[quote who="Old-Spider" reply="2" id="3875930"] It sure would be nice if the display could be changed to show more digits so that it is obvious how much was found. [/quote] Agree.
Publius of NV
Shouldn't the Scavenger mission return something?
I agree with your suggestion. However, as an alternative to your workaround of copying the existing civs, you might consider downloading civs from the workshop - there are a lot of them there.
[quote who="Colonel_Panic2465" reply="16" id="3873974"] Gotcha. You're talking about "surrendered colonies" which toggles whether "colonies transfer ownership upon surrender". I'd suggest that vaporizing the planets is a weird thing in this context, too. Along those lines, I could disable AI surrendering. I'm not sure what will happen with the "merge" bullet above but I'll start some new games and test. I used to like AI sur
Whether worlds of surrendering civs disappear or not is one of the game options and is not a recent change.
[quote who="Philocthetes" reply="4" id="3871019"] (I forget the name of the OS that Brad wrote the original version for) [/quote] OS/2. I loved that game.
Curious. I just completed a game as Xeloxi and the factions were fine. Hopefully the saved game will show the problem.
V1.10, when I try to explore a defended anomaly with a fleet composed of a survey ship with no weapons plus carriers (4 fighters each), I get this message: Apparently the carrier's fighters are being overlooked when the check is made for "attack ships".
Start up GC4. At the main menu, you should see 5 icons in the center at the bottom. The middle one is the workshop, click on it: Once in the workshop there are tabs for ships, civilizations, etc. Each entry has a down arrow in the lower right, click on that to download.
[quote]Fixed an issue where battle map markers remains forever if you save/load while they exist. [/quote] Hooray!
[quote who="The_Shing" reply="18" id="3866708"] Personally, I wouldn't want to see any RTS combat elements in GalCiv IV. Turn-based gameplay with its chill pacing and lack of carpal-tunnel-inducing speed-clicking is too precious to throw away. [/quote] Agree!
Nice designs!
I believe that only survey ships, commander ships, and the prototype ships obtained from missions are intended to be upgraded by the player. Other ships just gain hit points automatically at level level up. Note that any player designed ship with a survey module counts as a survey ship.
My GPU was constantly running at 100% in the galaxy window until I turned down the anti aliasing setting in the game options. Hope this helps.
I've been getting that in my current (1.05) game, and have been assuming it's because I did the Kaxx Cryptography and am "allied" with the minor race. I don't have the Criminal Ties perk, am playing Baratak, not Xeloxi, and don't even have the tech to form an alliance.
[quote who="gypsy2299" reply="3" id="3862103"] 5 Capstone techs are meant to be used when you run out of techs, I am not sure if the bonus given on first discovery is supposed to repeat or not. [/quote] If I recall correctly, the capstone techs in GC3 did repeat when researched more than once, for example giving movement speed +10% each time researched. So I've considered this a bug, but of course the developers might have deliberately changed it for GC4.
With the current state of the game colony approval doesn't matter. But if something like GC3's governmental systems were added, colony approval could mean a great deal. So I'd keep an eye on it, so to speak, and see if future DLCs or expansions bring it back.
I don't play with abundant pirates/peacekeepers/monsters but I do have some, usually one of each per sector. I have seen the AIs take out their shipyards/nests, but it usually takes quite a while for them to do so.
I've seen that happen too.
Very frustrating when you invade a colony and find a techapod hive (or similar rare resource) and you can't build an orbital harvester because the AI has already built a sensor upgrade.
I agree, one could very well expect that treaty income would not be subject to the tax rate. We'll have to wait for one of the developers to say whether it was deliberately designed this way, or whether its just "working as coded".
It's because the tax rate of 25% applies. ((60 + 63.30 +5.20) * .25) - 8 = 24.125
As far as I know, it should be safe to put them on constructors, or colony ships that you intend to send to colonies that will never be core worlds. You have to be quick about it, though, before they infect your other citizens. It might be possible to stop the spread by imprisoning them until you can get a constructor/colony ship built, but I haven't had a chance to try that yet.
Updated. @DivineWrath reported that he was able to get the Iconia Reclaimed! achievement if he, as Iconians, took Iconia from the Yor through invasion, but not if the Yor surrendered it to him.