Publius of NV

Publius of NV

Joined Last seen Member # 368410
23 Posts 1,409 Replies 1,975 Reputation

Hover your cursor over the crime stat on your home planet to see the tooltip, it should look something like this. It will tell you whether the crime is coming from your colonies or not. It could also be coming from conquered colonies inhabited by other races.

4 Replies 6,273 Views

Someone else speculated that it eliminated crime from citizens on your core worlds but not your colonies. When you hover over the crime stat in one of your core world windows, where does it show the crime is coming from?

4 Replies 6,273 Views

[quote who="ReneTS" reply="9" id="3904416"] Does these hotfixes work with an ongoing game? [/quote] I would expect that some of them do, and some of them require a new game. The fix for asteroid mine production worked immediately in my ongoing game. But I suspect that a change like the explorers trait might require a new game, since XML definitions are often stored in the saved game.

14 Replies 13,743 Views

In my 1.9 game the relic effects shows up in the tooltip for a core world's research, manufacturing, etc. But the tooltips for the icons along the top of the galaxy window, and the tooltips for the relics themselves in the galaxy window, don't show the effects, they are blank. I've reported this as a bug on the Discord channel.

5 Replies 2,404 Views

[quote who="PaulLach" reply="1" id="3903966"] Below is a screen snapshot showing an item that is contributing -20% to approval, but there is no description of what it is which means players have no idea what to do to fix it. [/quote] Were you at war with whatever race that citizen was? I've seen that also, and it was on citizens of core worlds I'd just invaded. I think it's what used to say "You are at war with my race". If that's not the case there may be more than one of t

12 Replies 12,868 Views