Mark Short

Mark Short

Joined Member # 639228
50 Posts 156 Replies 684 Reputation

Hey devs. You really need to fix this. I do not have a history of raising non-issues. I set the game aside for the past month or two and tried again last night. Using anything other than the canned default Galaxy settings are a disaster. I don't know how this all became broken, but players have no real control over these settings anymore. It is like there is a disconnect between what the UI saves to the XML configs - vs - how those values are no

11 Replies 13,548 Views

In the previous, see where Control is used? Well, if it was +10 Control "per turn", it would be using ControlPerTurn instead. However, ControlPerTurn is not used in any of the LeaderTraitDefs.

35 Replies 91,909 Views

@RammaStarDock I have been reviewing the changes made to the Leader Trait Descriptions in LeaderTraitText.xml. In regards to +10 Control "per turn", the "per turn" is wrong.

35 Replies 91,909 Views

FYI - After running a diff of the latest Data files, I can confirme that at least some of my suggested corrections / fixes have been incorporated into "(INSIDERS BUILD ONLY) v2.71". Not entirely sure of the exact number just yet, but happy to see at least some of them have made it into the pipeline.

5 Replies 16,243 Views

Words don't seem sufficient to offer any solace for your loss. Very, very sorry.

19 Replies 95,135 Views

[quote who="Grathocke298" reply="1" id="3935753"] I think it's hilarious about the preposition. Especially since there is a trait about that. Good job! [/quote] "... assigned to." was the most common tooltip violator, which made my eyes bleed every time I read the description, in game. My original intention was to just focus on the missing / incorrect descriptions. But ultimately, my OCD got the best of me and I had to fix it as well. [e di

5 Replies 16,243 Views

[quote who="Jodet3359" reply="3" id="3936151"] ' Faster animated movement, without teleporting to the target hex. I still want to see the path traversed.' I would like this too. Maybe you could just slow down the 'Fast Move' a bit? I wou

6 Replies 14,270 Views

The issues with the Leader Trait description strings has previously been reported. However, I am following up and providing direct access to the XML files where it has been fixed or corrected. Added missing tooltip trait descriptions, for example: "Irresponsible with money." changed to: "Irresponsible with money.[BR][BR]-40% [HS=HS_ColonyGrossIncome]Income[/HS] when assigned as Governor." Edited

5 Replies 16,243 Views

[quote who="RammaStardock" reply="1" id="3935191"] Currently this is being investigated as there were a lot of changes made from the ground up in the latest update [/quote] Very good sir. I have run through 20 or more test-case scenarios where I could not find one case where these values were used. If they were really being used, I should be able to generate a Galaxy Map of 8 Med

5 Replies 16,060 Views

[quote who="valkdrvr" reply="6" id="3935202"] Dang - if they tested things before releasing............ [/quote] I know, right? All they had to do was open the Ship Designer from the Main Menu and should have been able to tell something was not right! Despite the gas-lighting on the Steam forums, to me it was obvious something was broken.

13 Replies 11,377 Views

[quote who="Old-Spider" reply="5" id="3935200"] I've reviewed this and found 52 places where ship was used in ShipClassDefs.xml when it probably shouldn't be there. A quick search and replace fixed it for me in a mod. I haven't tried the mod to see if anything was messed up by the change. I think it will take more than a quick fix to fix it and make sure it didn't break anything. [/quote] I think the "Ship" suffix is

13 Replies 11,377 Views

Through much trial and error, I feel it is safe to say that players (even modders) have very little control over Galaxy Map generation. Via manual manipulation of the Prefs.ini, MapSizeDefs.xml, and StarClusterQuantityDefs.xml, players have: questionable control over the number of Sectors generated via StarClusterQuantityDefs.xml for example, I can get the Galaxy (shown below) generated by setting 'Ma

11 Replies 13,548 Views

The following (StarClusterQuanityDef.xml , not what is contained in MapSizeDefs.xml ) appears to dictate number of sectors being generated. For 'Huge' maps using the 'Many' setting, it appears to be capped at 10 Max Sectors. I would much prefer for the UI to let me set this value myself rather than all of this senseless obfuscation. &l

11 Replies 13,548 Views

This is more than just 'amiss'. Galaxy Map Generations is currently broke in v2.7. With the following UI Settings: Large Galaxy (which is really Huge Galaxy, internally) Max Setting for Sectors Max Setting for Distance from other Civilizations Using the default number of Civs for the map size (16 Civs) I encounter the Iconians on T3. From the map below, their home planet is practically adjacent to my own.

0 Replies 2,416 Views

1. As far as sector generation, there needs to be a value more definitive than "Many" in the UI. This is just nuts! 2. The following are the settings from most recent "prefs.ini", yet I cannot tell they are even being used. Note that 'GalaxySize=Huge' below is a result of 'GalaxySize=Large' in the UI. The 'Large' category no longer exists in the XML files and was replaced by 'Huge'. (a complete

11 Replies 13,548 Views