[quote who="Larsenex" reply="2" id="3845450"] Excellent update. Woot, look at those hit points go up! [/quote] Question for the team. Off the top of my head Ship Regen is a flat HP amount (1-2hp/turn). Is this going to get bumped or changed to % per turn instead? Because Huge hulls now would take 250 turns to regen after getting beaten up.. Something like changing the current 1-2hp/turn and caretaker 2hp/turn to 1hp + 2%/turn and 1hp + 2%/turn would
tid242
[quote who="DerekPaxton" reply="10" id="3845410"] Great writeup. The Yor already have no expectations and higher than normal approval (base 60 instead of 50). Im going to bump their base approval further so they are more content. I also like the Yor as the tall (big planet) civ. I might block them from having overcrowding penalties and the pop max peanlty. [/quote] Yea, saw that in the 0.91 patch log. Nice! Definitely a move in a direction t
[quote who="slarjy" reply="6" id="3845242"] This is why I think each citizen should give one yield of its type. If you don't have a lot of worlds to settle then at least you can grow tall and it's worth your time. It is still better to grow wide but it is more of an investment - you're sacrificing a yield for something that is more important long-term. [/quote] One of the effects of the GC3 population based production system (where each 1B population = 1 raw production) was
[quote who="aerez4546" reply="2" id="3845214"] I'm not sure why so many people seem to think the percentage bonuses don't matter much... [/quote] One comment on this, now that it's been on the back of my mind for a bit. The % bonuses do not compound, I'm pretty sure. The way that the (in this example) production modifiers are presented on the planet mouse-over are: Base production * (every % modifier added together) = output.&nb
verify your files/install w/ epic?
[quote who="Basilisk83" reply="1" id="3845216"] drath would def be a very different race due to the +25hp policy. it makes them best with the swarm tactic, as well as giving you bonuses for trading with civs at war, so that might be fun to try to pull off too. personally, i havent played them much, even though i really like them, just because i think the +25hp would make the game too easy early on. now that they ha
[quote who="aerez4546" reply="2" id="3845214"] While I don't think the pop cap should be eliminated, maybe they could have a bit larger population. They are robots, so yeah they should be able to pack more in there without penalties. Letting them have a MUCH larger population would not be a good idea though, those percentage bonuses do start to add up a LOT. I'm not sure why so many people seem to think the percentage bonuses don't matter much... [/quote] Well, they
[quote who="Basilisk83" reply="1" id="3845212"] one thing i thought that the yor were very good at was production. they have the +50% manufacturing policy, which is huge, and on top of that they get to ignore pollution, so there's no downside for them to just build a bunch of manufacturing buildings, unlike every other race. i thought that the only race that could produce ships as fast or faster than the yor were the mimots... and yeah, once kinetic gets balanced they are the
So, since I started playing again with 0.81 I've been playing a race until I feel a game is fairly "played out" until the 1.0 release drops and giving my impressions. Thus far I've done a write-up for the Xeloxi, Krynn, and now Yor most recently. I alluded to Basalisk that I'd be interested in doing a Drath game, but the issue is that I never spent any time with the Drath in GC3 and thought they were total losers in GC2 (they were ALWAYS the faction that would always whine about n
0.81 Yor Playthrough ~300 turns Galaxy settings : medium everything for the most part; 3 sectors; all AI’s added; “very slow” pacing & tech pacing. So I thought I’d give th
I've been under the assumption that an auto-stop-on-enemy-vision would make it in at some point..
[quote who="Frogboy" reply="21" id="3845064"] I am not liking the missiles. They seem OP. It seems like other weapons should have ranged attacks as well even if we give missiles a bit more range, there needs to be a downside to that. [/quote] Or... balance out combat, and add a situationally useful and appropriate perk to Beam & Kinetic. I had proposed something on the discord that got limited accolades (unless everyone liked it after I went to sleep or
That's normal - keep going to work citizen!
edit: sorry about that schism, I won't prod a conversation on here..
[quote who="Aldereon" reply="21" id="3844947"] the map constantly has points that cannot be clicked.. in this case, the entire area around the asteroids (including them) cannot be clicked.. getting unusable... already had to restart some games due to this... [/quote] A save & reload fixes this 99% of the time. It's a bug that's still being worked on. If a save & reload doesn't fix it (ie it is reproducible), then a savefile would probably be something
[quote who="DerekPaxton" reply="18" id="3844845"] You wouldn't happen to still have that save. I'd love to check it out. [/quote] I looked earlier trying to find the pre-battle conditions and didn't find it (I also couldn't find the old battle notification either, oddly enough). I'll look more closely through my saves Derek, but no promises on finding it.. I'll poke you on discord if I can come up with anything. -tid242 &
[quote who="Basilisk83" reply="13" id="3844781"] rate of fire, accuracy, and range have been equalized for all weapon types. and the fact that your fleet took 214 dmg while only dealing 82 with those weapons and defenses is still huge, whatever way u look at it [/quote] You'll get no disagreement from me on this point..
[quote who="Basilisk83" reply="11" id="3844776"] damn, that is horrible [e digicons]:([/e] i gotta ask though, was this before the ranges were equalized? or is this recent? [/quote] That was 0.81 (fresh 0.81 game, not a carryover). Although, since this pic makes kinetic look SOOO bad, as a full disclaimer, I don't recall if this fleet went into this fight with a full tank of hitpoints. But even as such, the point defenses would'
Ah, here is that pic of my sadness... ;o -tid242
[quote who="LordTheRon" reply="7" id="3844752"] Not if you have a few fleets available. Use 2 to soften up the defenses a bit and attack with the 3rd fleet. It's not a complete gamechanger but a nice little extra on top of already very strong missiles. [/quote] And theoretically this should be the trade-off you get with missiles - they get this cool ability that no other weapon has and they're better in head-to-head. M
[quote quoting="post"] Maybe it's just me, but it seems like missiles are the best due to high dmg and the long range attack ability. kinetic seems to be worst because it's got the high cost of missiles, the low dmg of beams, and doesnt equal up to the other 2 until you've done a lot of research and gotten a lot of thullium. [/quote] Missiles are OP right now, and definitely the best. AFAIK there's no reason ever to build any other weapon type. [quote
I haven't seen that mentioned on the discord, interesting to know... I'm attempting to play the vanilla races before release, but looking fwd to civ builder at some point. Good thing what you describe never happens in RL with any world leaders... that would be so terrible!!! "Inverted Totalitarianism" (Sheldon Wolin) comes to mind, but I digress.. -tid242
Damn, this is a bigly post.. +karma for that..
[quote quoting="post"] A friend and I played a Sandbox MP game of GC4 over the Internet tonight, using latest V 0.9. This was a game with 2 humans and 6 AI players. For the first 1.5 hours we had no game problems. Then the game started to freeze, with no error message, when the game showed Starting New Turn. I had to exit the game, then load the last auto-save. We would be able to continue the game for several turns OK. Finally, after about 2.
[quote who="Aldereon" reply="11" id="3844485"] still in March? [/quote] The patch should drop this week - possibly as early as today; if this was what you were asking..