Larsenex

Larsenex

Joined Last seen Member # 3567030
164 Posts 920 Replies 2,406 Reputation

[quote who="RammaStardock" reply="4" id="3892180"] Hello all! We've pushed this update from Insider to live, and have added additional updates and consolidated all changes into their respective subsections above [/quote] Will there be another update today? I am holding off on my current game which is 1.55, but was curious if any new changes will arrive which necessitates a new game.

7 Replies 18,806 Views

[quote]Large ship hull logistics reduced from 8 to 6. Huge ship hull logistics reduced from 16 to 12. [/quote] Why the reduction in logistics? I am all for it, as I was manually reducing it, but curious what you found and why. Thanks for the update Derek!

16 Replies 30,000 Views

Excellent changes. I fired up a new game after adding all the new civs found in the Forge/Mods area! Thank you for adding the Snathi and some of the Star Control races! Need Jeff and his followers! Praise Jeff!

83 Replies 242,715 Views

I am not very far into this game. Attached is game save file and it crashes after monster attacks and kills the probe. https://www.dropbox.com/s/jevk85untlm7ujv/Crash%20on%20retrofitting.zip?dl=0

1 Replies 3,744 Views

That is great. I am in the camp of NOT nerfing stuff if it can be avoided and instead making other races on par with a special ability. You and the team do a great job of listening to us the community and are slow to slam the nerf bat onto features/races. Have Cari uh, make the Drengin a bit more 'warlike/agressive' and maybe some cool 'Drengin feature' If I was going to play a non custom race (and I never do) it would be the Drengin. Ive always loved the Lore of them and their 'Might

32 Replies 110,855 Views

[quote who="tid242" reply="3" id="3846119"] The Mimot are good. But I disagree with the basic thrust of the argument. The Mimot don't need to be nerfed - nothing in the above suggestions make them more fun to play. Rather every other civ needs to be similarly OP in their own unique way. Generally speaking, food is not a strong limiting mechanic in GC4. It would help matters if it were more important, every empire s

32 Replies 110,855 Views

The Mimot are indeed very good. Cari did an amazing job with them. I agree above that they should be pushed into a need for more food and be forced to move more production resources to keep food up or morale should tank (and production/economy) with it.

32 Replies 110,855 Views

[quote who="tid242" reply="4" id="3845463"] Quoting Larsenex, reply 2 Excellent update. Woot, look at those hit points go up! Question for the team. Off the top of my head Ship Regen is a flat HP amount (1-2hp/turn). Is this going to get bumped or changed to % per turn instead?&nbs

16 Replies 15,783 Views

Greetings Gal civers, I have a razor death adder. I have updated drivers and use razors calibration tool. In gal civ I can use the middle mouse wheel to rotate both the galaxy map and the ships I create in the designer. This is critical to gameplay as I need to add items UNDER ships and need this feature to rotate in any direction to get to these areas. I can always use this feature in early game. Right now I am at turn 144 and it is completely lost. Has anyone els

0 Replies 1,659 Views

I agree with Basilisc on this.Its beta, accept it or leave it alone for a while. So far according to Epic I have several weeks ( not hours) of play time. The game runs and plays very well for me and to be honest the viewer is so recent I never use it. It's not at GVIII level of polish so not gonna worry until they spruce it up. I remember when techpods were needed for everything from Starbase modules to planetary upgrades. It's a good change to how it is now. &nbsp

18 Replies 69,012 Views

Great update. I like that the Battle Viewer is in this iteration. There is a LOT of substantial improvements here and the game was already light years ahead of III. Great job Derek and Team. On a side note. I love the Galactic Events. I love that you added more. I think they are so cool that a DLC could be made for them or some similar thing like Xcom did with some outfits (free DLC at release) not sure if this is still a thing or not.

68 Replies 138,903 Views

Gauntlet, Great to see you again! Will you be creating your race mod for Gal Civ IV? I am still hoping to get a way to retrofit old ships into new ones. I play at a slightly faster tech pace than most folks and having a way to update ships would be very handy.

11 Replies 52,021 Views

This is a huge change. I am glad players have a pathway to add more stuff to their ships. New technology: Flexible Bulkheads: +1 component slots to all ship sizes. [uncommon] New technology: Extreme Miniaturization: 1 + 25% more component slots to all ship sizes. [rare]. Will 'retrofitting' be coming back or is it tabled for now?

69 Replies 110,240 Views

Greetings and Happy New Year Stardockians! I was discussing with a friend the fact that it seems the ability to retrofit ships with new tech has been removed. We talked and realized that if you have a fleet of 1rst gen tech that flies around with a surveyor (which I always do), those fleets can typically amass some experience in times of peace. Now those ships are tooling around in archaic space lasers and bare naked defenses. Take a ship that has amassed say level 8 e

11 Replies 52,021 Views