I just now got the game. However, I played GC1-3. GC3 used to try and limit the number of survey ships with admin points, but did a poor job at it because there were plenty of ways to boost your admin. GC4 has SO many events that it makes sense to try and throttle that. What I especially like are the survey ships that can fight, so that it forces you to make a game decision whether to send the Enterprise out exploring or to join the fleet and fight. Can't
tetleytea
toOn this point: My biggest concern is the game generates the same feeling I had in GCIII (which I ultimately lost interest in). The beginning is very fun, and then the middle becomes hollow, empty, and most of all... tedious. There are lots of techs and lots of ships and lots different resources and lots of XYZ....but I still don't know why I'm doing anything. Note that
One thing that I have believed all along: viewing the real-time battles would be really cool--IF I could glean some helpful information for how to win future battles from it. You had fast ships, slow ships, long range weapons, short range weapons, assault ships, capital ships, support ships.... If the quick battle is the exact same play-by-play as the viewed battles and I could glean something from viewing it--as if I was viewing robot wars--that would def
I like randomness. The strategy of managing fog of war and the unknown. Just not when the game is all randomness and no strategy. By the way, upcoming quantum computers promise true randomness. We have a means of producing true randomness in nature now, and actually it DOES exist. It's just, at our present stage of quantum physics research, we are presently unable to produce a true 50/50 distribution of 1's and 0's.
Disclaimer: I am not early access. I just recently went back to Galciv3 to see if the patch made it more fun. It did, slightly. I have played the series ever since Galciv1 PC, and Sins. I must comment to this: [quote] i think that people really have more fun when they're able to pick how their civilization works instead of relying on luck to give