[quote who="Zuell" reply="6" id="3849734"] It was only the Red nodes that I noticed this on. So I lost every single red node to these special AI medium hull military ships slurping them all up solo effortlessly throughout the entire universe. The yellow nodes are no longer defended and regular no attack survey ships can get them. They cleared the map of them all Red nodes while I prepared to clear my first Red node. I only noticed they were doing this after they took the
PaulLach
I just had another AI civilization offer a trade during the course of play and everything worked as expected so I suspect the bug has to do with an AI civilization offering a trade right after loading a save and before the player gets a chance to do anything else.
I should also note that this offer occurred when I was loading my save from last night before I was able to do anything else.
Normally, when evaluating technologies to ask for or offer when trading with another civilization, the game displays the number of months it would take to research the technology to the right of the name of the technology. The first screen snapshot below is from a trade offer that was initiated by the Onyx Hive and shows the expected behavior in the popup window that appears when I hover over the Advanced Composites technology that they are offering. However, the second screen snapshot
[quote quoting="post"] Colony Approval An apparently useless mechanic. There is a policy and a minister that affect this, but colony approval doesn't appear to matter. [/quote] Approval affects the manufacturing and research of your planets. The 2 screen snapshots below show that the Approval level is a multiplier that reduces manufacturing and research as your approval drops. The first line
Here is a save file that demonstrates this issue. When you load it you should be at the end of a turn. When you click on the icon to go to the next turn, you should meet a new civilization (the Terran Resistance) and see what I described above. https://www.dropbox.com/s/4phkz95l26omzvb/DemoOfCannotTrade.GC4Sav?dl=0
I have run into a new issue in version 1.01. When I meet a new civilization, I select the option to try to trade with them. However, when I try to click on any of their technologies, nothing happens. The technologies that I click on should go into the "You Get" box, but they do not. When I click on the "Done" button, then choose the "I have a trade proposal for you" option on the next screen, clicking on their technologies works as expected.
I created a custom civilization and selected the Command Ship set that included the Loireag. When I clicked on the icon to clone the Loireag, I lost the 3 Promethion, but I did not get the Loireag clone. I am also not getting the special ships like the Ysengard, Nail, etc. when a window appears saying that the ship should be available in my shipyards. This is a serious downside to the interesting option of creating your own civilization. I am playing a new game usi
Additional note: This also has an impact when you are trying to move your ship to an adjacent cell when you are zoomed-out to "icon" view. If you are pointing to an adjacent cell that the game thinks is the cell where your ship is (which it is not) then nothing happens (your ship does not move). However, if you zoom in to "graphic" view you can click in that adjacent cell and your ship will move there as expected.
While playing version 0.99 today I have encountered an issue with the game accurately detecting the cell to which the cursor is pointing when you are zoomed-out to where objects are displayed as icons. The following is a set of steps to recreate the issue: Find an area that has an object in it (a ship, planet, asteroid, etc.). Zoom in to where the object is displayed with a graphic, not an icon. Move your cursor slowly over the cells containing the o
I am playing a new 0.99 version game (thank you for the quick patch that fixed the crashing issue!) and I have found that Ship Graveyards are no longer defended by 3 ships as they have been in all previous versions. As evidence, the screen snapshot below shows an unarmed survey ship is in the process of examining a Ship Graveyard Is this intentional or is this an unintentional side-effect of some other change that was made in 0.99? <img src="https://cdn.stardock.us/forum
Version 1.00.343708 is crashing within the first minute of launching it. It crashes during the opening video, it crashes while I am modifying my custom civilization. Is anybody else experiencing this or is it just me?
The following screen snapshot from the Epic Games Launcher shows version 1.00 not 0.99. What is going on?
The offer from Isis Oddwater of the Lantern is consistent, with the button offering Harmony Crystals and the hover text also showing an offer of 0.2 Harmony Crystals per month.
By the way, as shown in the screen snapshot below, Dustman Cole of the Odair Conclave has a similar problem where the button says Antimatter, but the hover text says Arnor Spice.
[quote who="scifi1950" reply="1" id="3848075"] I pretty sure the % increase to hit points is only applied to the base hit points. Really should say that with one of those nested info boxes they use[e digicons]}:)[/e] [/quote] When a player is trying to decide which upgrade to apply to a ship, they need to know what the effect of the upgrade will be. Given the screen snapshots in my example, how would a player know how many hit points they will
Another one of those pesky math issues that is still in version 0.95. The first screen snapshot shows that my G.C.S. Spotter ship has 116 hit points and is eligible for an upgrade. The second screen snapshot shows that the Crew Quarters upgrade should increase the hit points of the ship by 20% so, if I apply this upgrade to my G.C.S. Spotter ship, the resulting hit points should by about 139 (116 * 1.2). However, the third screen snapshot shows that, after applying the Cre
It has been mentioned before, but I want to bring it up again: It is maddening that I need a very strong survey ship or a fleet that contains a survey ship to attack a ship graveyard and gain possession of whatever it contains because they are defended by 3 ships, but any AI ship can move over a ship graveyard and gain possession of what it contains without having to fight for it. The first screen snapshot shows a ship owned by the Navigators that is NOT a Survey Ship and, in
The latest version made some changes to how ranged missile attacks work, but I think there are still some bug fixes and enhancements that need to be made: The first screen snapshot below shows that my fleet has 2 ranged missile options, both with a range of 5 tiles (see the second and third screen snapshots). The fourth screen snapshot shows that, after I performed a ranged missile attack on the enemy shipyard, I still have the option of using the second ranged missile at
This is just an annoying cosmetic issue, but something you should put on your list to fix. As you can see in the screen snapshot below, the thick boundary lines do not match-up with the colors of the underlying cells. When you zoom all the way in, the boundary lines will gradually move to the correct position when you are zoomed all the way in, but as you zoom out, the boundary lines gradually move to the incorrect position. <img src="https://cdn.stardock.us/forums/64/79/6479257
I think the problem is twofold: It appears that the fleet designer does not have a ship class for a Treasure Hunter (see screen snapshot below) or, if it does, it is not obvious which one it is. If, for some reason, your custom race does not have a Treasure Hunter ship then the option in the Shipyard Management screen to create a Treasure Hunter should be disabled. It is a complete waste of resources to select the Treasure Hunter option and then get nothing for
I started a new game using version 0.92 and created my own custom race. At one point I chose to create a Treasure Hunter in my shipyard, but when it was done, no treasure hunter was created. I tried it again with the same result. Here is a save that is at the end of a month where, when you go to the next turn, a treasure hunter should be created. If your experience is the same as mine, nothing will come out of the shipyard. <a href="https://www.dropbox.com/s/
I am on turn 353 playing as the Mimot Brotherhood and I have a few complaints/suggestions: When you successfully complete the "Against The Tide" galactic challenge the game should NOT automatically end your wars against all opponents. It should give you the OPTION to end any wars you want to end, but let you continue wars you want to continue. As you can see from the first large screen snapshot below, all I have to do is finish off the Terran Alliance to win a Conqu
I am near the end of a game (month 316) and I have researched Drive System Optimization a number of times but, after the first time, it does not appear to be working. The first screen snapshot below shows: I am at the end of month 316 I am researching Drive System Optimization One of my fleets has 14 moves per month The second screen snapshot shows that I have completed the research for Drive System Optimization The third screen
There is an interesting issue with showing resources being mined for starbases that have a core planet in their area of effect. This issue only seems to occur when you are in the starbase management view and are scrolling through your starbases. The issue is demonstrated in the first 2 screen snapshots below. The first snapshot shows that Arcturus Starbase I is mining 3 Durantium sources and has Arcturus I in its area of effect. The second screen snapshot shows the sta