Robert Olesen

Robert Olesen

Joined Member # 739463
2 Posts 6 Replies 1,218 Reputation

Jonnann, you forgot to mention how to top up that colony ship [e digicons]B)[/e] Just move it into orbit around your homeworld (move it "into" the homeworld), then take it out of orbit again. When it leaves orbit you get a choice of how many colonists you want to take with you. And yes, it is mindboggling why they made that design decision.

22 Replies 73,920 Views

Thanks again. That's really nice to know. The manual isn't all that specific and I havent really found another place but this forum to get info like this. Is therea FAQ or similar with relevant info?

6 Replies 4,940 Views

Thanks, that is helpful. I wouldn't risk peace with them as they were allied with the Altarians, so declaring war on them again might give me a war with the Altarians and thus ruin my diplomatic victory. I did try to see how they reacted to giving me a planet, but it was always a no-go (red text). So I gather the method in a similar situation is to simply keep going until they will give me all their planets, or they surrender to someone.

6 Replies 4,940 Views

Let me try to be more specific. Perhaps that can elicit a respons [e digicons]^_^[/e] I was at war with the Torians, grinding them down surely but slowly. I was also allied with the Thalans and Altarians, so I would get a diplomatic victory by eliminatint the Torians. Tha Altarians were allied with the Torians (and me) and was in the process of eliminating the Thalans. I looked repeatedly for an option in the Diplomacy screen to get the Torians to surrender

6 Replies 4,940 Views

I have a planet with four Research labs, two of them on 100% bonus tiles. This adds up to 36 points. Yet I only get 17 research points from the planet. Why is that? How does this work? Screenshot: [IMG]http://img505.imageshack.us/img505/797/researchquestionnn0.jpg[/IMG]

2 Replies 2,804 Views

I just finished a game witn a diplomatic win, where I had to beat the Torians to get rid of all the non-allies. But I couldn't get them to surrender. Is that option controlled by their mood/morale? They did eventually surrender to the Altarians, but it would have been more satisfactory to have them surrender to me. Should I have offered them a peace treaty first? Perhaps my overwhelming military might could have induced them to accept an alliance? It is a bit boring to slowly wear the

6 Replies 4,940 Views

[quote who="MrKorx" reply="16" id="1948618"]Try my AsaRaceMod I tried to issue that, it would be nice to have feedback on that. [/quote] MrKorx, that mod looks interesting, but it doesn't seem to address balance issues in general, nor starbase defense issues. Still, I've downloaded it and will try it out, eventually. Theres a definite limit to how much time I can spend playing, so don't expect much feedback (sorry). I checked out the mod list, and it only seem

17 Replies 13,221 Views

For example, I downloaded the UFP styles . The zip contains several directories nut no install instructions. I can find several places to put them Under an UFP folder in my Mod folder in the C:\Programs\Stardocc Games\etc. but this is not a full mod in itself - I want to have several ship styles available in the same game Under a common shipstyle folder in my Mod folder in the C:\Programs\Stardocc Gam

3 Replies 4,901 Views

It seems that I can't load my savegame in TA after updating. Is it correct that the update is not savegame compatible? If so, please post such info along with the feature list so I can make an informed decision as to when to update. I got the feature list in an email btw. Edit: I can start a new game, but not load my quicksave.

4 Replies 5,719 Views

Roxlimn, thank you. That got me to look further. Sole Soul, I'm not talking about selecting the end of the tech tree, just doubleclicking on a tech a few steps down the line to get what I'm going for fairly easily. Should be an obvious feature. ubernaught, I do have imagination, thank you. That wasn't really helpful at all. I found a game example that convinced me that the game does let you set long term strategies and go for them. They just don't really come into play

5 Replies 4,295 Views

I registered at Stardock quite a while ago, and that email addy is now outdated. I can't gind a way to change iy in my account settings, however. I then ordered the GalCiv2 bundle, and inadvertently gave my new email addy. So now I'm stuck with wanting to play a game I have paid for and can't get. I get a "Download problem" when trying to get the game. And the support system has an expected response time of "up to two business days" - and this is a Saturday. Grrr. I should have known

340 Replies 272,330 Views

I wonder what it is about this game that intrigues people. I tried the demo and have a few basic observations: - Ship design and ship upgrading seems tedious. I'd certainly have to rely on downloading some fancy templates - You colonize, grab resources, build up your starbases and planets and send out freighters. Haven't done much with war yet, but the peaceful buildup seems tedious and repetitive. What's the point? I guess there is one, as the game seems popular. - I

5 Replies 4,295 Views

Thanks, guys, it all helps. I think I see a pattern, but it still isn't quite clear to me which starbase upgrade affects what and where it takes effect. Some are clear, others are not. This is something that could be covered in more detail in a FAQ or in the unofficial strategy guide (yes, I know, it's a voluntary effort ;) ). It should have been in the manual, considering how crucial it is to efficient gameplay. [Message Edited]

11 Replies 2,488 Views

ricbayer, you understand me correctly. I have the unofficial strategy guide, and it is helpful but doesn't answer all my questions. Frankly, I don't think I can formulate my questions precisely at the moment, so I guess I'll just have to play some more and try some things out.

11 Replies 2,488 Views

Thanks, but there's a twist to this. If I build a starbase on a resource in a sector where I have no systems, what's the benefit? And the explanation of those mining modules aren't quite clear to me - specifically how they tie to the type of resource being mined. Some mention e.g. military and social production even though the resource may give a research or morale bonus.

11 Replies 2,488 Views

THanks, ricbayer. So, to paraphrase, it doesn't matter at all where in a sector a starbase is when it comes down to money and influence (except ofc if it is placed on a resource). That's pretty odd. I would intuitively plaece it near the edge of a sector if trying to excert influence in an adjacent sector and near the trade route if milking that one. The whole starbase concept is in fact a little odd. [Message Edited]

11 Replies 2,488 Views

I'm new to the game and have two simple questions: Does a starbase have to be on the exact trade path to gain a benefit from the trade upgrades, or is it enough to have it anywhere in a sector? Dos the influence of a starbase (when it has cultural upgrades) radiate from it's exact position or from the center of the sector it's in? Do improvements effects of the same kind add or multiply? For example, if two improvements add 10% to PQ, do they in combination add 10+10=2

11 Replies 2,488 Views