Does anyone have any idea how to activate this mercenary ability?
Prastagus
Well that explains it. Thanks. Time to expand those planetary defenses and farms for bigger planets.
invasion 2.5 pop + 20% soldering+conventional tactic=3.7 invasion value vs defending 22.5 pop + 80% resistance= 17.4 defending value Defender still lost. Does that even make sense?
In my game, invader with 20% soldiering bonus and 2.5 troops that totaled 3.7 invasion power. My planet has over 22.2 population, 80% resistance, with 17.4 defending power. Somehow invader won and I lost? Invader was using conventional tactic Is that a bug?
once again, the AI cheats on higher difficulty level in Galciv3. It seems to regress to Galciv 1 type of AI instead of Galciv 2. They know all the habitable planets on the map on start without exploration for example. I won my games on Beta higher difficulty when it was too easy. Now it is too artificially hard on Tough.
I also did Influence or ally or tech victories with no shots fired. A different kind of fun than conquering but still feels good. Conquering gets messy toward the end. The pacifist way is much easier toward the end as the turns whiz by.
It is because you scrapped all your military after the war. You became so weak militarily and other civs think you are easy pickings now. Don't scrap your military unless they are too obsolete and too costly to upgrade.
Unhandled exception: bad allocation Program : C:\Program Files\games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: unavailable. Last 100 lines of log... info: Effects="Damage01", info: EntityCategory="ALLUNITS", info: Name="IPOWArea01FX", info: Stacks="REPLACE" info: } info: MESHBP: /meshes/game/TargetArea_mesh debug: Loading module '/lua
Vert sync on, other video options on max, 1920x1200, 16Q AA. No obvious problems and very stable. There were a few hiccups when died a few times in the beginning and alt-tab in quick successions. Other than that, haven't noticed any performance problems after a 2 hour gameplay. Torchbearer may have a skill problem. I couldn't get a level 2 fireball even when I have skill point available and on lv 13.
About the Ori, they are not Ascended like the Ancients. They are sort of half-Asended and needs physical followers to worship them since they can only maintain their existence by absorbing their worshippers' life force. Anyway, I guess the Ascension here might mean that once Ascended, your race will be unstoppable if decided to wipe out everyone else. I can see why relations would suffer for possessing Ascension crystals. The Ascension victory s like a physical short cut to a tech vict
Let me see: Dune 2 (first strategy game ever played) Dune 2000 Emperor: Battle for Dune Master of Magic Warcraft Warcraft 2 & all expansions Homeworld Homeworld 2 Romance of the Three Kingdoms III Romance of the Three Kingdoms VII Romance of the Three Kingdoms VIII Romance of the Three Kingdoms IX Romance of the Three Kingdoms X Dynasty Warriors Tactics 1 Dynasty Warriors Tactics 2 Dynasty Warriors 4: Empires Dynasty Warri
I'm not suggesting anything but merely points out nothing will be "always" and used China as an example. The demise or dimishing of a superpower have many ways which could be violent or not and could be from external or internal problems. What the main question here is the status of "superpower". It can merely be diminished, instead of destroyed, to the point of almost equal to other major powers, which means no more "super/hyper" adjectives. The Man's Golden Hour shibfilet r
Nothing is forever. Empire rises and falls. Superpower comes and goes. Ideas were created then lost. Even if we cannot predict the future, the word "always" will never happen. By the way, China was the superpower for 1000 years before the rise of Europe. Only currently did it re-rise out of the ashes of physical wars and ideological wars.
Cultural stagnation is the killer of all ethnic groups. Ancent Tibet Monarchy rule stagnanted and gave away to Theocracy God-King (political+religious leader and antithesis to church and state separation political system) rule. Theocracy then stagnanted and ended (only in TAR) during the 1956-59 rebellion against land reformation of the CCP to Tibetan (former) serfs. Combining all accounts from exile friendly and not friendly sources, the political system in Dharmasala had not really changed muc
Master of Magic bring back fond memories. I still have it too. The one of the greatest, or the greatest, fantasy 4x turn base strategy game in my opinion. Hopefully Stardock and its affilates's 4x fantasy can surpass the content of MOM.
There are a number of viable stratgies to counter this. For example, go slow and colonize the planets you took from AI and SLOWLY expand your front. Chasing AI fleet is not a good strategy. You need to let the AI comes to you. Set up a bait and lure trap, split your almighty main fleet to raid weak AI planets in response while bring colony ships or that colony cap ship to colonize it and build up only defense structures for a war of attrition. These are viable tactics that can bypass the hassle
The reserve fleet can be used as BAIT (don't need a cap in that fleet) to tie down the AI fleet. If AI move toward the reserve fleet, jump in your main fleet behind it. If AI runs from the reserve fleet, keep you main fleet on the other end to wait for it. One important factor is that your planet must be well fortified to buy time for your main fleet if the AI took the BAIT. Draw the AI near your planet with your reserve fleet. Throw in some gun platforms/hangers/repair to boot.
I have nothing against the pirates. It's just that when time is flashing red, I have to open the bidding screen and keep looking at it while couldn't do nothing else. The bidding screen covers quite a big portion of the main screen. Other than that, I don't mind having mercenaries do my biddings or getting experience for my fleets. I'l keep some colony ships in reserve just in case though. I wonder if the devs can make a check option for random map creation to turn on and off the pirat
Clever AI. Nothing wrong with this strategy and if you plan one step ahead of them with some reserve backups, you'll pin them in between jumps.
In ancient times, big long range weapons was called a siege unit because it's sole purpose was to attack fortified defenses. It has long been evolved to attack mobile targets as well, thus are now called artillery units. Seige units, beside the artillery element, usually comprised of short range weapons such as ladders and rams. Siege units can withstand some punishment but definitely cannot handle an assault by direct combat units alone. It's defense and health should be between an artille
The manual provide hints of their abilities in its description of the ships. For Capital ships, I ran into the same problem. Only way so far is to build one and read the action info for each ability. You can save before building one.
The AI is TEC, but when I quit the game for the night and look at the military tech ratings, mine was higher than the AI and I only have 5 military labs. What is the range of the Novalith Cannon? And won't I get a warning if it fires on my planet? It could be alliengence, but my capital is 4 phase lanes behind the choke point and I have a few broadcast towers on nearby planets as well. Anyway, I'll check out these two theories tonight.
I'm currently playing my first game on a random small galaxy that looks like the symbol Infinity in which the only choke point between the AI and I was a pirate planet. My civ capital is in the rear and during the game, it suddenly was depopulated with the only explanation "We lost contact with the planet [name]". It wasn't a pirate raid or the AI since there was only 1 phase lane of mine leading toward to this choke point in which I also stationed my 2 fleets there (it's a plasma field). So I h
Here is my impression about this game after 2 hours of playing. The Tutorials was semi-helpful in learning the controls and the mechanics. The free Cap lession was particularly helpful in my first game. I went online first and I couldn't get into most games (no passwords) even though there was an available slot (for observer mode?) and 0 for Player slot. So I went single and played my first game with 1v1 random map w/ normal/random AI. Boy, I wish I had a encylopedia
Definitely later is better than sooner in this case