scifi1950

scifi1950

Joined Last seen Member # 1860429
136 Posts 651 Replies 4,995 Reputation

[quote who="KarlEngler" reply="12" id="3888859"] How do you change difficulty on the fly? I didn't think that was possible. [/quote] , Options, Gameplay, middle bottom is "Change Difficulty" for Galaxy and Opponent. Not sure if Galaxy changes your difficulty but I always assumed that's what it meant.

24 Replies 35,558 Views

I always have everything set to Max, so there should have been plenty of sectors for everyone to spread out. I only play with max 8 other civs for the same reason. I don't care about minors, they're non-entities at this point. But there was no way with my settings that a Civ should have been able to establish that kind of foothold that early in a game.

5 Replies 2,361 Views

So I got another one of those amazing starting layouts. Now this is what I call abundant! Only thing I did different in my setup this time was to drop 2 Civs - only using eight opponents.

2 Replies 1,394 Views

I think you need to have your setup algorithm watch the Sesame Street segment on "Near and Far". [e digicons]}:)[/e] I used "Far" for my Galaxy setup with biggest map settings and I'm already being overrun -

5 Replies 2,361 Views

1st game in Supernova 1.51. Turn 110 and I still have not seen a Relic. The only Artifact I have discovered is the one that was on my home planet. My flagship gets multiple Diablo Catalysts and Extension Matrix (good for money early in the game) and Stealth Fields (always a keeper), but not a single Artifact. Not sure what the occurence setting is, but I would think I would have seen at least 1 in 10-15 tries. <a href="https://www.dropbox.com/s/q2ferao2jxdwjid/

2 Replies 6,921 Views

[quote who="general Patton" reply="2" id="3888734"] it won't let upgrade ships I have the regular version [/quote] Doesn't matter which version. It's not about upgrading ships you already built (which can't be done in any version, except for commander ships). As you research new techs bigger, more powerful ships will become available. As I said, send out research missions if you can to speed the process. Another trick is to build supply ships to help

6 Replies 19,974 Views

The list is on the righthand side when you open a shipyard. You can scroll up & down to see all your choices. More choices appear as you research new technologies. Good ones to use when you don't new new fighting ships are missions - treasure hunt is always a low cost high reward pick - you can never have too many credits. Another thing to remember, and you may already have done this, is when you research bigger and better ships is that you'll want to upgrade you

6 Replies 19,974 Views

I don't think I've ever seen a mine yield of 1.0 for any resource. Bug or a new twist? Guess it's just a bug. The space station also says 1, but the Resource tooltip for Durantium only says .01

6 Replies 2,597 Views

Another with no tooltip - this one may actually be ok if it means that another event will open in a few turns, but I don't think new players would realize that is the outcome.

4 Replies 2,406 Views

Increasing Cultural Awareness by 1 or 2 makes no sense in Supernova since the Awareness level can only increase by actually selecting an Ideology with culture points. Does this add i or 2 Culture Points? Bottom screen shot is a double, it says it also gives a +1 to the Trait discount, but the discounts are stated as a %. <img src="ht

2 Replies 5,853 Views

Here's another one that I think has been reported. No tooltip telling player what it does. I tried checking but I can't see that it does anything.

4 Replies 2,406 Views

I think it's great that you can use the AI to generate more quests, lack of repetition will make the game more interesting. We'll always be happy to point out the moles that need whacking [e digicons]*_*[/e]

4 Replies 2,406 Views

As far as I can tell this discovery has no impact on Research or Influence, so the tooltip 0%'s are correct, but given the wording I think you need to fix this.

4 Replies 2,406 Views

I think there may be a problem with the planet generating algorithm - 1. Galaxy - Gigantic, # Sectors - many, Habitable Planets - common, Extreme Planets - common 2. Galaxy - Gigantic, # Sectors - many, Habitable Planets - Abundant, Extreme Planets - Abundant <img src="https://cdn.stardock.us/forums/18/60/1860429/9e15f7db-5e1

2 Replies 1,681 Views

Quoting Frogboy: "Previously, to get more potential race images to choose from, you had to regenerate the entire civilization. Because of how taxing that is on the AlientGPT system, we had to limit that to 5 tries per civ and 25 per day. But since most people just want to try out to see more images, we are separating the civ regen to the reroll of the images. So just reroll until you get the image you want (based

1 Replies 4,179 Views