That's interesting. I bet Old-Spider is right and the war declaration is happening, it's just being mistaken for the AI being chatty. I'll add some highlight color text to those dialogs specifically saying: (War has been Declared)
DerekPaxton
Currently, every world can have 1 upgrade. And precursor worlds all start with an upgrade, so they can't get an additional one. If I was going to change anything here I would have future techs able to increase the number of upgrades a colony could have.
I was actually terrified at the thought of not having a minimap way way back when we removed it. But I was shocked at how little I missed it. GC4 scale is so large that the minimap is useless (as weird as that sounds). It's also so easy to change zoom that you can check those things when you want. Traditionally minimap's were created when zooming in and out was either impossible or difficult. So yes you are right, the "minimap" has been replaced by multiple zoom levels.
*** RELEASED 3/10/2022 *** Features Invasion Status - You can now click on any planet that is under Siege and selected the Siege button to see a detail screen on what is happening. More Battle Arenas added. Fixes Fixed a broken tooltip for hit points on the Factions screen. Fixed a broken tooltip for slavers guild on the Factions screen. Fixed
Im looking into it. They aren't getting the growth bonus from Promethion correctly, so that definitely needs fixed. We will also add a Prometheus Stone on their homeworld so they can start bringing in some.
This has been released on test. Please let us know if you have any feedback or issues.
[quote quoting="post"]Here is some feedback from several maps I played. Mimot – As you know, Mimot produce 2 ships when they build 1. About 50% of the time, when producing ships, there will be a produced ship that doesn’t join a the local fleet sitting right outside the shipyard.[/quote] Non-military ships don't auto join fleets for the double power of the mimot. The reason for this is that it was frustrating to have fleeted colony ships, probes, etc. So the
You are right, there shouldnt be a lab equipment cost there since we removed the ability to build them. I'll fix it.
[quote who="Neil Kauffman" reply="2" id="3840192"] https://drive.google.com/file/d/1MyImPzwlQaD_0Syl6HlGP5oWhNvJ9xrJ/view?usp=sharing [/quote] Saves are gold. It made it super easy to repro and fix this. Thank you!
Fixed, thank you.
[quote who="Publius of NV" reply="2" id="3839100"] If you hover over the citizen does it show that they have an ideology? I think what that message is trying to say is that the citizen's ideology is opposed to one of the ideologies you've spent culture points in. Not 100% sure of that though. [/quote] Publius is right. The citizen has an ideology, it is opposed to the civilizations. For example, the citizen might have the "Authoritarian" ideology trait (you should see this t
There are some improvements that reduce pollution (wildlife refuge). Protect the Planet policy is broken and will be fixed in the next patch, so that the math is less confusing.
I agree. I will boost military starbases to be harder to kill.
Fixed, thank you.
[quote who="scifi1950" reply="40" id="3839593"] Commanders can all be upgraded with levels. Derek - I understand why you needed to limit the upgrading to Commander ships, but I really think that the prototype ships need looking at. They become obsolete too quickly. Som
[quote who="impinc" reply="11" id="3838520"]I think I had the same thing happen. I believe I got it to happen when clicking on one of the notifications on the galaxy map. I believe it was something like planet X is unhappy. That would then open the planet window, which would be blank except for the toolbar up top. Esc didn't work, and I was able to get out of it by clicking on the research bar in the toolbar. But then after that, the planet screen had the issue you speak of. The menu only stu
[quote who="MacsenLP" reply="13" id="3839135"]Would be nice if there was a toggle so you know can see the tiles under districts/buildings. You can kind of see what's under them but not well and not with detail and sometimes it's worth demolishing/rebuilding... Districts are a nice change though but upgraded districts need a visual clue if there is one I haven't noticed it yet though I think I've only upgraded morale so far maybe I missed it.[/quote] I agree that we ne
Thank you for this feedback. I've updated it so that it wont wrap around the center on smaller map sizes so you wont wont run into that boring ring layout.
[quote who="dg551" reply="26" id="3839204"] Will this beta version be released early this week?[/quote] No, not this week. Still lots more to add.
[quote who="aerez4546" reply="21" id="3839012"] "Fixed all the ships so that the normal version won't be obsoleted when advanced versions become available." What does this mean? I am totally confused on this one. Are all our ships going to be auto-upgraded to the newest weapons and armor when the techs are researched? Or is it talking about Commander ships scaling up as your tech levels increase? I honestly have no idea what it means.[/quote] Ther
Personally, I think citizens aren't landing as much as I like (I like it but it lacks the umpf I was expecting). I really like different species on planets and citizens having different things that impact their approval. It's the specializing process that feels soft. But I have been surprised how much I like the District mechanic for making it so easy to visually read my planets and specialize them. And I do like the governors a lot, though I'd love to see more done with them.
[quote who="tedhebert" reply="16" id="3838836"] Quoting Publius of NV, reply 8 I hope this doesn't come across as snarky, but wouldn't it be a good idea to make sure that at least one of the Galactic Achievements actually work before adding new ones? I have yet to see any of the alpha/beta testers report either here or on
[quote who="Publius of NV" reply="8" id="3838727"] I hope this doesn't come across as snarky, but wouldn't it be a good idea to make sure that at least one of the Galactic Achievements actually work before adding new ones? I have yet to see any of the alpha/beta testers report either here or on Discord that they have managed to finish one of them, even the Penultipox one which only requires some research and building a planetary improvement. [/quote] Are they not working? to
*** RELEASED 3/10/2022 *** Features Multiplayer - You can now play against your friends, or former friends (if they play Mimots) in Multiplayer. Players can choose to play in several game modes. Arena - This is the preferred method for MP. Two human players, locked at war with each other. Only one survives. Agenda - The goal of the game is randomly determined. It could
We are going to make two changes: 1. We are changing the circle logic to be more accurate. 2. We are going to draw the collection lines you see from starbases collecting resources when the ship is still in the constructor stage (so you can see what resources it would collect if you places a starbase there).