tetleytea

tetleytea

Joined Member # 659431
16 Posts 1,057 Replies 24,936 Reputation

I'm following the article regarding the OP, and they're redacting parts and revising it based on the latest information. About 3/4 of the way down in the article it says this: <p class="mb-4 text-lg md:leading-8 break-words" style="--tw-border-spacing-x: 0; --tw-border-spacing-y: 0; --tw-translate-x: 0; --tw-translate-y: 0; --tw-rotate: 0; --tw-skew-x: 0; --tw-skew-y: 0; --tw-scale-x: 1; --tw-scale-y: 1; --tw-scroll-snap-strictness: proximity; --tw-ring-offset-width: 0px; --t

19 Replies 109,572 Views

Maybe I didn't properly explain: different chips have different acceptable ranges of temperatures that they can operate in. Or more specifically, they have different ranges of temperatures that they can operate in *according to their own temperature sensor*. All chips basically use the same materials: polysilicon, phosphorous, boron, aluminum, etc.. They all have the same specific heat, etc. for the same material. It's not like

27 Replies 190,701 Views

The temperature sensor is usually not the hottest part of the chip. It's probably in the core, and even parts of the core are hotter than others: https://www.researchgate.net/figure/The-thermal-map-of-an-eight-core-CMP-similar-to-Intel-Haswell-architecture_fig2_333361319 The sensor readings you're getting are still use

27 Replies 190,701 Views

To give an idea of the job we left those guys (the package designers) to solve, a typical CPU has a greater power density (in watts per cubic meter) than if you were standing on the surface of the sun, or if you were in the middle of the Hiroshima explosion. A typical mosfet transistor nowadays has a gate 3 atoms thick, which means a whopping 3 atoms separate the plus and minus terminals inside the CPU from shorting out. .And a typical system-on-a-chip has 100 million mosfets in it; all

27 Replies 190,701 Views

[quote who="Colonel_Panic2465" reply="9" id="3954521"] Thanks, Illauna. But I'm afraid this is not particularly helpful, for reasons I think are pretty obvious. "Class" is fairly meaningless, as you are well aware. What's the tech rating? What's the wealth rating? What special resources does it have? The planet tab is fine, but it's just "here's all the core planets" and "here's all the uncolonized planets". Yes, you can get there from here, but

13 Replies 2,993 Views

Just look to how we sense things in real life. We can already see a lot of stars in the galaxy, but very few exoplanets. But we know very little about those exoplanets. We know plenty about our own planets. We can see other galaxies, but cannot tell apart the stars in them. We can see ships a little beyond our own star system, but unless they're orbiting earth we have to know where to look. If an alien sends a scout ship in Neptune's orbit, we're not going

13 Replies 2,993 Views

That is odd that all 16 threads are 10-25%, adding up to a total 25-30% utilization. Not all threads are equal (or at least, not supposed to be). Cores are. Cores are like CPU's. But threads are like programs--they are software, not hardware. It's like 16 different programs running in parallel to form one program. They can be identical programs, just running on different data in parallel in an attempt to divvy it up and run the whole thing more quickly (tho

5 Replies 18,476 Views

I used to work on AMD video cards, and I have 2 theories: 1). Let's say you have a quad core machine, and Galciv4 is coded to have two threads: the thread doing the actual AI crunching between turns, and the MEL--which basically lets you click your mouse around but not much more than that. The AI thread would be at 100% and your MEL thread would be very low, resulting in a 25-30% CPU utilization on a quad core. 2). Cache misses.

5 Replies 18,476 Views

We code in hardware development, too (not just software), and one thing I always hated was being assessed based on how many lines of code I changed. Or worse--how many new lines of code I added. I deliberately strive for the simplest solutions possible, and to perturb the existing code the least bit possible, but when I get asked at performance time how many lines of code I did, you are incentivizing me to write bad code. The assessment needs to be how many problems did you

1 Replies 28,573 Views

No, you have an abundant setting already. I think the bigger problem is that all the rare/common/occasional settings need to be playtested. In my experience, what abundant resources really means is, abundant cash. Your settings have unintended consequences.

3 Replies 24,066 Views

Suffice to say, reading about the race and actually playing as them are two very different things. In reality, Mimot aren't even wide, like they are on paper--they are tall. And playing as a human, colony ships are not the civilian ship you need to watch out for.

3 Replies 18,015 Views

Beats what the economic buildings do now (which is nothing). Entrepreneurs, econ buildings, all provide % increase, but not much increases the baseline. And then you multiply by a low tax rate at that. +6% of not much is not much. It would be good to make those economy planet bonus tiles useful again. As it is, it's more productive to build more manufacturing, and use that to build Treasure Hunters.

2 Replies 17,330 Views

Sometimes you don't have to go anywhere at all. The storm finds you. I can live with a diet of granola bars, a solar panel, and Civ6 to wait it out (I have literally been able to see my breath indoors playing Civ6, courtesy of an ice storm).. But when you can't even play games, it's just miserable. There are, of course, a small number of people who disagree with you about Alaska. If it were a large number, it wouldn't be off-grid anymore.

7 Replies 16,789 Views

In light of recent events, it would be nice if we could play Galciv off-grid again. If the power grid ever goes down or I decide to live in the upcoming tropical paradise of remote Alaska, that list of PC games you can play with just a laptop and a solar panel grows ever shorter.

7 Replies 16,789 Views

You can fire governors.with no consequences,.so you can already see a planet layout without tying up a governor. Just fire somebody else, assign that guy to your new planet, fire him again. It's a little more rigamarole than it needs to be, admittedly.

11 Replies 16,357 Views