Publius of NV

Publius of NV

Joined Last seen Member # 368410
23 Posts 1,409 Replies 1,975 Reputation

If you hover over the citizen does it show that they have an ideology? I think what that message is trying to say is that the citizen's ideology is opposed to one of the ideologies you've spent culture points in. Not 100% sure of that though.

11 Replies 18,686 Views

I hope this doesn't come across as snarky, but wouldn't it be a good idea to make sure that at least one of the Galactic Achievements actually work before adding new ones? I have yet to see any of the alpha/beta testers report either here or on Discord that they have managed to finish one of them, even the Penultipox one which only requires some research and building a planetary improvement.

68 Replies 138,907 Views

You've got a UI bug. There's supposed to be a pic of your governor on the top left, planet stats underneath that, available buildings under that, and projects like the shipyard on the bottom.

6 Replies 9,470 Views

[quote who="Jeff Yutzler" reply="7" id="3838485"] 19. Question: How does Penultipox work? When I unlocked the Galactic Challenge, I was given the option to create a Plague Research Center which I did. However, that did not end the challenge. Is that just one step in the challenge? If so, then the UI is wrong. It appears this is a bug one way or another. [/quote] It doesn't work. I've been reporting it as broken for the the last few alpha releases and now the beta.

21 Replies 61,621 Views

If you're really talking about GC4, then (a) only core worlds can build shipyards, and (b) you build them as a planetary project (small button in the lower left corner of the planet window) not with constructors. The structures are built by dragging an available improvement from the left part of the window to an available tile on the planet.

6 Replies 9,470 Views

The human player is always listed as last in influence. I've been reporting this as a bug since I joined the alpha test in .40, but it seems to be low priority since it's never gotten fixed.

2 Replies 4,102 Views

Me too. It was there in the early alpha test versions and then got taken out for some reason. Now when I want to figure out which planet to specialize something on I have to cycle through all my core worlds one by one.

5 Replies 9,998 Views

I'm talking about wonders like the Eyes of the Universe, Elon's Lift, and the Beacon of Babylon. Although the Eyes might be bugged in .77b. And no, even with all of those and the missions I've never filled one whole tree. I could have filled one and maybe most of another one, but so far I've tended to spread the points out more than focus on one tree.

24 Replies 21,402 Views

Agreed. I just saw the Torians take out several heavily defended anomalies with a fleet of 7 ships and two single ships, none of which were survey ships. The AI is definitively cheating.

5 Replies 10,558 Views

[quote who="scifi1950" reply="5" id="3836570"] Still not able to upgrade anything but survey ships. I thought this was going to be fixed. Is this a permanent change now? [/quote] I used to take my survey ships and make fleets with the commander ships. If the commander ships are unable to upgrade, it makes some of the available upgrades useless. For example, the one that increases the moves of the ship. If only the survey ship can take this upgrade, but you need other command

45 Replies 36,207 Views

While I agree with you to some extent, I can't disagree more that it's a problem that would cause you to rage quit and demand a refund. There are relatively easy ways to deal with approval penalties, for example. Some of the really negative policies are there for use only in drastic situations.

12 Replies 25,027 Views

[quote who="tedhebert" reply="11" id="3836506"] Quesiton is: Is there a difference between the two ? Do I need to install the other version too ? Been playing the test edition since I started. [/quote] The Test version is updated more frequently, the other version is more stable. You only need one. Those of us actively trying to identify bugs are using the test version.

13 Replies 78,636 Views

There's a bunch of stuff there that I'm going to have to wait until I play with it before I say anything, but I like what you're doing with the star base upgrades - for me they've been well neigh impossible to get in the alpha/beta so far because of the exotic resources required. And the change to Ripe for Conquest is welcome, it never made sense that someone so far away would say that.

20 Replies 62,174 Views

[quote who="scifi1950" reply="11" id="3835579"] Now the game crashes to desktop when I click on upgrade button, but it doesn't do it all the time. Can't get it to repeat even after recolonizing offending planet. [/quote] That happened to me when I tried it on a save from a previous version. I forget if the game was .75 and I loaded it under .76, or .76 and I loaded it under .77. Anyway, now that I've started a new game with .77 I haven't had a crash (yet) but the button stil

32 Replies 24,612 Views

AdamMG has good suggestions regarding crime. In .77 there's a new planetary improvement named something like Law Office that, like the Survelliance Center, reduces crime by 10%. Also the Ministry of Justice tech lets you recruit a Minister who reduces crime across all your core worlds and colonies.

4 Replies 27,493 Views