[quote who="mrblondini" reply="1" id="3903521"] So what happens if some other race discovers mother-than-light travel? Could that be an in-game mission, perhaps? [/quote] The stupid Terrans gave FTL travel away. Part of the lore of Gal Civ going back to the original.
gypsy2299
[quote who="Frogboy" reply="3" id="3903427"] Didn’t 1.8 add that? [/quote] No, nor in 1.81 maybe 1.89 will. You could ask Ramma.
[quote who="BionicDance" reply="6" id="3903375"] I saw something that said they'd take the request and manually generate something new, but how do I tell 'em I'm not finding anything appropriate? [/quote] You just did.
[quote who="zichella1" reply="5" id="3903267"] Turn based combat option. 4x Game -Interstellar Space: Genesis I found it yesterday on GOG and played a few hours. They have the moo2 concept for combat. Game came out in 2019 and a dlc last year. I fought every battle since it was new to me, but I could have auto resolved before the battle started, or during a battle. There seems to be a current market for this combat style. [/quote] ISP
[quote who="Aussie007" reply="212" id="3903141"]
You have missed 6 months of development of a updated version of the game called Supernova. It still has a month of development before "release". As for your purchase of Supernova on Steam. Read this thread from several months ago. https://littletinyfrogs.com/article/518557/galciv-iv-steam---epic-keys
If your fleet is repeatedly attacking an anomaly without a Flagship then it must be on auto explore you need to find it and take it off auto. Drive Optimization is a repeatable tech at this time it repeats so when you research all of your techs you have something to research. Otherwise the game would not repeat. It is not a bug but the talk is to come up with alternatives, none have passed the smell test at this time.
It happens and to be honest if not for my year living in then West Germany and later a bunch of irate European Union members complaints of games being the same price in Euros as in USDs I would not have caught or even thought about it. After much whining on their part it turned out that even with $11.00 US being 10.00 euros they were still being charged 11.00 Euros. Turns out they forgot about the 10% Value Added Tax.
[quote who="Vovikking" reply="4" id="3902759"] Hi all. There is another problem. Once you have built everything at the shipyard, it is impossible to continue the game, since the ability to produce money and the like has disappeared. This feature was available before version 1.65. After that this function disappeared. Best Regards [/quote] I believe you are thinking about the Planet production screen and producing money is still an option. You ca
Considering buying a puter with the Ryzen 7950X NVidia GeForce RTX4090 24 GB GDDR6 128GB DDR5 memory So I can play on bigger maps. This would be a Dell Alienware as all the other companies I know have gone out of business. Do not say Apple as I will never purchase from them. There "I know better than you what you need" mentality they had when they first started out turned me off to them.
[quote who="Frogboy" reply="17" id="3902703"] Reminder: You can also turn ON mods in the galciv options area. and then in documents\my games\galciv4\mods drop your change into the ExampleMod\Data\Gameplay (in this example) [/quote] As stated above beyond my skills.
[quote who="Frogboy" reply="16" id="3902702"] Here is a 50 sector galaxy. [/quote] What size is that map and is it set to Far Opponents? Looks good the one opponent is much farther than I currently get as only using 2 AI they both show up in either the next or second sector from my
[quote who="MacsenLP" reply="11" id="3902688"] Quoting scifi1950, reply 10 And no, you can't select sector size, just the # of sectors. Trust me, you have to work for pain like this 1.8 public version, In the launcher, settings, edit settings there is literally an option called "Pl
Where are you paying $ 1.79 to the pound? The rate according to The Bank of England is 1.2476 dollars to the Pound. as of 7 Sept. . This is about .$.80 to 1 pound or $15.99 = 12.8166 pounds at the 7 Sept quote. I could see your point if the rate was 1.79 to 1 that would be cheaper for you. As it is it appears that if 13.40 Pounds is the price Steam puts on the game that you gripe is with Steam it would be them that are charging the extra $0.04 per pound not Stardock. Also it may
[quote who="Wotan1a" reply="2" id="3902643"] I would take the reverse option to this issue, do not stockpile manufacturing credits, slow down the production and research. Even on "very slow" I am still producing ships in one turn and getting research done in 2 in the latter part of the mid game. I am having research done in 3 to 5 in the early game. Way too fast, the early techs are just speed bumps into the later ones. On marathon speeds I want to enjoy the early and mid-game as long as
[quote quoting="post"] Hello - in the lategame, you often have enough manufacturing/military/research to complete multiple improvements/ships/technologies (hereafter "IST") within one turn. Instead of giving you multiple IST, it appears to give you 1 IST, and save some of the production towards the next IST. It is less of an issue with planetary improvements and buildings, but the way military can be made to scale with manufacturing makes it quite easy to achieve for ships. The lore text
Would not know as I stopped auto exploring in games after the first time I played Civ 2 and the unit headed of to nowhere I think it wanted to die heroically against a Barbarian. Rule I have had since then " Never ever, ever auto explore". Then I like my surroundings explored systematically not in some chaotic random mess.
There is an in game Encyclopedia coming soon it was not quite ready for 1.80.
Always been a glitch in GalCiv where if you send a ship on a long voyage where the shortest path to the ships destination it might go through out of range territory. Usually happens when to keep the ship "in range" would cause it to take say 35 hexes to get there instead of 15.
[quote who="Frogboy" reply="1" id="3902467"] Loading GalCiv IV: Supernova is an expansion to GalCiv IV. Typically we sell expansion packs for $29.99. Since no version of GalCiv IV is available on Steam, we are bundling GalCiv IV + Supernova together as
[quote quoting="post"] Hello, I finally got my game switched to Steam and managed to play several hours. Stardock is making a lot of friends with their help for people like me who got into epic first and had fun but really wanted to get to steam. I was at the point that I was almost ready to pay for it. I had one clear wish for the game that stood out for me, namely the "search area" on the upper right of the screen. Currently one can list y
[quote who="Falkoner" reply="1" id="3902218"] I can volunteer to correct some mistakes from the AI French translations, but I've never really used Github before, except to download and compile some softwares (I'm not a programmer). I have my account though. I have limited time, so I won't be able to do much, but I'll do what I can. How do I proceed? And since I don't own the game yet (I know, I know, I really should, but I don't have the time to play muc
I ordered two audio books Amazon sent them through UPS, Seems UPS has gotten Light or near Light Speed transportation. My order left their facility in Louisville KY and 14 minutes later arrived in one in Pheonix Az.
[quote quoting="post"] I really just want a clearification. Is it possible in Supernova to get rid of unwanted Pops? At least certain Races should be able to do that, right? [/quote] No, you can put them in colony ships and sail them near to monsters or pirates where you may just end up with a dead colony ship.
The Torians had the culture perk that causes every AI to go to war when you capture their Home world. It is works as designed at the moment although many others have noted this action.