Publius of NV

Publius of NV

Joined Last seen Member # 368410
23 Posts 1,409 Replies 1,975 Reputation

Note that the QPU is a wealth improvement, so it does not benefit from research adjacencies. One can of course ask why it is wealth instead of research, but this might explain what you're seeing.

6 Replies 27,918 Views

[quote who="scifi1950" reply="6" id="3912701"] I think you just got lucky. I've never had it reveal the new planet, which is why I keep complaining about it [/quote] I've had an event generated planet revealed that way just once. Every other time the map does not jump, the planet remains displayed as a dead world, and I have to search for it. I can't swear that the time it worked was the same event. Are there two or more events that reveal planets like this?

10 Replies 32,640 Views

I agree. I find it either by checking if my "advisors" are telling me to colonize this new planet, or, failing that, by going to the planets list and scrolling down to the uncolonized planets and searching for it there.

10 Replies 32,640 Views

I get the same, only in Spanish, and not just from the Navigators. I sent one of the developers a saved game where it was happening so I hope it can be fixed soon. I'm not at all sure that it's related, but have you recently downloaded any player-created civs?

2 Replies 5,056 Views

Go to your Documents\My Games\GalCiv3\Mods folder. Find and delete the subfolders for each mod you installed. The folder ExampleMod comes with the game, so you don't need to delete that, but all other folders are the mods you installed. If you have the Crusade expansion, also check the Documents\My Games\GalCiv3\EXP2_Crusade\Mods folder. If you installed any mods there you should delete them also. Again, there may be an ExampleMod folder there, leave it alone as it was shipped with th

2 Replies 31,595 Views

[quote who="Stringer2" reply="3" id="3911655"] That sounds good idea. I will try that! If I could, I would also ban them from trading tech or at least make it very hard for them. [/quote] There's a game option for that. You can disable Tech Brokering, which means that they can only trade techs that they have researched, not any that they traded for, or you can disable tech trading completely.

8 Replies 31,060 Views

Scanning the planet is part of a mission. Once you scan 3 planets the scan planet project goes away. Manufacture population is is for synthetic races only. Economic stimulus, strip mine, and others are unlocked by researching techs. All are still in the game.

1 Replies 4,795 Views

I agree with the request to see the population and growth in the shipyard. I'm constantly closing the shipyard window to check the planet stats and then going back into the shipyard.

8 Replies 11,926 Views

I'm sure you're not the only one. I used to do that in GC3, but in GC4 so far I haven't really played with designing my own ships yet.

3 Replies 9,820 Views