When I got covid, I told nobody, watched Dune 1 and 2 in the same day from home, and was done.
tetleytea
I haven't modded online forums much, so I don't know if necroing threads is an indication of sock troll accounts or AI. However, I know I do necro threads myself sometimes, and I am neither of those. I'm just trying to keep the threads organized; after all, just because a thread is old doesn't mean you should break off into another thread if it's the same topic. Sometimes boards can be inactive, and it's not very hard to find old, but related threads to comment o
This is an incredibly blunt critique of Galciv4 on their own forum that they host. More was allowed to stand than I would have expected. I am on Stardock's side, and I want their games to succeed--for me, not just for them. Galciv2-4 have always been this mixture of very good and very frustrating, just to the point of driving you nuts. How I wish it was either or. I, of course, attribute both the good and the bad to the obvious person, and it's not
Coincides pretty close with Civ7 release.
I like sectors, but not if it means doing everything else half-a.
Just to be clear, this thread is not all a nothingburger. It's not just a UI issue. Per-turn credits deals are being multiplied by your low tax rate, while I believe the AI is being deducted the full amount. Which I find hard to believe is by design. h It makes receiving per-turn credits pretty useless, but-- if you can successfully offer an AI a per-turn deal (when you're at 95% prestige would be a good time....), it can be good for you. You end up not h
Income you get from a credits-per-turn treaty should not be multiplied by the tax, though.
I can start on a broad level: it goes back to Stardock just being Stardock, going back to the days of Elemental. You've gotten this feedback before: not fixing glaring issues, not responding to player feedback, but then going on and selling new enhancements in DLC. Adding a second story to a house with a cracked slab. But for specifically this one, the real gameplay issue is not that there aren't enough species, but that your citizens for any single
Because back in Galciv 1, you could abuse the diplomacy. Declare war and then immediately make them sue for peace. Repeat.
Should I say something...or just not buy it? Actually, this just convinced me not to pick up the expansion pass in the summer steam sale. I appreciate the work, but to make me excited enough to give my credit card, that work has to go in the right places. It's just not.
Try it as Iconians. Or probably as any Ancient. Upgrade an ascension and then check any planet's research.
I beat Incredible on my third game. Seems like godlike is beatable if you replay a race (especially a custom race), figure out their build order, and discover any Easter eggs. It took me a playthrough to find out Iconians get insane research with just a couple ascension crystals. I feel good that I can take godlike, now that I know that.
The idea that you have to diplomatically manage not just other alien races, but also your own citizens is something I would like to see pursued further and more pronounced. Something more of a "you can't please everybody" mechanic. You've got a little of that, in that you might have a Totalitarian citizen unhappy that you pursued the Egalitarian ideology. But you would never seriously change your race's preferred ideology just because a citizen or two were unhappy.&nbs
I think it's cool to have negative modifiers. I just didn't think it worked. I built the Welcome Hub and got no negative modifiers to my Research districts.
Singularity is an astrophysical phenomenon, present in the big bang and black holes. In this scifi scenario, they manage to harness the singularity state to produce power. I don't have an issue with it.
Deity on regular Civilization is basically the same way. Minus the movement bonus.
This is a long-standing Galciv series problem; not just a Galciv4 problem. If it were just Galciv4, I wouldn't even bother to say anything. You have to play and figure out how exactly all the bonuses stack, exactly. No strategy guides from others really explain it. And even if they did, it's constantly changing, which invalidates the strategy guides. Then, when you do figure it out, it's clear that several traits, techs, etc. don't even matter. Their effect is mi
The fluff traits need to always be accompanied with a likely-to-get-so-and-so event soon. I'm okay with having to learn and figure out what those are after several playthroughs. It's a great game idea; it just needs to be followed through on with actual implementation. Or, they could be other things. Like the leader who thinks he's a reincarnated hero: that could mean he gets bonuses as ship commander, such as ship sensor range and +attack vs. space
I was addicted to Dune Spice Wars before this. I had plenty of autonomy as governor of Arrakis. And I paid my taxes to the Imperium when I so chose to. :). As the Fremen, of course, the Imperium had to pay taxes to me, the planet governor--if they wanted any spice.
My second game: This time I do "New Game," and not "Quick Start". I choose the Arceans, Tiny, two-sector, abundant. I upped the difficulty from Easy to Normal, which turns out still to be too low diff. The AI was non-existent on Easy; but that's okay for my first game. My first game was not about that. Doing "New Game," I immediately notice that choosing the race traits still has the same problem from Galciv3: that I always choo
Well it is, after all, outer space. "Hey you alien, get your Voyager probe out of my interstellar space. It's violating my solar system sovereignty."
I got some crystal.event where I got to select "get 20 harmony crystals", and I was set for the whole game.
Korx Entrepreneurs. Yes please
I am not a fiction fan. But for this demographic, I like "Quantum Computing for Everyone", by Chris Bernhardt, for a little light reading. Or "Bioinformatics for Dummies", if you want to be the next layperson to invent the cure for cancer. I mean, those postdoc Molecular Biologists...what do they know....
I've been a Stardock supporter out in the bleachers since Galciv1 (and critic...but always supporter), but this time around I definitely waited and finally got Galciv4 on a Steam sale. It was between Stellaris for $12 vs. Galciv4 Supernova for $40. I chose Galciv4 for $40. Trying to save a few $$$ on a game is like burning through a quarter-gallon of gas driving to a different gas station so you can save a few pennies. Both Stellaris and Galciv4 have a