Publius of NV

Publius of NV

Joined Last seen Member # 368410
23 Posts 1,409 Replies 1,975 Reputation

Three techs that Vigilant races get, Interstellar Navigation, Navigation Network, and Navigational Expertise, do nothing. The first says it allows building the Navigation Center achievement, the second says it allows building the Galactic Navigation Network, and the third says it allows building the Galactic Navigators Guild. None of these can be built after researching the tech, at least for user created race that is not the Arceans.

8 Replies 14,889 Views

There is a Policy available to reduce pollution, also one or two culture choice can reduce it. There are also artifacts that can reduce it for a single planet.

2 Replies 6,319 Views

[quote who="KarlEngler" reply="11" id="3884954"] 7. can we please have a command or something to turn off the annoying background universe effect. It is sometimes so bright I can’t determine what’s going on. Yes, you’re proud of it, get over it and let the customer turn it off! [/quote] Have you tried turning down the Nebula Opacity setting?

13 Replies 19,769 Views

The very first GC, Galactic Civilizations for OS/2, had terror stars. Like GC2, they would destroy a star and the entire planetary system. They were very expensive to build and moved very slowly. The only time I can remember actually needing to use one was in a game where the Yor had a system that was fortified so much that nothing I could could throw at it would kill its defending ships. The only way I could finish them off was to destroy the star.

12 Replies 55,027 Views

Test Edition is where new features and bug fixes go while they are still being tested. If you want to help with the testing install that. If you want something more stable, install the regular edition. Edit: I believe that they are currently the same, since 1.12 was just moved to the regular edition.

1 Replies 13,189 Views

I've not yet played as a race with the PromethionBorn ability. What is "don't heal normally" supposed to mean? Not heal at all? Not heal unless parked at a starbase or planet? If it's just that they don't heal by themselves, why shouldn't caretaker ships heal them?

3 Replies 6,435 Views

I just had a colonization event on a Precursor Prison planet where one of the choices offered +3 population capacity on all of our worlds. It didn't work. No change in population capacity on any of my core worlds. This is probably not a new bug, but since I'm currently on the 1.12 opt-in I thought I'd report it here.

11 Replies 14,727 Views

[quote who="Publius of NV" reply="8" id="3881419"] I'm not seeing any difference. I did a verify files to try to force an update. Should the version number have changed? I'm seeing version 1.12.369210. [/quote] I take it back. I'm now seeing the correct notifications that, for instance, a treaty has expired. But the starbase name as in my screenshot a few posts up is still messed up.

11 Replies 14,727 Views

[quote who="DerekPaxton" reply="7" id="3881417"] Optin has been updated. [/quote] I'm not seeing any difference. I did a verify files to try to force an update. Should the version number have changed? I'm seeing version <span style="color: #000000; font-family: Inter, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; text-align: right; text-indent: 0px; text-transform: none; w

11 Replies 14,727 Views

As I reported on Discord, and was requested to report here, in several games I've played on 1.10 and most recently on 1.11, when I hit the escape key and then click on Victory Status, the window comes up with no victory type selected, and garbage characters (which I assume are variables that haven't been filled in) displayed, like this: Note that the text in the window is talking

1 Replies 5,175 Views

Original post has been updated with a few more racial victories that I've verified. In my most recent game as the Iridium I won an Ascension Victory, which I thought had been removed from the game and replaced by the Prestige Victory. If the presence of the Ascension victory is legitimate and not a bug, there should be an achievement for it.

71 Replies 161,141 Views

There are a couple of options you should check out at game start. One controls whether the planets of a civ that surrenders are destroyed or not. The other controls whether surrenders are allowed or not.

3 Replies 10,923 Views

Old Spider, do you have any idea whether mods like this will eventually be able to be managed by the GC4 Workshop? As far as I know it currently only supports civilizations and ships, but it would be great if it could handle UI and other mods someday.

11 Replies 42,612 Views

There is a planetary upgrade (whose name I can't remember - something Elevator I think) that has the same problem. It says it increases decay when it should say decrease delay. And unlike the executive order described above, I'm not sure this upgrade does what it says, since the last time I used it the planetary tooltip showed the decay didn't change.

4 Replies 5,945 Views

Turns out it was part of the technical glitches Twitter was having yesterday, not any kind of policy change. At least not yet.

11 Replies 109,800 Views

Do you happen to have any trait or tech that gives you tactical repair? That repairs your ships in battle and can cause what you're seeing.

2 Replies 4,829 Views

[quote who="gypsy2299" reply="1" id="3876882"] No need to fix do not move them onto a planet or starbase there is absolutely no need for it. [/quote] I was under the impression that ships healed faster in orbit of a planet/starbase/shipyard. Not that I've tried to measure it. Is that not so?

6 Replies 28,465 Views

As Gypsy said, if you load your Mimots onto constructors, transports, and colony ships, then at least they won't continue to grow (as long as you don't colonize another core world with them). Make sure to send a colony ship with one of your own to that world to increase your own population growth rate there as you send your Mimots away. I for one don't often have a food problem, so I don't automatically exclude the Mimots as opponents. I do manually select my opponents when setting up

13 Replies 26,947 Views