[quote who="Publius of NV" reply="5" id="3808007"] I like this approach. I'm also intrigued by the fact that we will need to deal with citizens who have different ideologies. [/quote] Yes. Real life is not all unicorns and rainbows. Real life is a mixture of beliefs and actions and often not fair and balanced.. This is why I like there B5 approach.
ForesterSOF
[quote who="Martok" reply="1" id="3808406"] Am really digging this concept. However... Will certain technologies and/or ideology perks increase the number of Colonies we can feed to a Core World without sparking rebellion? As otherwise, I would imagine that late-game empires on larger maps might still have a lot of Core Worlds to micro-manage. [/quote] My guess is Ideology/Gov. Types will have a big say.<
My wish is they magically finish IV by July. Now back to reality.
[quote who="DivineWrath" reply="9" id="3807119"] More synthetic species? There have been 3 games of galciv 3 where the only synthetic species has been the exterminate all life kind. I think its time for something new. My idea is that there was this species that nearly got whipped out by a plague. In order to deal with the shortages in the work place, the species started developing machines to replace them. Over time they got smarter and more complex until they became a sapient
I find it helps to look at an organism sences and see what orther ways they could have evolved. Smell air presure for avian life forms See heat or radiation (work on a different area of energy wavelenghs0 Touch is measured by vibrations for rock people Taste could tell the makeup of the air so flying creaturs do not try to fly in space. High presure Jelly life forms for some planets
I like changelinks like Odo in Deep Space 9. Think of the intl he/she/it coeatuld get. 99% of the time they would look like a puddle. Another could be silicon based life that eats rock. Like an old StarTrek episode. Even anothe could be energy based life that moves form computer to computer like a virus.
Yes; This will add lots of uniquess for what govenors doing what jobs where they are placed and keeping them happy.
From listening to his interview I would say no. He talked about a single tech tree idea that is wide and tall and one has to have the pre-requists to use any tech. Not just a single races tech. https://www.youtube.com/watch?v=gtZO87Cr9-4
How about adjancency bonuses depending on what buildings are on what type of landscape.
You could put a script in the Civilization govenor to raise taxes as much as psible untill the moral goes below 90%. There would also have to be a togle in the options so one can do it themselves if they want to.
It seems we will have to go with the Dev Journals
My guess is the economy is to unstable to predict acuratly and they do not want to charge to little or to much. Maybe IV alphas can get some sort of discount on DLCs and Expansion packs.
Bottom of wishlist page or go through the forum on sign up. being in the Alpha is a wish. Hahaha