Leader number to buy could also be decided by population at the start. Slow down expansion and rushing at first. Make population more important like in real life.
ForesterSOF
It depends on your ability to adjust to the mechanics of the game.
I am fine and use a 0.80 game file .
A tech in the end that allows one to make there own connections. Even then they can only do it with huge size hulls
I look at it as entering a pathe with many dimesion and each ship/fleet has its own dimension. Unless you have dimension shifting on demand I am fine with it.
Yes; prototypes would become more special and a way to customize your Civ as it grows.
One thing I notices when wanting an ideology/trait that reduces manufaturing and polution and adds a research branch that allows a type of organic techs. This would be good to add for my farmer civ I creatied in GCIII On the pop-ups when making a custom civ I get the drop sown of ideology choices but do not know which does what. Could you add popups explaning what they do.
I like the grid update.
I use the Windoz magnifier. On another note I reduced my CPU to only 99%, no turbo, and temps are much better and turns still go fast in W11.
Who are you playing as?
I also like to count and know how to use the hotkey to turn it on and off.
With the heat of the CPU zooming out helps so would like to add two hotkeys. z for zooming in to a user defined percent and x for zooming out all the way. This way I can zoom fast and easy without wearing out my wheel.
I use the grid all the time when placing starbases
A simple way around this is to make a "No Policy" card to put in its place.
[quote who="williamameling" reply="5" id="3833456"] It failed since the population remained on the ship even after the ship landed on a different World than the one that built it. The only way to get the population off is to disband the ship. I hoped that I could unload one of the two population on board like I could in GC III, but it did not work. [/quote] I never used it; however I feel it would be used by some. Please add a ship type to move pop. and not cost like in GCI
You could name sectors then have a pull down menu to goto a sector.
I have mentioned this in not so many words before. It would be a help to organization.
The one change in Alpha I would want is the ability to minimize the popups and do research to find out which decision is best. Other then that all components seem to be coming together as problems are reported.
I would add a tech to surveyor ships so they could if you meet the requierments.
[quote who="scifi1950" reply="3" id="3828474"] .65 Test - 5 in 254. I actually thought the points in .60 came too slow. On the other hand since points are so hard to get I find myself hoarding them until I open an Ideology I really want. I guess that makes using them a more strategic decision [/quote] I find my self doing the same thing.
Never done it but do you have to go to the tech tree and pick it.
Everyone has dif view. Just give us the option(s) to deal with it.
I like getting rid of the clutter also.
He sounds like a guy that if they are not in-charge then they want to be. If so then he may be unchanging and not open to new ideas/concepts. Give him a hint of some type.