[quote who="Basilisk83" reply="2" id="3847202"] lol, ok here's the thing with how combat works... it's all a very wide range of numbers right now so it's very hard to see from the battle logs what's going on. the weapons are actually a chance of doing dmg from 1-max weapon range, not sure if it's per weapon exactly. and defense does the same thing, random number between 1 and the defense number that is used per hit (from ship total i think, not weapon). and that defense number blocks the
tid242
[quote who="Arcean_Endgame" reply="11" id="3847228"] The Secrecy tree desperately needs to be revamped. I thought before that it was probably the weakest tree. After playing a game with the Iconians (who have Secrecy as their primary ideology), I am now convinced of this. You can find my thoughts about the Iconians here. [...] In conclusion, Secrecy is the we
Arcean, This is a very good writeup, thank you for doing it. I don't have much time to play this week (more next week), but I did start a new Iconian game for 0.92. Prior to this I played games with foci on Influence (Krynn (although I'd like to give them a 2nd spin after the changes to this system)), and Conquest (Xeloxi, Yor, Drengin). I wanted to do something different and I did see a lot of questioning on these forums the viability of a Diplomacy-centric game and
[quote quoting="post"] Why is it that every time I play a human empire, the home planet has two continents? Why can't it be a pangea? Why are there sometimes precursor relics on planets in hexes that offer a different bonus than the relic offers? That's just sloppy tile generation. It wouldn't take but a few lines of computer code to fix it. [/quote] Earth's tile layout is static and intentionally arranged. If they were lumped
[quote who="gil999" reply="1" id="3847050"] After purchasing, I started a game with pretty easy options and proceeded to start my adventure. After a short while, I encountered the Yor in the early game. They declared war on me when I had barely begun with a total of 65 ships to my 5. Hardly seems fair. Is this normal? [/quote] I'll 2nd Basil's claim. Early game even if you try to bulk up military as fast as you can, you'll still be middle of the pack in relative streng
[quote who="SchismNavigator" reply="2" id="3847145"] I am not sure about precursor planets honestly. I am not really a fan of having super high value planets available early game myself. Planet gen options for start are something we can look at. But the default continental layout for Terrans will likely remian. [/quote] Yea, the balance issue with someone finding a planet with +10 base Production on it or something early game is a really difficult issue. On
[quote who="Basilisk83" reply="1" id="3847010"] oh, and just wanted to mention again that anything that makes civs immune to culture flipping removes this from being a viable tactic. everything that causes immunity to culture flipping should be changed to a % reduction to it's effects i think. otherwise it wont be a viable tactic. it's like saying that your civ is immune to all dmg now. might be kinda fun for one side sometimes but it's def not fun for the other... [/quote]
I've been thinking about Precursor Planets and post 1.0 I think I'll probably be ready to throw around some ideas of how to make them more interesting and better. My complaint actually is not yours (ie you want them to be "better"), rather it's that they no longer feel as special to get - not because they aren't good, but rather with the core/colony dynamic having a planet anywhere is much more situational than it was in GC3. But it's possible that the bonuses aren't as great as
I like that you elected to keep the Mimot ferocious Derek! cheers.
[quote who="DivineWrath" reply="2" id="3847069"] In GalCiv 3, there were some techs that would only last 15 turns, but you could research them repeatedly. I think this merely adds to the duration of the effect. So if you researched it 3 times, it'd last you 45 turns. Its not clear as to what it does and thus should be fixed. [/quote] Interesting: I hadn't noticed the "unfortunately this doesn't last too long..." bit on the tech description before your post prompte
[quote quoting="post"] When it comes to population growth rates, a lot of things still seem kinda unbalanced and dont really make a lot of sense... [/quote] Nice Basil... I think that the TLDR take-away of revisiting the "growth penalties" of the non-organic (Yor, Onyx, ?future Slyne, ?future Synths) is a point well made. I have not played the Onyx, but would like doing a deep-dive on them as they sound very compelling and interesting from what I've read.&nb
[quote who="cravens1968" reply="5" id="3846853"] Looks like you are right! [e digicons]:)[/e] [/quote] Doesn't happen often, so I'll take the praise. ;o But you were right earlier, pollution /should/ degrade food prod for sure, that's an obviously terrific mechanic!
[quote who="slarjy" reply="3" id="3846847"] Quoting cravens1968, reply 2 Adding a thought to the discussion. Pollution should degrade food production. I thought it did! Another mystery mechanic. [/quote] It does. <img src="https://cdn.stardock.us/forum
Hey there, this may strike you as an odd question, but do you have the "Subspace Streaming" tech? Because in your screenshot it lists "5" as the time/turns to research. Usually once you've researched it, it will say "0" - however, the UI on displaying this has been a little wonky sometimes in past versions of the game (I think it's better now, but it may not be?). <img src="https://cdn.stardock.us/forums/31/64/3164446/85a1b227-ab39-4623-928e-c8b5f48
[quote who="FullAutoAttack4130" reply="9" id="3846688"] Where does one find the 91 patch notes? [/quote] https://forums.galciv4.com/511364/page/1/#3845718 Here you are. But there's incoming for the /next/ patch that aren't posted. Things are moving fast...
[quote who="slarjy" reply="5" id="3846653"] Did everyone declare war on you or is that only when you approach ascension victory? I don't think the game tells you when you're approaching ascension victory. All I know is that my diplomacy cratered at some point so I ended up in a galactic war. Did you clear out your starting sector and snowball from there or did you maintain relations with some neighboring major races? [/quote] My game was pretty war-happy. Ev
[quote who="Basilisk83" reply="1" id="3846645"] yeah, this all sounds good. the unrelenting ability is what gives the drengin most of their good policies though, just so u know [/quote] That's funny, I did not know that! hah. -- so maybe it's just its "description" on the civ screen that doesn't seem so amazing.
So GC4 is coming along GREAT!. I posted some longer-form stuff on more in depth thoughts I've had on the game. But just wanted a place to just throw some one-off's that didn't fit into any of those. In no particular order: Transports should be able to take Colonies in 1 turn (instead of 3 like all the other ships). The Diplomacy screen Leader Animations are AWESOME. The brief interlude before they turn their attention to you is really, really
0.91 Drengin. 379 Turns, 28 Hours, Prestige Victory. Slavers sans slaves? "A Slaver Without Slaves is a Slave to Themselves!" <p style="line
[quote who="Basilisk83" reply="1" id="3846584"] nice, very good idea, i like it a lot. you just got your karma increased to 42 for this one [e digicons];)[/e] thats a big deal in the hitchhiker's guide universe btw [e digicons];)[/e] [/quote] Thank you for that!, now I know the meaning of "Life, the Universe, and Everything!"
0.91 Food is an unappetizing mechanic... (Kurt Vonnegut liked foo
0.91 The “Resistance” mechanic is underwelming. <p styl
Question, the first time you researched it did you get a permanent +2, and then for subsequent researches of it you did not? I'd posted a bug about this in 0.81 where I researched it 3 times and only got the result once. However, I'd assumed it was because I researched it 3 times in a single turn (I used artifacts) that was the issue. Rather than it not stacking at all. In my last game I researched it and I'm *pretty* sure that I got the +2. But I did not hav
[quote who="slarjy" reply="21" id="3846461"] That's the problem, you really can't. Pacifist strategies (diplomatic, mercantile, influence, or tourism) are completely unviable. You have to establish your own sector so you have to either win a war or stack the map so you can sandbox. If someone could prove me wrong, they would have done it by now. [/quote] Is Diplo victory possible at the moment? I actually want to try it. In my earlier (Yor)
[quote who="Arcean_Endgame" reply="19" id="3846456"] I thought of a way to fix the Mimots: remove the "Draft Colonists" Executive Order only for the Mimots so that the other races have a way of keeping up (sort of). This would only work if the AIs actually use Executive Orders currently, which I actually don't know for sure. It also got me thinking that maybe as a way to add more flavor/balance to the game, each race should have a different set of Executive Orders.