Draver

Draver

Joined Last seen Member # 5166570
0 Posts 255 Replies 5,584 Reputation

How's you relation with them ? The best are your relation, the best will be the deals. Else, they may just me taunting you and finding pretext for quarrels with you!

1 Replies 2,720 Views

According to the XMLs files, the repair rates in GC4 Supernova as of this post are: Planet: 3 (from global defs) Shipyard: 3 (global defs says 4) Starbase: 5 (global def says 4)

5 Replies 26,452 Views

Salut Fred, si tu veux tu peux demander gratuitement une clé Steam en allant sur le lien suivant: https://www.galciv4.com/keytransport Ceci devrait te permettre de télécharger le Insider build et ainsi avoir accès à la version française du jeux sans problème.

1 Replies 4,089 Views

[quote who="SetaX" reply="20" id="3902762"] So after gypsy2299's comment I went to double check the exchange rate and he is right and I was wrong with the pricing all along. I owe you an apology Brad/Frogboy. Yesterday morning, before I wrote my last reply and I went to check the exchange rate and I saw (or I thought I did) on my app 1.77 GBPUSD. I was honestly thinking that all those prices that you posted here was made up or old or something and it just didn't make any sense. That is w

23 Replies 22,161 Views

I've been trying to coordinate this a little from Discord, so yah any French speaker who wants to help, come join us in the French channel. The more people we have, the faster it'll get done. The way this works with Github: You can create your own personal branch from what's on Github now. Like for the French folder on github, check the file AbilityText.xml in the text folder. It will open it in a text editor on github. Now click the Crayon button a

11 Replies 19,304 Views

[quote who="scifi1950" reply="2" id="3900113"] It also means that if I find a Relic next to resources, I have to send 2 constructors. Not saying the change is totally bad, but it wasn't unrealistic for Starbases to have limited abilities to multitask. [/quote] I've always used mining bases for Relics, they can exploit them just fine. Is there an advantage to use a culture or military starbase for those ?

15 Replies 54,007 Views

Hehe, nope! We just get some info here and there on Discord from time to time. No Eta on this one but it's coming. From past experience, if interface work is needed, it will take longer to get into the game.

13 Replies 22,769 Views

Perso, I bee line for Security Lights and Colonial Laws to get rid of crime when it gets out of hand. I used to use the precursor orbital prison you got from Ship anomalies, but alas these kinds of anomalies are so rare now that its no longer an option. Maybe a compromise would be to have the orbital prison reduce crime on all worlds/colonies by 2% or some other value ? So you'd still have to build at least 5 of them to get the full impact. Else it would be trivial to get rid of crime with on

13 Replies 22,769 Views

Not sure if these are realistic or not for a week works, and some you may already have planned or working in your internal builds, but here it goes. 1. Balance suggestion: Increase the range of the starbase missile and beam volleys: a. to be as big as the Area of Effect (which btw can be upgraded with the proper techs) and the beam volleys to be half of the Area of Effect OR b. twice as big as the current range OR c. have the starbase techs that increase the Area Effect of the starbas

18 Replies 32,589 Views

Welcome to Supernova! Yah, that discount is awesome. Feel free to leave a positive Steam review if you end up liking the game. Every positive review helps a ton. To answer a couple of your questions, starting with the last one, Multiplayer is suppose to be coming in next week patch, so very soon. As of today there is no tech to be able to build survey ships; there has been talks of adding it as a late game tech though. In the mean time, you can get Survey Ships/Flag Ship throu

4 Replies 2,044 Views

What Gypsy said, plus if you want to post a savegame, you can do so easily on the GC4 Discord sitrep channel. Devs, and sometimes users will check it out and try to see what's up.

7 Replies 2,940 Views

Yah, I've ran some games with Archaeologist before, paired with spore for more of a sandbox gaming experience. I didn't in my current game because I wanted to try something else and went with explorer instead to give me some extra moves/sensor range; considering it was bugged I should of just went archeo! ;)

5 Replies 10,248 Views

That's an awesome list! Thx a lot for all this hard work, on your holiday no less. Speak about dedication! I concur with scifi1950, I haven't seen the pollution reducing artifact either in my current very long game. On the other hand I was glad to get a couple of +2 tiles artifacts as I love those the most and actually wish it came up more often!

5 Replies 10,248 Views

Another way of putting it would be: how many tress should you expect to be able to maximize throughout an entire game on the largest maps ? 2-3-4-5-All of them ? Depending on how you answer this question, you could calculate the amount of points needed to reach that goal and set the pacing of culture gain according to this amount. Personally, my preference is to be able to max most of them in the longest games. I understand that this might not be the goals here, but that's what I like

18 Replies 13,806 Views

As it is now I preferred the old system. The pacing for once was so much better with the old system and there was interesting and very useful perks to pick all over the place. A lot of them are now gone: starbase range increase, increase in culture point generation buildings, pollution reduction, etc. The old system was relevant for the entire game. Now you pick a couple of good perk in one tree and then that's it. In all my years of gaming I usually go down the research route. In thi

18 Replies 13,806 Views

That's a hard one to answer. As a veteran, I'd say it would be much better to focus on the base game now and get it all fleshed out. Furthermore, it will be much easier to make a DLC campaign interesting while using the various game systems, with these systems in place and working as expected. Looking at this from a new player perspective, a campaign could be a great way to get exposed to the game and learn the basic gameplay elements. Maybe a compromise for Supernova release

36 Replies 140,456 Views