past few games, I can usually find a "sweet spot" in my taxation, where for some reason 30% tax gives me X income, 32% gives me X+2, and 31% gives me X+10. That's just wacky. I've noticed something similar on spending, too.... It's almost like there's a linear function denoting cost/income with a random modifier of +/- 5%. <

5 Replies 122 Views

I've been trying my past few games to play a "good" empire, but I've failing miserably. How do you do it? Every single one of the events ends up screwing my empire massively - for example, that one with the critters in the water causes an empire wide -16% morale! The only way I've found at all successfully to do it is to play evil at the start, and then work towards good later.

9 Replies 269 Views

I've been trying my past few games to play a "good" empire, but I've failing miserably. How do you do it? Every single one of the events ends up screwing my empire massively - for example, that one with the critters in the water causes an empire wide -16% morale! The only way I've found at all successfully to do it is to play evil at the start, and then work towards good later.

0 Replies 84 Views

*sigh* Man, why do I bother with forums? I'd like to respond to a couple things said here following my post: No, I haven't played MOO3. I have been following its development since it was announced, however. Civ3: Civ3 wasn't all bad. Given, it's a damn sight less playable than SMAC, but it had a few moments. Master of Microsoft Excel 3: Why do people say it looks like a spreadsheet? I *wish* my office products looked like that. Voxel Technology: I

45 Replies 948 Views

I'm impressed with several aspects of MOO3, for example: - the very high-level view of the game (an de-emphasis on micromanagement) - the combat graphics. For those of you who don't know, they're using an advanced version of the venerable voxel system. It has several interesting advantages, like an independence on the number of ships, a detail level that can go as high as they're willing to devote HD space for, and a total independence on the graphics card. It _does_ eat memory li

45 Replies 948 Views

XenoArch actually makes a very good point. You can come up with all the backstory you like, but to me it just seems like a point of imbalance in the game. The AI knows where the good planets are, you don't. And please, don't give me that BS about "better planet distro for the humans" because it isn't true. I find the distro to be remarkably even.

26 Replies 1,225 Views