Old-Spider

Old-Spider

Joined Last seen Member # 2451921
25 Posts 357 Replies 5,421 Reputation

The Planetology Tech reports it "Allows us to build Agricultural Districts". It actually "Allows us to build Agricultural Districts, Housing Districts and Kimberly's Refuge". Maybe change the wording so it shows the correct information but isn't as long as what I wrote in the second quotes.

48 Replies 111,038 Views

Ship Range Errors I reported some in the past, and they were fixed. I've found some more. QuestEventDefs.xml in Gameplay\Events directory Search for Quest_AnomalyHunt_End, then move to the scond OnEventChoice, then to ShipRange. The should be Faction. Search for Special_Legion, then move to ShipRange. The <Targe

48 Replies 111,038 Views

I made a mod that has the grid show at maximum zoom in and vanish before maximum zoom out. I also made the grid a little brighter. When zoomed out enough, the galaxy image was much too bright for me, so I made it dimmer. The mod is designed to work with the current version of 0.77b. By current, I mean the version that was released Thursday afternoon. It will work with a saved game, but it may not work best if the game was started before the update on Thursda

10 Replies 25,587 Views

[quote quoting="post"] I began to observe the many alien fleets moving about my home sector and have watched them take out all the heavily defended anomalies. NONE have them have had a survey ship within their fleets. Do you still need a survey ship to scan a heavily defended anomaly or is the game cheating? [/quote] I have seen this also. I can't survey them without a survey ship, so the AI is cheating. One of the recent updates changed something, so the A

5 Replies 10,583 Views

It's available. It's just not obvious. Select a ship or fleet, hold down one of the CTRL keys, move the cursor to on open tile. The number of moves and time in weeks (turns) it takes for that ship or fleet to get there will appear. Also, that line in your screenshot has numbers that show how many turns it takes to get there and is updated as the ship moves.

3 Replies 7,494 Views

Similar to ship healing is starbase healing. I haven't had any damaged in battle, but I had something happen to a military base I built. It started with 100/104 Hit Points. It eventually "healed" to 104/104. <img src="https://cdn.stardock.us/forums/24/51/2451921/f67e1e4d-95da-4bf9-956a-51a21309aacb.png" alt="" width="482" heigh

32 Replies 24,711 Views

When selecting the Onyx Hive to play, the description includes this information about their ships not repairing. That can be assumed to mean the ships heal some other way, not that they don't heal at all. Perhaps delete normally. Derek reported on Discord that they don't heal at all. Since their ships don't heal, there are some

32 Replies 24,711 Views

There is a ship size problem when zooming in on the galaxy screen. When not zoomed in too much, my fleets show the normal zoomed-out appearance and the precursor sentinel ship Justice is large. When zooming in just a little more, my fleets change to show the normal zoomed-in appearance and the precursor sentinel ship is very tiny. The other sen

32 Replies 24,711 Views

When adding a governor to a colony by clicking on the add governor button at the planet information box, I get a list of Available Governors and Recruitable Governors. The first three of the Recruitable Governors are actually some I have already recruited. They don't have a cost for that reason.

32 Replies 24,711 Views

My starting sector is at one end of the main chain of sectors. The Mimot are also in it. I had an exploration treaty with them, so I could see where their ships were moving. They had survey ships, constructors, colony ships, and military ships that seemed to be ignoring range limits and moving to the last sector of the chain. Why are they ignoring the range limits? Is it the same bug that has been in GalCiv3 since Crusade was released that allows AI ships to

11 Replies 4,067 Views

This is normal. It happens nearly every time a colony ship is attacked. The only time I'm sure it doesn't happen is when a space monster attacks a colony ship. The colony ship is destroyed and an infant space monster appears in its place. I think a pirate ship destroys a colony ship, but I'm not sure. EDIT: Now that I think about it more, I'm not sure a pirate ship will attack a colony ship. I think they just wait until a colony is settled, then cap

3 Replies 8,726 Views

I got this in my previous game. When I searched for the missing colonists, I found them and got a result that should have finished it. It didn't. The project continued to appear for the rest of the game, but nothing happened when I did it again. There must be a bug that allows the project to keep being available when there is nothing for it to do. I also got this several versions ago and it didn't work right at all. I think it depends on some of the choic

1 Replies 4,791 Views

An event (It’s Alive?) occurred. I got a choice to “build” “Find Missing Colonists” on my planet. After I built it and got the result, the ability to build it appeared again. I built it again, but the following information didn’t appear this time. The option to build it was always there, which was big problem for me because I’m playing as the Yor. The icon for the search is the same as the icon for building more Yor, and

21 Replies 11,509 Views