Publius of NV

Publius of NV

Joined Last seen Member # 368410
23 Posts 1,409 Replies 1,975 Reputation

I have 32G RAM also, and the game does slow down on me late game, but not yet to a point where it's unplayable or crashes. If I recall correctly, both GC2 and 3 used more memory in alpha and early beta until the developers made an optimization pass through the code and brought it back down (I was a beta tester on both).

21 Replies 73,130 Views

The games I've played on the alpha so far have ranged from 200 to about 600 turns. I've been playing on large or huge map sizes. The shortest wins were with the new Prestige victory, which I think has to be rebalanced some more so that it doesn't happen so soon. Then longest were Ascension victories. I'm sure if I'd gone for a military conquest victory they would have been much much longer, considering that even in my longest games I've never been able to completely explore the map or m

21 Replies 73,130 Views

[quote who="PaulLach" reply="4" id="3822459"] Why are you implementing a population cap of 1 on ungoverned colonies? [/quote] Because Derek and Cari agreed that additional population doesn't add anything to the output of the colony and only sucks up food.

14 Replies 63,877 Views

I think I'd prefer if the popup windows had a hierarchy of importance. Like the research complete window always popped up on top, then the colonization events, then the survey events. That way the survey events results would be able to apply to whatever research you've just started and whatever new colonies you've established.

56 Replies 185,605 Views

[quote who="SSStreetFighter" reply="30" id="3821422"] I like the idea of prestige as an alternate victory. But the stats are calibrated right now. It should be an option for if you got really close to the other victories but haven't quite made it. Disabling The prestige victory might work better for now. [/quote] It used to happen even earlier, but Derek rebalanced it to make you wait longer. Looks like it needs another balance pass.

56 Replies 185,605 Views

[quote who="williamameling" reply="5" id="3820357"] The second problem seems to be the game freezing or locking up when the Player moves their mouse cursor over the resources in the very top line on the screen and then the Game freezes. [/quote] If you're referring to the saved game that @mooncows posted on Discord, the mousing over resources problem is not a freeze, it's a crash to desktop. And yes, Cari is investigating.

7 Replies 10,878 Views

You have to research Space Elevators -> Planetology -> Xeno Manufacturing. Once you have Xeno Manufacturing, a new planetary project will appear, "Manufacture Population". It requires 1 promethion and 1 durantium for each Yor manufactured.

9 Replies 17,261 Views

I experienced this weeks ago and many others have reported it since. I provided a saved game to the developers, and according to a response I got on the Discord server, Cari reproduced my problem and fixed the bug. But her fix won't be available until the October release. Whether the problem you and others are reporting, although it seems to have the same symptoms, is exactly the same as the one Cari fixed, I don't know.

7 Replies 10,878 Views

[quote who="Phlox1" reply="4" id="3819270"] Doesn't that make the ships produced there go to the rally point? [/quote] No, you have to tell the shipyard which rally point to send ships to as a separate step. Worked the same way in GC3. Unfortunately since the last update I'm having great difficulty setting the rally point. For some reason when I click on "Set new rally point" a window containing the description of my civilization pops out from the left and my click

7 Replies 27,250 Views

[quote who="Commander4X" reply="5" id="3819256"] Pirates / space monsters 20+ movement points: maybe I need to get used to it. [/quote] What difficulty are you playing on? I haven't seen this, all my pirates/monsters are limited to 4 moves. [quote who="Commander4X" reply="5" id="3819256"] Good: The change of dialogues in regards of ideology changes (increase/decrease to). [/quote] Agreed, very good change.

56 Replies 185,605 Views

I use rally points for this. I use them for marking areas where I know there's a pirate or monster base rather than good planets, but they can serve as markers for anything. It should be easier to set them though, IMHO. Currently you have to select a shipyard, click on its rally point icon, then select "Create a new rally point" and then click on where you want it.

7 Replies 27,250 Views

[quote who="pevve" reply="2" id="3818753"] there isn't enough tension on the control resource though, i had hundreds of it after a while, and nothing to spend it on. [/quote] Every five turns you can spend 20 control to generate a free colony ship.

5 Replies 23,805 Views