Draver

Draver

Joined Last seen Member # 5166570
0 Posts 254 Replies 5,584 Reputation

When you say "basic Manufacturing tile" you mean the Manufacturing District right ? Just testing it now in a brand new Yor game, placing down the Computational Core and rush building it does enable the Manufacturing District to be built. So wondering if you are referring something else ?

8 Replies 16,375 Views

Hey thx for that feedback! Do you have specifics things that comes to mind as far as UI and bugs ? On 3. that's by design; the voice over wasn't meant to be a word for word read of the text on screen. Still, I've shared your opinions along :)

13 Replies 3,248 Views

Yeah, zooming all the way out has always cause the FPS to drop in the 20ish range. Doesn't really matter what kind of system you got. From my understanding it's a very hard if not impossible problem to solve at the moment. Thankfully we don't spend much time playing zoomed out all the way! Performance when zoomed at normal level has gotten better from build to build though and gives enjoyable FPS I find.

13 Replies 3,248 Views

It's not necessarily fleet wise no. The description would say if it is usually. In the case of the Gigamass Core it's not fleet wise and will only apply to the the ship itself. Note that there has been talk on the gc4-commons discord to change those components to use energy instead of gigamass. So we'll see what the future holds on that front!

1 Replies 4,718 Views

Indeed I do! You can download it at https://www.galciv4.com/mods/manager under UP Bundle of Mods V1.9.30 or later. That particular mod can be found as the UP_MBC_Shrinker folder. Simply put it, or any other mod folders, into %userprofile%\Documents\My Games\GalCiv4\Mods and enable mods either in the game menu or under MODS in the launcher and you're good to go. Note that a new game will be required to get gameplay mods working in your

3 Replies 12,995 Views

This looks to me like your Sound Speaker are set in 5.1 mode, but you're only really using 2.1 speaker/headphones. Have you check in windows to make sure you have the proper speaker setup set ?

5 Replies 8,039 Views

There was some talk on the game discord during the holiday break about improving the diplomatic AI; making the AI be more considerate of your various interactions with it (trading, helping with a war, etc.). If it does make it in an upcoming build of the game, it may help.

2 Replies 1,334 Views

Hiya, looking at the Epic store page for the GC4 Expansion Pass I see pictures of all the DLCs underneath the soundtrack image. Furthermore the DLCs are listed in text. Did you mean something else then the store page ?

8 Replies 8,252 Views

Hey Perrya, the community actually came out with a mod to "fix" this one by giving volley to all the missile and beam weapons ship components. You can download it at https://www.galciv4.com/mods/manager in the UP Bundle of Mods V1.9.28 or later. Check for BugFix_Illauna-VolleyFix if you just want to use that one bug fix mod.

3 Replies 1,625 Views

For the Species Pack check under custom civilization when making a new game. Then select choose species. If you have the DLC you should see a Create New Species at the bottom right.

8 Replies 22,775 Views

I did try to mitigate this issue with BugFix_UP_GigaMassTerraformingAIPreference found in UP Bundle of Mods V1.9.28+ at https://www.galciv4.com/mods/manager . I'm not convince it's working too well though hehe. Feel free to try it out and let me know if that helped.

2 Replies 5,812 Views

Yeah, that has always been that way. The idea is that you can never ever really please everybody ! Having said that, with enough bonus and cultural traits it is possible to push it all the way to 99%. That 100% though will always be elusive ;)

7 Replies 15,473 Views

Yeah there is a known issue which the team is aware but won't be able to tackle directly until early January due to the holiday break. For the time being, I made a mod that will fix the issue. You can download it at https://www.galciv4.com/mods/manager Look for BugFix Singular Map Gen V1.0 for the fix. To install and use it, simply unpack the zip file content in your mod fo

4 Replies 5,441 Views

Hiya! As far as I understand it, Megastructures can be captured by other civilizations. The megastructures are considered as planet when trying to capture them and require a high enough conquest rating. They do not get destroyed unless you use the decommission button. Doing so does not give you back the gigamass though. You can indeed place ships in the structure to defends them, like you would for a starbase or a planet. I just tested it with a Dyson Sphere and a Ring World and in bo

2 Replies 5,800 Views