ForesterSOF

ForesterSOF

Joined Member # 5663320
166 Posts 425 Replies 3,196 Reputation

One thing I notices when wanting an ideology/trait that reduces manufaturing and polution and adds a research branch that allows a type of organic techs. This would be good to add for my farmer civ I creatied in GCIII On the pop-ups when making a custom civ I get the drop sown of ideology choices but do not know which does what. Could you add popups explaning what they do.

0 Replies 5,147 Views

With the heat of the CPU zooming out helps so would like to add two hotkeys. z for zooming in to a user defined percent and x for zooming out all the way. This way I can zoom fast and easy without wearing out my wheel.

0 Replies 4,878 Views

[quote who="williamameling" reply="5" id="3833456"] It failed since the population remained on the ship even after the ship landed on a different World than the one that built it. The only way to get the population off is to disband the ship. I hoped that I could unload one of the two population on board like I could in GC III, but it did not work. [/quote] I never used it; however I feel it would be used by some. Please add a ship type to move pop. and not cost like in GCI

6 Replies 12,961 Views

The one change in Alpha I would want is the ability to minimize the popups and do research to find out which decision is best. Other then that all components seem to be coming together as problems are reported.

0 Replies 5,153 Views

[quote who="scifi1950" reply="3" id="3828474"] .65 Test - 5 in 254. I actually thought the points in .60 came too slow. On the other hand since points are so hard to get I find myself hoarding them until I open an Ideology I really want. I guess that makes using them a more strategic decision [/quote] I find my self doing the same thing.

12 Replies 62,672 Views