Publius of NV

Publius of NV

Joined Last seen Member # 368410
23 Posts 1,409 Replies 1,975 Reputation

I haven't tried that one, but I know there are a couple of others that only work if you're at war with the civ whose planet you're targeting. Are you at war with this one?

3 Replies 9,556 Views

It's a bug from the base version of the game on Epic, unfixed in Supernova. If you rotate between your planets using the left and right arrows some of the buildings disappear. As a work around, if you exit out of the planet window, and directly bring up the planet window they will show correctly.

4 Replies 16,783 Views

I can't answer #2, but for #1, I've been playing all the way through the beta and have never seen a citizen change ideology. As far as I know it's set when the citizen appears and never changes.

1 Replies 6,844 Views

#2 has been reported multiple times dating back to the beta of the base game on Epic.

4 Replies 21,286 Views

I think perhaps Ramma is talking about the battle report in the GNN window on the left, and Jaia is talking about the triangular icon on the galaxy map in the spot where the battle took place. I also don't see a way to remove that one, although it does go away after a few turns.

8 Replies 39,727 Views

[quote who="zichella1" reply="3" id="3908352"] I think this has been changed to a single orbital that gives a 50% bonus now. So you can no longer build more then one. [/quote] As far as I know you can still upgrade the Orbital Academy to, for example, the Top Gun Academy, and then build another Orbital Academy on another core world. But there are a limited number of upgrades, so you can't build them on colonies anymore and you can only build a few on your core worlds. Plus t

5 Replies 16,792 Views

Ships repair slightly faster at shipyards and slightly faster still at starbases. There's also icon to the right of the ship/fleet window in the lower left (when the ship/fleet is selected) that you can click on to speed up repair also, that one puts the ship/fleet to sleep until you cancel it or it is fully repaired.

5 Replies 16,792 Views

They should repair at 1 point per turn in open space, slightly faster if docked at starbases/shipyards/planets. What race are you playing as? There's at least one ability or trait that removes ship repair.

3 Replies 7,950 Views

Don't know if this will help, but I'm told that it's cheaper to retrofit when your ships are closer to a shipyard.

1 Replies 13,042 Views

Old Spider reported on Discord that after 795 hours of play he finally got the achievement for playing 5 hours. The thing is, to get it, he had to play 5 hours continuously. This achievement was reported as fixed in one of the change logs but it's obviously still not working as intended. If the 100 hour achievement is coded the same way it'll be nearly impossible to get.

71 Replies 160,976 Views

[quote]-How do ships heal hit points? I know there is a tech later that allows ships to repair is that it? Until I research that tech nothing? - If a tile has a special, say +3 Population, how do I activate it? If I build a manufacture on it does it go away? [/quote] Ships heal 1 point per turn by themselves. The tech enables repair ships that heal faster, and a ship component that you can use in your own ship design. Ships also heal slightly faster when stationed at s

6 Replies 13,045 Views

In the base GC4 on Epic you couldn't get more than one type of each ship upgrade. If you had one in the queue and didn't use it before discovering another of the same type you'd lose the new one. I wasn't aware that this had been changed for Supernova. If it has been I'd certainly support scifi1950's suggestion.

4 Replies 1,780 Views