PaulLach

PaulLach

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I ran across this issue under 1.60.417998 where the battle log only shows 1 ship in a 3 ship fleet doing any fighting during battle. Here is a link to a save file that should let you reproduce the issue: https://www.dropbox.com/scl/fi/z614nx4smymams1wcxfxk/Battle-Issue-Under-1.60.417998.GC4Sav?dl=0&rlkey=9jdq9i76lrkcex3pl5wggl653

1 Replies 4,776 Views

Consistency, consistency, consistency. When I create the mining starbase, I immediately start receiving resources at the rate of 0.1/resource/month. If, when I create the starbase, I add a Mining Drones module, the amount of resources I receive immediately increases to 0.2. However, if I add the module(s) to extend the range when I create the mining starbase, the additional resources do not appear until the next month. There are a number of places where benefits th

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First of all, thank you for giving mining starbases the ability to extend their range like other starbases. Now, for the issue: When you create a mining starbase and extend its range, the map will show the extended range, but the starbase management screen does not show the additional resources that should be getting mined in the extended range until the next turn. The first screen snapshot shows that there are 5 elerium in the range of the mining starbase. The

3 Replies 11,564 Views

I have been seeing some odd behaviors so I made a save file for you to see two of them: https://www.dropbox.com/scl/fi/xpnrt6n5spgzddsa3t7v7/Oddities-Under-1.60.417998.GC4Sav?dl=0&rlkey=695abj6vveaqszxld8l265pcc Steps to recreate the first oddity: Go to the star named "Rand". The area around it should look like t

6 Replies 18,153 Views

I know this has been mentioned before, but I wanted to give you another example of the galaxy settings seeming to be ignored when the galaxy is created. Here is a link to a save that you can look at: https://www.dropbox.com/scl/fi/7sm5y30etmrwhz1bc09s1/Galaxy-Settings-Issue-Under-1.60.417998.GC4Sav?dl=0&rlkey=rxlet63oyqq014b

1 Replies 14,978 Views

This problem apparently exists in other places as well. The first screen snapshot below show the window for managing a stack of ships and/or fleets. It looks empty, even though the text at the bottom says that there are 2 ships in the stack (which there are). The second screen snapshot shows the popup that appears when I hover over the area where a ship should be. Here is a link to a save file that will let you see this issue: <a href="https://www.dropbox.c

4 Replies 4,342 Views

I have reported this for previous versions, but I wanted to make sure you were aware that this is still an issue under 1.60.417998. In the lower left-hand corner of the planet management screen information about your citizens appears. As shown in the first screen snapshot below, sometimes one or more citizens are invisible. The text shows that I have 2 citizens, but only one appears visible. If you hover over the visible citizen you can see the properties of that c

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This is not spelling, but it is text that needs some attention. Either the text is too long to fit in the alloted space or somebody is playing with my mind, leaving me wondering how the leader makes decisions.

2 Replies 3,709 Views

Yes, the card decks would be returned held together with the rubber bands that I had put around them when I submitted the deck and inside the greebar paper on which the output of the program was printed. The other fun thing I remember was using a Magic Marker to draw diagonal lines across the top edges of the cards in the deck to make it easier to put them back in order in the event that I dropped the deck before I got the rubber band around it.

18 Replies 18,569 Views

I started a new game under 1.60.390049.2 using a custom civ that has 2 features that are of interest for this post: Proliferation, which builds 2 ships at a time, and Random for the Citizen Race The citizens that I started with on my home world are shown in the first screen snapshot below. Note that I have 1 Irradiated Amoeba and one Festron. Both of these are known to "take over" other citizens, but my issue for this post is how fast the I

0 Replies 2,793 Views

After loading the game I went to the Options screen and clicked on the "Key Bindings" button. In that screen I saw that the console was bound to the "`" key also know as "the backwards apostrophe" or the "opening single quote". When I tried that in the game the console popped right up. Illuana2 and Publius of NV, thank you both for your help and patience teaching an old man how to do something simple. [e digicons]:rofl:[/e]

18 Replies 18,569 Views

OK, understanding that you are working with a Neanderthal who started programming over 50 years ago in Fortran on punch cards, please follow what I have done and see if you can figure out what I am doing wrong. The first screen snapshot below shows me clicking on the circle with my initial in it to open a menu. I go down to the "Settings" option and click on that. In the "Settings" menu, I scroll all the way down to the bottom and click on the "Galactic Civilizations IV: S

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The screen snapshot below shows another text issue related to Supply Ships. When I hover over a fleet of 12 Supply Ships the popup says "Supply Social (12)" in the "Specials" section. I believe it should say "Supply Ships" not "Supply Social".

3 Replies 4,857 Views

I just started building Supply Ships for the first time to see how they worked and how valuable they might be. It may be that I just do not understand them yet, but it seems that they do not work as intended. The first screen snapshot shows how they are described in the shipyard. Note that it says that it provides 75 manufacturing points to the receiving colony. However, if I click on a Supply Ship in my Build Queue, it says that it "Delivers 100 Manufacturing to tar

3 Replies 4,857 Views

[quote who="Illauna" reply="5" id="3893541"] If your interested in seeing the AI at work you can actually test this by enabling cheats and using the "soak" command. This has the added benefit if you want to have an advanced start you can pick your race and type 'soak 200' and then press end turn and it will autoplay 200 turns for you. [/quote] Could you please be more specific about how to enable cheats and use the soak command? I have been playing the game as it comes

18 Replies 18,569 Views

[quote who="Illauna" reply="4" id="3893482"] Ok you just confirmed what I thought could happen. I'll replicate this and post. I don't think the constructors is intended the problem is your changing your citizens job to Engineer and changing jobs cost 5 control. [/quote] I am not sure what you were trying to say, but here are the issues with Control: The game was changed to require 5 control to load a citizen onto a transport or a constructor.

8 Replies 8,014 Views

[quote who="Illauna" reply="2" id="3893477"] Sorry don't get offended by this, but what are you expecting? You set the game state to Max sizes, Max sectors and Farthest away from each other. I'm surprised you ran into them even that early. [/quote] Since I was playing under the "Godlike" setting, I was expecting the Yor to expand aggressively and control over half of the universe before I engaged them in battle and crushed them like a bug!<

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I am on turn 259 of a game I started when 1.60.388302 came out. I played as a custom civilization and the Galaxy Settings I used are shown in the screen snapshot below. I only chose 1 opponent - the Yor. What the universe looks like is captured in the second screen snapshot below. Some things to notice and think about are: Even though I set the Galaxy Difficulty to "Godlike" the Yor never left their home sector. The design of the unverse requ

18 Replies 18,569 Views

I figured-out why the citizens would not load - I only had 4 Control and the game apparently requires 5 Control to load a citizen onto a transport. On my next turn I tried to load a citizen and it worked, but my control went from 6 (4 + 2 from the new month) down to 1. Then I could not load another citizen onto another transport. I think the requirement of 5 Control to load a citizen onto a ship is excessive for the following reasons: The game already requir

8 Replies 8,014 Views

I ran into an issue trying to load a citizen onto a transport ship. I had successfully loaded citizens onto transport ships during this game, but now they will not load and I do not get an error message of any kind telling me why I cannot load them onto the ship. Here is a link to a save file that should let you replicate the issue: <a href="https://www.dropbox.com/scl/fi/wooeu1gc6fy77g8uqb9ls/Cannot-Load-Citizen-Under-1.60.388302.GC4Sav?dl=0&rlkey=ovmfubqe480iw3djp8

8 Replies 8,014 Views