scifi1950

scifi1950

Joined Last seen Member # 1860429
136 Posts 651 Replies 4,995 Reputation

I know not allowing Civs to spend money in a trade that made them go negative was fixed in the basic game, but it seems that you need to look at this in Supernova.

15 Replies 6,721 Views

[quote who="Bamdorf" reply="4" id="3887539"] I absolutely believe people have trouble with epic. I was happy to see that supernova was going to be stand alone on steam. So I grabbed it - well thats the way it is with galciv, I just buy. Course while it was downloading I noticed that people who had gc4 on epic could get supernova for $16. Oops, that is a lot less than $42! So I refunded my steam purchase. And it went smoothly, wh

7 Replies 8,977 Views

[quote quoting="post"] A few observations/questions: I seem to be getting the Praxis/Prospector event from ship graveyards repeatedly, even after I build the ships. They don't show up as buildable in the shipyard, but I do get the prompt. Kernwaffen - This hasn't changed from the base game. We noted it in the Alpha/Beta, but the Devs never addressed it. It really is annoying especially since

4 Replies 14,782 Views

[quote who="Zabik_2" reply="1" id="3887256"] Hey Scifi1950, I was not around back then, so could you maybe explain, what exactly do you mean? (Or link the post) Do you mean the 4 factions from the leaders screen? [/quote] Yes, that's what I'm referring to. Adding the ability to pick which 4 specific factions, not just a block of 4, are used by our custom Civ would help make them more unique.

4 Replies 3,910 Views

Way back at the Gal Civ IV Alpha, I asked if you could add Factions to the settings for Custom Civs. I thought it got a favorable response, but it was never implemented. IMHO Supernova would really benefit from this upgrade with all the emphasis on being able to craft unique new civs so easily.

4 Replies 3,910 Views

[quote who="general Patton" reply="15" id="3887204"] I usually find them next to home planets [/quote] Yes, that's how it worked in the base game, but they changed the frequency of relics appearing so that doesn't happen in Supernova.

17 Replies 5,293 Views

[quote who="Frogboy" reply="10" id="3887178"] So here there are 2. I'd probably expect there to be 3 to 4 so I'll bump that. [/quote] Is that from a small universe setting? If I'm playing max size would that account for the odds going down for any one sector seeing a relic?

17 Replies 5,293 Views

[quote who="PaulLach" reply="7" id="3887164"] Is this what you are talking about? [/quote] Yes this is the "Relics" we're talking about. I'm in my 4th game and have never found one in my home system. Just seems a little too "Rare" for my taste. When things are rare and offer powerful buffs, the lucky Civ gets an advantage I can only overcome

17 Replies 5,293 Views

I think "not common" is a bit of an understatement if I don't find at least 1 in my home system. Doesn't matter how powerful they are if you never find one. Also tends to make some of the Precursor technologies not very helpful unless you find a relic. I really didn't think they were that over abundant in the base game. Maybe dial down the bonus and make them a little more common would be a good compromise.

17 Replies 5,293 Views

[quote who="Frogboy" reply="3" id="3887061"] Now, the question is, should we make the citizens smaller as you get more OR scroll them? [/quote] Scroll, but I'd really like to be able to click on the citizen box and have it expand to show all available citizens, their stats, and a single "what are stats good for" menu at the bottom. This could also be used to solve the issues that Elhoim mentioned on the screen to pick a citizen to load on Colony or Constructor. &

10 Replies 26,020 Views

I have discovered almost 100% of my home sector and see zero relics. There is no slider for them in the game setup either.

17 Replies 5,293 Views