gypsy2299

gypsy2299

Joined Last seen Member # 704892
14 Posts 888 Replies 21,264 Reputation

[quote who="scifi1950" reply="2" id="3888817"] I always have everything set to Max, so there should have been plenty of sectors for everyone to spread out. I only play with max 8 other civs for the same reason. I don't care about minors, they're non-entities at this point. But there was no way with my settings that a Civ should have been able to establish that kind of foothold that early in a game. [/quote] Was that Civ the Navigators? They start with the a

5 Replies 2,333 Views

Until they release a Map Editor far will have no real meaning other than it is the one distance setting where no major Civ will be in your home sector if you have more than one. I only ask the following Questions because this might be depending on your other settings an expected result. 1How many sectors? 2How many AI? 3How many minors? 1If one sector the other Civs are going to be all over you. 2 The more you have the closer they will be to you

5 Replies 2,333 Views

[quote quoting="post"] 1st game in Supernova 1.51. Turn 110 and I still have not seen a Relic. The only Artifact I have discovered is the one that was on my home planet. My flagship gets multiple Diablo Catalysts (good for money early in the game) and Stealth Fields (always a keeper), but not a single Artifact. Not sure what the occurance setting is, but I would think I would have seen at least 1 in 10-15 tries. <a href="https://www.dropbox.com/s/q2fera

2 Replies 6,856 Views

[quote quoting="post"] There is something odd going on with civilization placement on map generation. Here are my options for the game And here is the result <img style="cursor: pointer;" src="https://cdn.stardock.us/forums/38/44/3844697/3cd99bd3-bc25-454e-86bc-c06421e98ed7.jpg" width="651" height="

1 Replies 2,146 Views

[quote who="V3N0M2583" reply="3" id="3888512"] If the AI can generate quests, does that mean in the future all diplomacy could be done via GPT? [/quote] Is one of the things being discussed on Discord.

5 Replies 29,137 Views

[quote who="PaulLach" reply="3" id="3888467"] Another property of the Terror Star that I hadn't realized existed was that it can move 3 cells per turn. This means that it can be constructed in your own ZOC and then moved to the star that you want to destroy. Given that nothing else that a constructor can build can move, the fact that the Terror Star can move is not intuitive. Also, the fact that it can only move 3 cells per turn means that it is not going to be a very us

7 Replies 9,570 Views

[quote who="RammaStardock" reply="1" id="3888460"] This could definitely be an interesting way to streamline things [/quote] Note I am not asking for this version as this is a whole new shipbuilder but to put in the Ideas To Discuss for the next one as well as I think a logical next step for using the AI.

2 Replies 7,893 Views

[quote who="Stalker0" reply="2" id="3888372"] Yeah I think if nothing else, when you attack a fleet, anything underneath it should "join" the combat (up to the logistics limit). Its a bit silly right now. [/quote] I think that if the attacking fleet has 20 ships and the defending has 90 the attackers should attack 20 ships, however all 90 defenders should split their attacks over the 20 attackers. Understanding that the ships do not start in range of each other they

6 Replies 5,941 Views

The editor would be a good next use for the AI. Was thinking about the uses AI could do and one that came to mind was the Ship Editor or how the AI could help those players that do not care to spend hours designing fleets I came up with this rough idea. If you wanted to design from scratch as I know some others would click design my own. If like me and I feel many others would like to just click use this hull, add best defense system, add this and that weapon cho

2 Replies 7,893 Views

[quote who="Zuell" reply="16" id="3888255"] Is that ninth creature down left to right the cookie dough monster? I really don't mind the conquest as it was in GC IV. I choose to not have surrender with surrender planets turned on. If it was on wouldn't civs just surrender their worlds to me when they feel defeated? Also, if actually working and properly wouldn't ships speed be allowed to increase as much as you want to research? If the current ships would upgrade as well?

27 Replies 118,028 Views

[quote who="Frogboy" reply="3" id="3888072"] Quoting Old-Spider, reply 2 I like everything here, especially this. We’ve even brought in a veteran game industry editor to finally deal with the tipoes. Will that person be starting with y

27 Replies 118,028 Views

That is what the workshop will be for. If you want the AI to be a problem mod it so. Me the AI should be a speed bump it is more than competent enough for someone who plays for fun. At least when Brad gets through with his Ideas. Just out of curiosity how does the AI use those 300 points does it builds planets that can match you in research if it cannot trade? Does it make balanced war fleets that can give yours a fight? Or is it 600

3 Replies 19,734 Views

[quote quoting="post"] My thoughts on Supernova issues I have had playing the game. AI Core world building issues and new players: 1 Core world per system (15-36) Limit leader placement on size 15-36 worlds Feeder colony size 1-4 should have 1-3 in all stats Feeder colony size 5-9 should have 2-5 in all stats Feeder colony size 10-14 should have 3-6 in all stats Reason: This will help the AI an

3 Replies 19,734 Views

[quote who="Frogboy" reply="6" id="3888028"] Quoting gypsy2299, reply 3 Could the UI be fixed so that a players current settings are locked and not changed by patches/ upgrades I have watched the intro video and do not care for the sound effects and play my own music. Also having to reset all the map settings is a royal Pi

7 Replies 17,790 Views

[quote who="Frogboy" reply="7" id="3888026"] Ok so is the issue that you have to switch back to the main version? [/quote] You might already know I am one of your Mods on Discord Ghost88 I think it was switching from the first beta version we were supplied with to the patch that put the Civs back in. Changing the beta tab in steam I mean, the previous beta having blocked the update.

8 Replies 7,780 Views

Frogboy I am against this as an absolute "if it ain't broke don't fix it". Reason if I understand the citizens now they give there bonus to the planet and right now all four of their bonuses join all four of the bonuses of the other citizens then they multiply the output of all the output of the improvements on the planet and give additional bonuses in accordance with their occupation, putting them on tiles seems to me to have one of two outcomes just more things to do for no gain or

12 Replies 55,676 Views

[quote quoting="post"] my early access version of super nova doesn't allow me to play as any one except Terran Alliance. How can I play as another character? [/quote]Make sure you are not playing betas

8 Replies 7,780 Views

[quote who="scifi1950" reply="13" id="3887960"] Quoting Frogboy, reply 12 Gotcha. yea I'm playing around with that save but for a different reason: MORE WAR needed. When you figure out what's going on maybe you could add a toggle for those players who want to play in a totally non-violen

15 Replies 6,632 Views