This is a progressivism focus race, so you'll want to push your research culture tree and get your tech output as much as you possibly can while keeping your industrial output optimized for your shipyards. The Hyperion Shrinker from the culture tree will be extremely useful since you're also a war focus civ; that will allow you to put more weapons and stuff on your ship designs. My guess is that you'll need to out tech your opponents so you can crush them with military might.
Draver
There's a lot of items being rendered when zooming out; the fact that it actually push the GPU is good! Do you get good FPS ?
Gameplay mods found here certainly can: https://www.galciv4.com/mods/manager Steam mods though, like civs and ship sets, I'm not sure how you would.
Yeah, thank you for sharing the save file. I'll get this to the dev team next week so they can take a look. The ship in question is strange to me as it doesn't show the Flag Ship module when inspecting it. Hopefully the dev will be able to figure out and fix the issue in the future.
I'm thinking you could refit it back to a non flag/transport ship ? Else you could try turning the world into a core world so it can have more then 1 citizen in orbit (if the world is core-able that is possible). I wonder if you could send another transport ship there and see if you can move one citizen over. I'd think the easiest way though would be to refit it back to a normal ship. Alternatively you could try to use a console command; not sure if it'll work though. Enable t
Did you happen to refit it as a Flag ship or with a transport module ? If so, flag ship and transport ship have one citizen on them so it can't get out of the colony since there's only 1 citizen present on the colony.
Yup, that certainly is frustrating! I've shared your feedback with the team, thx for taking the time to write it down. Looking at the XML, the ability calls one StealTechInRange. I guess it only check once if there's a valid planet to target and then gives you one tech if one is available.
Hiya! The new specie phenotypes are available for custom species you'd like to make yourself using the in-game tools. They'll characterize the citizen of your custom civilization. You should see the Mega Structure Banner on the main menu page if they're correctly running.
Glad your loving the game Cylexian! It sure is a lot of fun. I've shared your feedback with the team ;)
Hiya! Did you manage to get this fixed ? Kinda strange that it stopped working all of a sudden.
Yeah make sure you are using clustered star distribution and abundant lanes. If you use uniform stars distribution you won't be seeing much if any starlanes.
Hey Kisa, what's the logistic of the ship you're trying to put there ? You got 32 logistic available on that station according to the tooltip.
Hey Kisa! I think a bunch of us answered that one for you on discord yesterday evening ;)
Hey! Not sure what's up just by looking at the log. Care to share the problematic save file on the gc4 discord, or another method of sharing to your liking, so the devs can take a look ?
Yup, I was able to reproduce it with your save file. Thank you for sharing it ! I've forwarded it to the team so they can look at it.
Hey thx for the detailed report. I just tried to reproduce it in my current game and it successfully reduced the amount of pollution on my worlds. The tooltip was also correctly showing the % reduction. The XML entry for the Solar Farm is also correct. So it looks like something may be up with your particular game. It would be helpful to get a save of your game in which you saw this behaviour. Can you share it at https://discord.gg/galciv ?</p
Drag and drop them into the empty slots or clicking them should put them in the slots.
I've seen strange behaviour from that system as well. Sometimes it behaves as you would expect, other times it behaves exactly like what you are describing. I have no idea what makes it do one or the other. Thx for the report though, I've forwarded it along to the team!
[quote who="galactic-terraformers" reply="11" id="3972983"] Quoting Draver, reply 6 Could also be that one event that give you one random tech. Would be quite a rare occurrence, if not unique in the whole history of GC4. Btw this has happened to me a couple of times before, and back then I tho
It depends on the setting you set at game creation in the advanced settings I would say: Surrendered Colonies, Colonies transfer ownership upon surrender.
You're welcome ;) Old-spider also gave a pretty good advice of using ctrl-c as an alternative for the Auto-Colonize key under the Ships tab in the Input menu. Good advice from the discordians!
Indeed, thx for pointing it out. Forwarded it to the team.
Could also be that one event that give you one random tech. Would be quite a rare occurrence, if not unique in the whole history of GC4.
You're welcome!
Yup, that's certainly an issue. Thx for pointing it out!