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Tech Sharing UP Issues in 1.13

Tech Sharing UP Issues in 1.13

Ok, it turns out there's a resource leak in those issues which was probably trashing memory as well as getting stuck in the endless loop.  I fixed the problem with code on my end, and I made a fix for you guys that doesn't require a code change.  Make a backup folder and move your .tech files and monster.ship into it, then unzip these files to your data folder or your mods\data folder.  This is a temporary fix until we can get the rest of the code in to make techs not dependent on IDs, which is why I advise backing up your old files.  This also has the fixed requirements for LargeScaleBuilding and XenoIntimidation.

http://www.joeuser.com/sdfiles/xtechs.zip

3,947 views 33 replies
Reply #26 Top
Any problem for an ongoing game?
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This is really something you should just assume will be a problem. You should never update in the middle of a game.

~SDC~
Reply #27 Top
Gherardo, the Altarian Prophecy should have the fix included in it.   
Reply #28 Top
OK, I replaced the Tech issue files and the xtech files. Am I right in assuming that the data zip file is just for those people who forgot to make a backup?
Reply #29 Top

OK, I replaced the Tech issue files and the xtech files. Am I right in assuming that the data zip file is just for those people who forgot to make a backup?
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Right, or for people who modded their data files and want a clean copy.

Reply #30 Top
okay, im lost, i think stardock should come up with a patch that fixes this problem, i dont understand a word on what to do....

~SDC~
Reply #31 Top
The patch should be up later today, assuming that we don't have server troubles or something like that.
Reply #32 Top
server troubles
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Don't say that so loud!!! :SURPRISED: :SURPRISED:

Remember, it IS Friday the 13th...
Reply #33 Top

Well, I can personally guarantee that there are no black cats around Stardock.