[quote who="RammaStardock" reply="1" id="3903754"] Hello, are you still seeing this behavior in the latest insider build? [/quote] I am playing on Godlike and the Onyx Hive do not appear to be expanding very quickly. I am on month 70 and the screen snapshot below shows how far they have expanded (at least from what I can see).
PaulLach
Here are some more screen snapshots to prove my point. The first screen snapshot shows that the citizens for my custom civilization are Luxar (lower-left). This is what appears when I select my custom civilization at the start of a new game. When I select the "Edit" button to make changes to my custom civilization and then go to the "Abilities" tab, the second screen snapshot shows that the Drath are now the selected citizens. <img src="https://cdn.stardock.us/fo
I started a game right after recreating my new custom civilization and, as shown in the first screen snapshot below, it correctly created all Luxar citizens. I then exited the game and verified my files as described above. When I went back into the game and chose to create a new game and then chose the option to edit my custom civilization, it put my citizens back to being Drath as shown in the second screen snapshot below. I am an experienced player and I am not crazy - t
RammaStardock, I access the game through Epic, not Steam. As shown in the first screen snapshot below, when I right-click on the game there is no "Verify" option, but if I click on the "Manage" option, the screen shown in the second screen snapshot appears and it does have a "Verify Files" option. I clicked on the "Verify" button and it went through some process that went from 0% to 100% then said "Installing files", then apparently finished because it now says "Launch"
[quote who="gypsy2299" reply="2" id="3903675"] Did you verify files? Do not get mad for me asking, if you did. [/quote] No, I did not "verify files" because: I do not know how to "verify files" It is not the responsibility of the customer to "verify" that software updates completed successfully, it is the responsibility of the people who push software updates out. I am a retired software developer, which is why I e
After trying a number of default races with no success, I just started another game and this time my citizens were all Luxars! I do not know what is going on, but something is not right.
I started a new game under 1.98.498038.2 and my custom civilization was no longer there. No problem, I would just create a new custom civilization. However, when I choose the default race of my citizens, save my new civilization, then go back in to edit some of the settings, my default race is the Drath. No matter what race I choose, after I save my civilization my default race is the Drath. What happened??? I want to be the Luxar, not the Drath!
While I was playing a game under 1.8.497102 the game crashed and I got the window shown below. Every time I try to restart the game, after the initial splash screen the game crashes and I get the same window. I even restarted my machine and I get the same thing. I am not even getting to the main menu screen. Did a new version get pushed that is broken?
The text for the Interstallar Defense Module is confusing. The "Module Effects" section says that "Move Cost" is both -25% and +25%. I suspect that what you mean is OUR move cost is -25% and THEIR move cost is +25%.
Speaking as a player, crime is just one of the many things that you have to manage, just like food, money, etc. The game gives you many ways to manage crime from researching techs that will allow you to build buildings on your planets (Surveillance Center, etc.) or a planetary upgrade (Orbital Prisons) to Cultural Traits (Social Ties, etc,), to policies (Secret Police, etc.). Yes, fighting crime is difficult and annoying, but it is just one of the many features of the game that ma
The decision about which weapons to research and put on your ships is a fairly complex one and one whose inputs change as the devs tinker with them. The screen snapshots below show the capabilities of a beam weapon(Plasma Pod), a missile weapon (Avenger), and a kinetic weapon (Pulse Cannon). These capabilities are the same regardless of which size ship you put them on EXCEPT for frigates which, for some reason, have higher accuracy rates (140%, 100%, and 117%). <span sty
Next (and last) issue: For some reason, ships that I have designed in previous games are showing-up as being able to be built even though I have not researched all of the components that are on those designs. The screen snapshot below shows a ship design that has a Doom Ray, but I have not researched the Doom Ray yet. I designed this ship in the last game that I played after I had researched the Doom Ray, but for some reason it is showing-up as being able to be built in
Next issue: As I have mentioned in previous posts, the game allows you to edit and save ship designs based on specialty ships like the Praxis (my favorite!), Ysengard, Raptor, etc. You can then build multiple instances of these modified designs as long as you stack-up multiple build requests in your shipyards before the first one is finished being built. If you also save a version of the ship design that removes the 2 components that supposedly make them "unique" you can t
I have a number of issues with shipyards that I will explain in a series of posts under this thread. The first one has to do with saved ship designs. As the screen snapshot below shows, I have multiple ships designs listed with the same name. I have identified the one I want to keep and deleted the others, which works until I leave the game. When I come back into the game the deleted ship designs are back. Questions: Why doesn't delete prermane
OK, trying to fix the happiness issue has led to another issue - I cannot destroy and replace planetary upgrades made by the AI on planets that I have conquered. Here is a link to a save on DropBox that will let you see this issue: https://www.dropbox.com/scl/fi/9bn8v4oskxy64r5ywyjvg/Crime-Issue-Under-1.8.497102.GC4Sav?rlkey=iz
I just conquered a set of worlds owned by the Altarians and added a leader to one of them. When I went into the planet management screen to look around I noticed that, while 3 of the 4 citizens had approval of only 6%, the icon was a green smiley face as shown below (the fourth citizen was a criminal so he didn't care about crime being at 100%). I think someone should take a look at the logic that determines the icon that appears in the lower right-hand corner of each citi
Out of curiosity, I accepted the ship. It turns out to be a cruiser with the following characteristics:
I was presented with the message shown below and it raised the question - what is a Corvette? Is it a Fighter? Frigate? Cruiser? Battleship? Dreadnaught? All it says is that it is a "vessel of great potency", but that is not enough information. Perhaps you could provide a popup showing the vessel's characteristics like you provide for every ship. I believe that would provide players with sufficient information to make a decision. <img src="h
Sorry about the title to this thread, I forgot to go back and replace the "XXX" with "Oppression Trait Issue". I do not know if it will help to diagnose this issue or not, but here is a link to a save file in DropBox that I made right after unlocking the Oppression trait: https://www.dropbox.com/scl/fi/he5bv3fapwo2i5wgii32j/Faction-Issu
I wanted to verify that the Oppression trait under the Totalitarianism ideology actually worked so I took some screen snapshots before and after unlocking the Oppression trait. The first screen snapshot was take before unlocking the Oppression trait and shows that the effect should be "Faction benefits increased by 50%". The second screen snapshot shows the Faction benefits (and penalties which should be 0.0 since I have already unlocked the Censorship trait, but I ha
Given that my ammonia-based civ grows faster with higher pollution the following event does not seem to make sense for my civ to get:
The first screen snapshot below shows that I am in the process of creating a new ship design. It shows that I have filled 78 of the 83 available slots leaving me with 5 yet to be filled. The screen snapshot also shows that a Pulse Cannon has a mass of 5 meaning that I should be able add a Pulse Cannon to complete the design. However, when I try to add a Pulse Cannon I get the message shown in the second screen snapshot below. I understand the difference between integ
After Frog_gamer's post, I decided to do a little investigation. What I found leads me to believe that we need a dev with knowledge of the current state of combat math to weigh in. When I looked at the accuracy numbers for each of the weapons that are currently available to me under 1.72.496532 I found that ALL beam weapons have an accuracy of 140%, ALL missile weapons have an accuracy of 100%, and all kinetic weapons have an accuracy of 117% (screen snapshots for all 3 weapon t
Thank you for the information. I hadn’t put those pieces together.
[quote who="Frog_gamer" reply="3" id="3901932"] Frigates have 100% accuracy [/quote] Do you know that for a fact or are you speculating? If you know it for a fact, where is that shown within the game?