scifi1950

scifi1950

Joined Last seen Member # 1860429
136 Posts 651 Replies 4,995 Reputation

I figured out what caused this - see what happened under "Ship Callsign". Renaming Callsign should fix, but I'm sure you'll want this error programmed out [e digicons]}:)[/e]

10 Replies 9,363 Views

Old school Gal Civ feature that I always thought was nice. Glad to see it was added back to this version.

3 Replies 4,514 Views

Getting weird ship names. "Failed to Generate" appearing in front of names, such as "Failed to Generate Discovery" and "Failed to Generate Colony" Playing a custom civ.

10 Replies 9,363 Views

I know they plan to add all major languages, but unfortunately they have not given a timetable. Я знаю, что они планируют добавить все основные языки, но, к сожалению, они не предоставили график. <div id="tw-target-rmn-container" class="t

3 Replies 5,811 Views

Frogboy & AzDude - This artwork is getting truly amazing, but I really got a chill with the figure on the right in AzDude's Egyptian hieroglyphs picture [e digicons]B)[/e]

43 Replies 244,406 Views

gypsy2299 - good point about clarity. Sometimes what is crystal clear to the sender is not so readily discernable to the reader. Hope my edit helped. [e digicons]:digichet:[/e]

26 Replies 86,660 Views

gypsy2299 - my post was in response to Kael's request for feedback. I understand why they did it, and have been hoping they'd add research to the list. What I was pointing out was that the action doesn't match the wording. It clearly says you can only build the Aid Research project on the world that has the Technological Capital. Minor point, but something they might want to fix [e digicons]}:)[/e]

26 Replies 86,660 Views

Derek - See wording in 1st slide. Like that you added ability for planet with "Tech Capital" to produce "Aid Research". However just in case you didn't realize, it doesn't work that way. You can produce "Aid Research" on any planet once you build a Tech Capital. <img src="https://cdn.stardock.us/forums/18/60/1860429/2015a08a-0

26 Replies 86,660 Views

Derek - Bug/Exploit - This exploit still exists (look at absurd $ amount in "Credits per Month under "You Get") - I can continue to get monthly payments even after I drive the Credits balance negative. Gives "Peace at any cost" a whole new meaning [e digicons]}:)[/e]

26 Replies 86,660 Views

Something is definitely going wrong here. I tested this in my game and got the same lowering effect for humans and Torians. However, the Yor seem to get the increase.

2 Replies 3,200 Views

There is currently no way to change factions from the selection that the program allots when you make a custom civ. It has been said that it will preselect the same factions as the base regular civ you copied from. I have asked for the ability to select factions as part of the Custom Civ setup and the Devs said they would add that ability in a future release. I would add that if you're into digging into the XML files you might be able to find the faction file and make ch

1 Replies 10,824 Views

Looks like the wording on The Great Amusement "easier" is wrong - it says bonuses applied to all civilizations - same as "harder". It would only be easier if bonuses "only applied to your" civilization. <img src="https://cdn.stardock.us/forums/18/60/1860429/9c5c155a-d91e-411c-bd1d-34b4d4be35e5.png" alt="" width="919" heig

83 Replies 242,722 Views