1. Now, post 1.0, will patches to the live branch always be save game friendly or would you at least give a big warning if one patch was not? 2. Can we take this as a rough rule: start a new game to profit from balance changes; fixes and UI changes do not need a new game?
Commander4X
Nice write up. I want to add agree that ship roles seem to work the same as they do in GalCivIII. The famous combination of Escort and Capitals does still work in my experience. https://wiki.galciv.com/index.php/Ship_roles
[quote quoting="post"] Apocalypse - This new Galactic Challenge requires you to have completed (and survived) the Everwar. There is no way to stop war once the Apocalypse has started, but you receive 10 Prestige for every civilization you defeat. [/quote] Ok, I guess you finally got me: first 1.0 game with Drengin. Against the Tide, Everwar and Apocalypse :D
Bugs: Upgrading districts. Also: The prediction of a district (before you build it) does not include the upgrades.
Bugs: - Prestige points for improvements. So I guess you got three different people to work on description texts, tooltips and actual prestige points. I recommend you check those ;-) - A Dreadlord (G.C.) attacks a starbase (Manti Cluster). It destroys the two defending drones but does not continue to destroy the starbase. The fight is really short. The Dreadlord defeates the base in the next turn <img src="https://cdn.stardock.us/forums/70/84/7084511/a06c355e-1286-4099-9
I won my last 0.8x game by prestige. 0.95 feels like you cannot achieve a prestige victory or it would take forever. I stopped my current game at 71% prestige. - 0.8x you could get at least 75/150 points for military/faction power. In 0.95 the cap is at 48/96 points. I am skyrocking those categories - I did not get one ascension crystal in my start sector (medium size). At least I did not play as Altarian Republic ;-) - I got 32 points for my sector. Other sectors are all
Bugs: - Critical bug: if you reinforce a fleet during a siege the siege will be aborted! - Penultipox should give 30 prestige (description) but prestige score shows 32. I checked it and I did not have 2 points in this category before Feedback: - Galactic Achvievement: NewEdenSeasonIcon.png. Grey background is distracting. It is the only G.A.-icon with a grey background. My first guess was that it was done by an AI
[quote who="Zuell" reply="17" id="3847912"] My 7 fleets containing Commanders. Some reason the commander ships, foremost the lower their logistic cost the sooner it happened, the enemy would target commander ships. I would keep losing commanders as the only loss. These are fleets 32-66 range in that game as it progressed that I noticed it. Are commanders suppose to head the spear and die first? Is it just the smaller logistic ship despite HP making them a target? When yo
Only feedback today :) - Wow, nice intro video :) - Great that you can replay your victories as well - Manti Cluster free defense part 2: so now I know my planets get defended by drones. Two problems remain: there is no information about the defending drones in the UI and citizens at Core Worlds are unhappy unless you send normal ships for defense. Maybe the AI does not know as well and sends ships into suicide missions - Please, either show always all planet improve
[quote who="Basilisk83" reply="34" id="3847652"] Quoting Commander4X, reply 33 The tooltip of the ability "Ancient" includes this info [e digicons];)[/e] it just says u gain research from precursor artifacts and anomalies. never mentions ascension crystals. [/quote] You ar
Drop down list for ships: filter by type (colony, constructor, transport, survey, military, ...)
[quote who="Basilisk83" reply="32" id="3847621"] Quoting DivineWrath, reply 31 Quoting Publius of NV, reply 19 That's du
Bugs: - Switching back to terrans is still a thing (setup) - Manti Cluster: no drones protect my planets/shipyards/star bases - Buttons (bottom center) disappeared (only once). They reappeared after reloading - Battle Viewer: "invisible ships" two times in a row - Event with - x % manufacturing as a result for a colony (no core world) - Starbases: archeology lab is in the list (top right) but no relics are in the area of the starbase - Please check the growt
[quote who="PaulLach" reply="3" id="3846220"] Self-Governance (for the approval boost and free leader) [/quote] Please correct me if I am wrong. This said, the approval bonus is only applied to colonies hence unimportant. The free leader is nice though. I like Iron First for 50 control. This is great at start to keep up the colony ship spam. Mobility Rights (+
Bugs: - MP: Game Mode selection does not work. Only Arena can be chosen. No tooltip that explains what Arena is - MP: I select Starburst, but the picture does not change. Also this should allow up to 9 players but the slider for Human Players is still max 4 - MP: Victory conditions are still all disabled by default Feedback: - A huge starting sector is not much bigger than a medium starting sector. Some people want to play on a single sector map (not myself) but
Another nice buff to influence could be the ability to trade starbases in not matching control zones. We had it like all starbases could be traded and now no starbases can be traded. Maybe this concept could be a nice tradeoff and a motivator for influence.
[quote who="slarjy" reply="14" id="3845816"] Until someone can prove that late game defense is a viable strategy, the Iconians and other defensive-minded races are staying at the bottom. [/quote] I guess we are talking about a prestige victory hence a defensive conquest victory should be difficult to achieve ;) I just won a prestige victory including 350 Galactic Achievement points. I did fight my competitors in my start sector but no farther expension needed. If
[quote who="Basilisk83" reply="1" id="3845721"] Quoting DerekPaxton, reply 15 In 0.90 you got to use 50% of your non-optimal defenses against attacks. Meaning it was ideal to use the defense, but generally similar. In 0.91 you only get to use 10%. So what you are asking for will happen in regards to using
Nice, thank you :)
Bugs: - Living Ships and Battle Viewer. So Living Ships does work. But during the battle one of my ships gets redder and redder (that is true for GC3 too) but in the tooltip of this ship the hp gets lower and lower. The effect of tactical repair is not transparent. In GC3 you can follow it through the tooltip. The "damaged" ship is full life after battle btw - Bioplastics got the symbol of manufacturing but belongs to planetery - Baratak got immune to culture flipping but I sti
I have not really played 0.9 yet. This is just some quick first look feedback: - Civilization editor: would it not be better to have a preference for each ideology "spectrum"? Maybe a slider or point system - Minister of Colonies does only increase approval at Colonies and not at Core Worlds. As far as I know approval of Colonies does not matter (no election) but this is old feedback. My point now is, that this slot should be locked behind a later technologie as to not lead new play
I got another proposal in comparison to just turning it off: Opacity Slider for Nebula Background. I post an example with 25% opacity. 0% opacity would be the same as original bg off and 100% would be original bg on. If 25% is still too bright/intense for you I got an example with 5% opacity. <img src="https://cdn.stardock.us/forums/70/8
Bugs (?): - Planet list: not enough place for planets with 5 times 2 digits - Support Field Stabilization (Starbase range +2): can be applied at some starbases but not at all - needs either bug fix or better description Feedback: - I like the invasion screen. It gives a much better inside how invasions work :) - Loading a transport: maybe you want to give citizens with highest resolve value a red highlight - First Invasion video: it looks pretty nice but is
No (new) bugs today :) Immersion breaking (no big deal though): - Before speaking to DL Bradley he looks indifferent. In detailed conversation he is very angry - Plague event on a colony. -100% man. -100% GDP. No effect. You should either not let this happen on a colony or apply the effect to base values as well Request: - Please check all events if they should happen on Core Worlds only. Fun fact: I read Old-Spiders post after I wrote this up ;-) -
Bug: - Five Years event should give approval bonus but it does not Exploit: - Minor Civ "Lantern" mission: build a construction (+10% crime). I built it, mission finished. Next I removed the construction. I get no crime malus anymore but the quest bonus is still applied