Draver

Draver

Joined Last seen Member # 5166570
0 Posts 266 Replies 5,584 Reputation

In my current game, one of the minor races (the ones that can't be conquered through planet flipping) gave me a "quest" when I interacted with them. Once I completed the quest, I had a choice of rewards and one of them was 0.2 techapods per turn! Lets just say, I'll protect them to the end :)

6 Replies 9,149 Views

Combat and the various strategies involved in optimizing it (what ship or star base I build, what kind of layout I use, which modules is most optimal, what combat research do I go after in my current situation, how do I use it all in my grand strategy, how do I counter my enemies move, etc.) is an important part of the genre for a lot of players. There's so much potential for fun there, its worth taking the time to make it interesting while not over simplifying it or over complicate things. I

52 Replies 191,507 Views

Totally agree with point #4. I really dislike RNG cards as well. Your idea of applying a bonus seems like a good compromise: use an incitative (bonus) instead of a constraint (negative).

12 Replies 54,082 Views

About constructor and the range ring, one thing that would really help is highlighting the resources, planets, etc. that would fall into their influence radius prior to building a star base. Small quality of life thing that would make a world of difference.

15 Replies 6,874 Views

From what was said in the Discord, it was intentional. They're trying it out. Brad gave a solution to revert the behaviour. Just go in \Epic Games\GCIVTestEdition\Data\Core folder and open GraphicsDefs.xml. Then swap the numbers of these two lines so they look like this: 4500 3500</StrategicIconDistanceThresholdHigh&

8 Replies 30,171 Views

[quote who="Taslios" reply="1" id="3817847"] If we had research paths like astrophysics or Metallurgy or Materials Sciences, Computer Technology, Nanophysics etc etc etc I'd enjoy the immersion. [/quote] I think Space Empire (IV at least) had something like that where you splitted a percentage of your research pool in different research fields. I really liked it and it was a lot of fun discovering what kind of new technology you could get for your ships or planet

2 Replies 7,733 Views

This conversation may not be pleasant to have but it is needed. Epic exclusives are a multi facet topic, often emotional, that can certainly use some rational dialogue. The history of how things unfolded in the past is very valuable and does corresponds to what any honest observer present at the time would corroborate. I remember vividly how much better Impulse was to Steam back in the days. To this day I wish you all hadn’t sold it! In a way, we cou

85 Replies 473,825 Views

[quote who="Frogboy" reply="58" id="3814474"] It is very likely that GalCiv IV will be exclusively on Epic for a period of time post-release. [/quote] What about GamePass PC ? Have you had a chance to look into what Microsoft could offer you to have it on their platform first ?

64 Replies 255,413 Views

^^This That external link lay out the facts quite clearly. That's the reason a lot of people refuses to buy anything on the Epic store. The money they are giving away to developers is dirty. China's regime is not your friend.

6 Replies 25,822 Views