[quote quoting="post"] The voice overs are very nice, (Battle Mode). But the text does not match what is being said, word for word. Please either change text or change the voice over. [/quote] This was deliberate discussed shortly after VO was added.
gypsy2299
[quote who="cornertripod" reply="3" id="3906604"] New problem. Rushed colony ships just sit there in the shipyard. I can't get them to load up or leave. Ejecting ships does nothing. [/quote] Same turn as rushed or next? Rushed ships do not appear to load till next turn.
So, some executive orders are still blocked? Various Executive Orders aren't no longer blocked. Text goof you meant "are no"
[quote who="shaw" reply="1" id="3905215"] Thanks for the report. We'll look into it. [/quote] Shaw, I have never had the game auto end turn, in two years of playing it. I am thinking OP is confusing auto end turn with the end turn sequence where units that are auto moving reach their destination and you are asked for additional instructions and when given them auto continue. "Humankind" has a way of solving this by having a move
Try your Capital or the nearest planet to the surveyship that spawned it.
[quote who="Frogboy" reply="4" id="3904878"] Yea that looks much better. [/quote] Should add that is with the most recent patch.
@Jafo Airmaster/Mr. Trek asked me to forward this to you. Just took a look a GC4 workshop abuse reports and everything listed is falsely reported, even my own ship designs are being erroneously reported for copyright He asked me as I am one of your mods on Discord and Steam ( ghost 88). Not sure why he did not ask himself but......... He asked also that you contact him on Discord he id Airmaster.
[quote quoting="post"] Hi, I have some suggestions and observations that may be useful or may prompt cleverer people than me to point out how what I suggest is already happening, if I only knew. 1. Auto-trade. Instead of trying to keep track of which colonies have trade routes to which alien faction, let the game pick a route that is close and not duplicated. It doesn't need to be optimum, but it could allow the player to choose not to trade with certain fact
[quote who="Publius of NV" reply="10" id="3904452"] Quoting ReneTS, reply 9 Does these hotfixes work with an ongoing game? I would expect that some of them do, and some of them require a new game. The fix for asteroid mine production worked immediately in my ongoing game. But I suspect that a
[quote who="PaulLach" reply="3" id="3904091"] Here is another one. It says "Your flagship ...". Which flagship? I have more than one. It says "...very valuable relatively close to our current location." What is "our current location"? <img style="cursor: pointer;" src="https://cdn.stardock.us/forums/64/79/6479257/2696c25e-e179-49
[quote who="DrJBHL" reply="1" id="3904040"] Sad, isn't it? I remember him in films and of course in NCIS and The Man From U.N.C.L.E. He was a good actor and apparently did good things for others, as well. R.I.P. David McCallum. [/quote] Ditto, RIP Dr. Mallard.
[quote who="DivineWrath" reply="4" id="3903898"] Yes. There is supposed to be only one flagship at a time. Though there are ways to get more survey ships. I think the first culture trait for individualism gives you a ship that can survey. I don't agree with the limit. I'd rather have more than just 1 survey ship. Anyways, I think this is a situation where nailing this bug would create several more bugs. Gotta be careful with this one. [/quote] You can r
The puter has a patch on it that is crucial and hard to find or else I would just try to run a game from 95 on win10. There is a way to DL the game, but it is so far above my skills Mt Everest would be an mole hill. Still would not have the patch though. As said thanks for the advice.
[quote who="zichella1" reply="9" id="3903889"] Last thing, if you just need more usb ports, and throughput/speed is not an issue, you might be able to use a USB Hub. You should be able to get a 4-8 port hub fairly cheap from Amazon, rather than driving 100 miles. [/quote] Problem is space with USB no place to put externals. As for driving I have to drive further to the nearest Wally World. And the best of the grocery stores in my area is the
[quote who="scifi1950" reply="3" id="3903881"] DrJBHL - If gypsy has another desk top with a compatible empty Hard Drive slot, couldn't he just pull the hard drive out and install in the other computer as a secondary drive. Pretty sure he could get the new computer to play the game. [/quote] Thought of that have an external drive but would then have my drive and CD player both needed for the game on USB as I also have my mouse and keyboard on USB am running out o
[quote who="DrJBHL" reply="2" id="3903875"] What brand/model? Did you shut it down before turning off the power to it? Have you tried supplying power and then just turning it on? [/quote] It was off and yes I did resupply power to it will not boot.
[quote who="zichella1" reply="1" id="3903874"] I'm guessing it no longer sees a hard drive? CMOS battery dead on an old motherboard? If that is the problem you need to figure out how to interrupt the boot sequence (what key combo to enter as it starts to boot). Once in CMOS you need to reset the hard drive settings if they are lost, but if they 'see' the hard drive already don't touch them [e digicons]:)[/e] . Anyway I'd search the net for the info on set
[quote who="Colonel_Panic2465" reply="5" id="3903855"] "Fixed tiny health bars in the battle viewer. " Unfortunately, this is not fixed. I never saw this issue before now because I took a break from the game for a bit. My initial battles in 1.89 looked fine (except for all my ships being on fire and the health bars showing about 1/3 despite never having been in combat before). Then I sent another ship into battle and it had a teensy tiny health bar. Just FYI.
[quote quoting="post"] Was wondering a few things about modding. Firstly, I read that you take protecting mods and their creators seriously. Does that only apply when the mod is hosted/posted via the forum/workshop, or also when it is hosted on github? (Kind of important since data mods can't be hosted yet in the workshop for galciv4, I think.) Secondly, if so, is there a specific license I should include? Thirdly, when this "galciv 4 next
[quote who="scifi1950" reply="3" id="3903808"] Quoting gypsy2299, reply 2 Not a bug, and has or will be nerfed in future patch. Agree way OP but it be intentional. So you're saying it was a miscalculation. I can buy that. Still think they need to make it harder to
Not a bug, and has or will be nerfed in future patch. Agree way OP but it be intentional.
The number of "rotating" resources varies by the RNG generator. It can be 2 or 3 or 4, whatever the generator "rolls" that turn.
[quote who="PaulLach" reply="1" id="3903673"] After trying a number of default races with no success, I just started another game and this time my citizens were all Luxars! I do not know what is going on, but something is not right. [/quote] Did you verify files? Do not get mad for me asking, if you did. I and others have noticed many files missing immediately after the latest updates.