[quote who="Old-Spider" reply="3" id="3815575"] I think "it" at the end of the description refers to "there is no sharing worlds with the Festron" in the previous sentence. [/quote] That makes sense, so there should be a period at the end of the sentence. I would rather see it worded "they will soon learn that lesson." however.
Publius of NV
The leader recruitment window still says "or drag-and-dropping cards to your bottom list of leaders" when the list is now on the left, not at the bottom.
The History description for the Festron is truncated. It ends "Those that conquer Festron worlds, or welcome Festron colonists to theirs, will soon learn it". On my 2560x1440 screen with default display settings, it looks like there should be two or three more lines available to display text, so I can't tell if it's a problem displaying the text or if the description itself is incomplete.
Does "Shipyard Decay" (as in the
If I load a saved game from within a game ("You have a game in progress. Are you sure you want to load this game" followed by "Creating simulated universe within simulated universe") I lose the zone of influence lines around my planets and star bases.
While the background of nebulas is very pretty, the bright nebulas make it difficult to see the grid. I don't know if the video options can be used to darken the background or brighten the grid, if anyone has any advice I'd appreciate hearing it. Anyway, would it be possible to at least make it so that the background is moddable?
[quote who="Frogboy" reply="3" id="3814745"] We're going to create a setting for this. [/quote] Thank you. [e digicons]:D[/e]
[quote who="alderaine" reply="98" id="3813565"] so instead of sponsoring the shipyard itself, colonies improve core worlds - which will in turn improve the shipyard accordingly? I swear in the last version I had Earth & Mars sponsoring the same shipyard. [/quote] Yes, the colony contributes it production to the core world, so it indirectly contributes to the shipyard. In the last version you could load citizens onto colony ships and constructors from c
Now that more events are awarding culture points I'm trying to use them. So far I have no indication that ideology works. As I mentioned yesterday on Discord, the Eureka ideology for Innovation does not grant the approval bonus it claims. I saw no evidence that Deep Investigation is working either, although with no display of research points visible it's hard to tell. Self Governance under the Liberty ideology doesn't give the approval bonus it claims either. Are any of them working?</p
Does the Leader Ethical trait (-3% Global Crime) actually work? I have a Minister with that trait, but the crime tooltip for both my core worlds doesn't show the effect. I also have a citizen with the Criminal trait (+3% Crime) and that is affecting both my core worlds. So the citizen trait is acting globally although it doesn't say it's global, while the leader trait doesn't appear to be working at all.
[quote who="alderaine" reply="88" id="3813473"] I got the "unreserved population is too low" error when trying to launch colony ships, but I'm not sure how to resolve that in this version? Is that limited by citizens now? [/quote] A couple of us have seen that message before, and it turned out to be caused by the fact that the planet's approval was too low and the citizens were revolting. You can see if they are revolting if their morale/approval icon is a hammer. A citizen
Leaders stats are changing when I hire them. New game on this week's update of .45, Playing as the Navigators, I hire the first of these three leaders: But after I hire him his stats are changed from 9/4/3/4 to 7/5/4/4. I wanted him as a minister of technology, and this change in stats makes him less effective in that position. <img s
[quote who="williamameling" reply="82" id="3813374"] Did the update to 0.45 Test Branch that you put out on Monday affect games that were already going or not? [/quote] No, it did not. I had a game that I had started before that update, and following the update I had a number of events trigger that should have given me a culture point that did not. I then started a new game and got a culture point from an event.
[quote who="gypsy2299" reply="49" id="3813039"] If a Developer would give me detailed instructions on how to send save files [/quote] I'm not a developer, but typically we put the save file in a file sharing system (I use Dropbox) and then paste a link to it here in the forums. That allows the developers to download the file from the file sharing system.
After researching small hull and getting my list of buildable ships expanded, the entry for the armed shuttle disappeared, even though it is still selectable and the tooltip still shows it is there. Note that I had clicked on the arrow above the F110 Phantom to expand the list to show its predecessors. When I had done that on previous turns the armed shuttle appeared correctly. <img src="https://cdn.stardock.us/forums/3/68/368410/e614c914-8e61-4189-aa4a-b8a2fac395a2.png" alt="" width=
[quote who="williamameling" reply="43" id="3813008"] Military Star Bases adding weapons and defenses to lots of tiny ships, including lots of Asteroid Miners, can badly distort the apparent military strengths of the various Races. [/quote] I will assume this is addressed to me. In the future please quote a post you are responding to so we know who is talking to us. While what you say is true, the problem I was reporting is that the military strengths of the factions
On the same game I just posted about above, I'm on turn 164 and so far have gotten only two culture points (as results of missions). A couple of times I've had events pop up that said they would award a culture point, but none was awarded. And no, I'm not confusing ideology awareness points with culture points, I've had many more events award ideology awareness, the ones I'm talking about specifically said +1 culture. Edit: To follow up, one of the events I had gotten was The Museum.
Edit: Please ignore this. I finally realized I was confusing the military production with the military power . Of course it would have helped avoid my confusion if the "Military" label had been "Military Production" instead. The diplomacy window shows the Mimots have the #1 military, and the summary window shows that I have the #2 military. For most of the game the timeline tab in the Civilization window showed the same, but the last couple of times I c
I used a Bernal Sphere to add a Yor citizen to Earth. It was created with 0 Intelligence, 0 Social, 0 Diligence, 0 Resolve, 0 Expectations, and 3% Crime. If I correctly understand how the citizen system works this is worse than not having him as a citizen at all.
The tooltips for the Torian Academy, the Krynniac Altar, and the Manti Birthing Pool, all say "One per Planet" while they are in your pool of improvements to build, but then once built disappear from the pool like a "One per Player" improvement would. Since these all come from events the actual behavior seems correct and the tooltip wrong.
At 1440p with the default UI size (Small HD) the Govern Civilization window is cut off at the bottom:
I took the ideology "Eureka" which says it grants an approval boost after discovering a new technology. I have researched a couple of new techs since then and cannot see in any tooltip where any approval bonus has been applied. I've checked the planetary approval tooltip and the tooltips for each citizen.
I can't figure out how 10%+10%+10%+3%-18.2% = 21.6%. Either it's a bug or a totally opaque methodology.
I colonized a class 17 precursor planet and got a colonization event where one of the choices was a free constructor. I chose that and built a starbase, and was then shocked to see that the one and only citizen I had on that planet was now on the starbase. I now have a colony with 0 population and 0 growth. I tried sending another colony ship from Earth, hoping to transfer the citizen to the planet and reload the ship after the colony had grown a bit. No luck, I can't find a way to get the ci
[quote who="williamameling" reply="15" id="3812275"] In version 0.45, You have to have a Full (i.e. 1.00) population point for the World, that is the "reserved for the World" population. [/quote] If that comment was directed at me, I had 3 colonists available on the core world that was launching the constructor. So it can't be a rounding error problem. On Discord it was pointed out that one or more of my colonists might have been revolting because of low morale. That