scifi1950

scifi1950

Joined Last seen Member # 1860429
136 Posts 651 Replies 4,995 Reputation

Capstones always work for me the 1st time I research them, but no stacking after that. I have also reported this several times, but have never heard if it's a bug or working as intended. As you said, it seems to stack for the AI, but that could just be intentional also.

3 Replies 13,861 Views

[quote who="Wotan2a" reply="76" id="3853147"] Some thoughts playing 1.03 with a custom civ, some already mentioned: Never got any of the prototype ships even though some like the Praxis were awarded over 20 times, got all the Retribution pieces and had the dialog saying it was available but never showed up at shipyard. [/quote] Wotan2a - I know they got that fixed in 1.03 because it's working for my Custom Civ. My Civ predated 1.03 so I make a copy and reset

83 Replies 242,730 Views

I asked for the ability to assign factions when creating a custom civ. They said it would get added at some point in the future.

3 Replies 34,102 Views

Strange - I'm playing a new 1.03 game and got a very normal looking setup. Distribution of everything looks fine, but I play on abundant everything settings. Got this one on first try so haven't tested the RNG in this version at all.

83 Replies 242,730 Views

I know this has been brought up before, but I hope this Red Anomaly reward gets fixed for the next update, aside from the fact that 1 of anything isn't vast, the Red's are really hard -

83 Replies 242,730 Views

This is the 3rd time I've gotten the Praxis in 192 turns, I think you need to have the game do a check to see if the player has already gotten that prototype ship as the result of an event. It's a total waste of a valuable turn since you can only have one of each prototype.

83 Replies 242,730 Views

MrStarTrek - Wondered about that duplicate Tyvom post when I saw it. I agree with you. If someone wants to remod a mod & just change some setting to their personal preferences, then it shouldn't get listed. Oh & congrats on the "Moderator" tag. Good luck on your quest for truth & justice. [e digicons]}:)[/e]

140 Replies 647,353 Views

I tried launching from desktop and the Mod button is a no go for me also. I went onto Steam, added the game, and launched from the Steam app and the Mod button doesn't work there either. Sounds like you're in for another round of complaints from the die hard Steam users.

23 Replies 14,475 Views

In the 1.03 update thread, https://forums.galciv4.com/511962/galactic-civilizations-iv-103 , someone with the same issue was launching from desktop instead of Epic & when they launched game from Epic the Mod button worked.

23 Replies 14,475 Views

Not saying that might not be an issue, but Frogboy & Derek did say that mod access would work across all platforms since it was imbedded into the game and therefore not dependant on the Epic laucher.

23 Replies 14,475 Views

Did you try verifying files from the Epic launch screen dropdown for the test version (1.02)? There is also an uninstall button below that which should let you totally reset your game files. Other than that I think you'll need to wait for a Dev to notice this post. Publius - I checked that in my setup and that Option doesn't shut down the Mod button on the main screen (I turned it off & reloaded). I think it just allows the game to use Mods you've downloade

23 Replies 14,475 Views

Publius - I checked that in my setup and that Option doesn't shut down the Mod button on the main screen (I turned it off & reloaded). I think it just allows the game to use Mods you've downloaded.

83 Replies 242,730 Views

I have no issues accessing the mods in 1.01 or 1.02. The Civ mods are not available in 1.01, but they show up in 1.02 for me. Did you try verifying files from the Epic launch screen dropdown for the test version (1.02)? There is also an uninstall button below that which should let you totally reset your game files. Other than that I think you'll need to wait for a Dev to notice this post.

83 Replies 242,730 Views

Ok, think I see what you're getting at now. If you click the Economic Stimulus button multiple times you can queue up production for mutiple turns. I just did 10, but looked like it'll take some more. Pretty sure that's the only way to do what you need.

8 Replies 29,157 Views

If you're asking if there's a way to assign the same production to multiple worlds with one button, there is nothing like that in the current game that I have seen. If you have 97 core worlds, even in a larger universe, you might want to rethink that strategy unless you really want to have 97 shipyards, since colonies can't have them. I think most posts I have seen here agree that having fewer core planets with multiple feeder colonies actually builds stronger core planets faste

8 Replies 29,157 Views

IMHO the conquered planets should auto convert back to colonies once a player recaptures them and boots the enemy governor off the planet. I really don't think the AI should be able to supply enough Governors to convert all the colonies they take if the majority of my planets are colonies.

3 Replies 29,262 Views

The red things should be pirates. It was reported in previous versions, but you're right, this feature remains broken. That's why I set this slider to none until it gets some TLC. [e digicons]}:)[/e]

4 Replies 6,610 Views