DerekPaxton

DerekPaxton

Joined Member # 633504
24 Posts 191 Replies 2,851 Reputation

[quote who="Larsenex" reply="7" id="3827628"] Great list Derek, thank you! Did the change to collect resources such as Techapods, or other rares on Colonies get into this build? Meaning if a colony has the resource we would get the resource instead of having to change it to a core world? Happy Thanksgiving to you and all of Stardock! [/quote] Yes, with the appropriate tech you can now build a colony upgrade to get access to those local resour

17 Replies 25,178 Views

[quote who="DivineWrath" reply="4" id="3827480"]This is for the Mimot isn't it. I like having my ships form fleets just outside my shipyards (largely because we don't have a good rally point system). Its how I avoid going insane with all my new ships wanting orders. Order the first ship to sentry, and all other ships will follow suit when they join the fleet. If I ever need to build other ships, I just move the fleet 1 tile away and then sentry it. Move the fleet back afterwards wh

17 Replies 25,178 Views

[quote who="Old-Spider" reply="3" id="3827471"] Quoting , quoting post Fixed an issue causing the Universal Translator tech to not come up as frequently as it should. This also occurs with the research Kaxx Cryptography tech that comes from a quest from the Kaxx minor race.<br

17 Replies 25,178 Views

*** RELEASED ON TEST *** Features Arcean Republic civilization - The military is the backbone of Arcean culture. They start with access to the Tradition, Opportunity, and Harmony ideology trees. Their citizens are never pacifists, have a higher Resolve, and get an Approval bonus when they are specialized into Soldiers. Arcean citizens are also never overly Ideological, so you are free to follow whatever Ideology you pref

17 Replies 25,178 Views

[quote quoting="post"]1. Right now all planetary improvements add a percentage to the base input. If the input is 0 no improvement can change that value ever. Today I got a level 77 planet with 0 manufacturing. I will never be able to build anything on those 77 tiles unless I can lead a colony with manufacturing in there. Which leads to the next issue. 2. It is not possible to downgrade a core worlds to a colonies. I had a class 6 core world with 2 production next to my 77 planet. If

14 Replies 63,909 Views

[quote who="DivineWrath" reply="1" id="3822889"] Penultipox - A deadly disease has spread throughout the galaxy, crippling the growth of organic species and killing trillions. Only one civilization will be able to develop the cure and once that is done the only way to get it is to trade for it. If you develop the cure will you trade it to the other civilizations that need it or keep it to yourself? If you aren't the first to develop the cure wha

5 Replies 15,449 Views

*** RELEASED *** Features New Civilization: Corporate Sector - An empire built on the strength of its treasury. The Corporate Sector is unrivaled at the economic game with more ways to make Credits than any other faction. They even start with a free frigate to being setting up Trade Routes right from the start of the game. Although they are great are earning Credits, be careful about spending them. Every citizen's Approv

5 Replies 15,449 Views

[quote who="Old-Spider" reply="41" id="3818974"] Comments on bug fixes in Alpha 0.55.194342a released Wednesday afternoon The changes in the xml files indicated there were a lot of fixes for problems with the minor races. I have met and interacted with two of them. This is what I learned. I met the Kaxx Collective and agreed to do research for them. A tech to research Kaxx Cryptograp

54 Replies 141,024 Views

[quote who="dlapine1" reply="43" id="3819031"] Ideology "Planning" should grant +10 logistics. Activated It and no increase to logistics in the running game or after a save and reload. Ideology screen shows that "you have purchased this already". Running 0.55...342a with a game started on the original 0.55 drop. Save game here: https://drive.google.com/file/d/1iFhYTAO3vmaxRnLlc2ozKGBKfy38L2B9/view?usp=sharing [/quote] This will be fixed in the next upd

54 Replies 141,024 Views

Thank you for the feedback. The fix for anomalies to provide weapon buffs wont be fixed for save games. You will need to start a new game in 0.5 or 0.55 to have the fix. I've rebalanced prestige. I've fixed the Kaxx Cryptography mission. Checking out being able to repeat minor civ missions now

54 Replies 141,024 Views

*** RELEASED 9/23/2021 *** Features Yor Singularity - Play as the Yor, our first non-organic species. The Yor have no growth rate and don't require food. Instead, they manufacture their population as other species manufacture buildings. They can also colonize a variety of worlds that cant' sustain organic life right from the beginning of the game. Their citizens start out with generally weak stats, but they ha

7 Replies 14,164 Views

Thanks for your feedback. I do agree about the planet huds getting in the way, we are working on improving them. Likewise on the ships, we will be increasing the amount of slots and options in the next update. I don't plan on having the mass and amount of components as GC3 (mass in particular being very obscure for more casual players) and I want to keep to the "slots" system in GC4, but we need more slots and more variety of things to put in them. That change is coming.

20 Replies 107,691 Views

[quote who="Commander4X" reply="44" id="3816196"] Got a high authority value: I can unlock conscription without unlocking anything above. Maybe this is intended but the lines between the traits imply a requirement. [/quote] It is intended, you don't have to unlock the traits in order

80 Replies 213,788 Views

[quote who="gypsy2299" reply="4" id="3813243"] Quoting DerekPaxton, reply 3 You are correct. The tech tree is setup for hypergates, but they arent in the game yet. Have you thought about a temporary note in the techs description explaining it is not yet activated? [/quote] T

6 Replies 10,242 Views

[quote who="ForgottenSlayer" reply="5" id="3815453"] I was hoping to see the setting to change how many people spawned in sector with you. Any timeline for when that will be done? Once this releases I’ll probably just reroll until I don’t see the AI in the first 5 to 10 turns. [/quote] We have added a "Proximity to other players" setting to game setup so you can decide if you want them to be close or you want to have the whole sector to yourself.

15 Replies 30,921 Views

[quote who="DivineWrath" reply="4" id="3815450"] I don't see a guard command. I need a guard command so I can manage my ships better. Sentry is disturbed by any ship activity, and pass turn requires you give that order every turn. Please give us a guard command like it was in GalCiv 3. [/quote] We are changing it.

15 Replies 30,921 Views

*** RELEASED 8/24/2021 *** Features Commanders - Every faction has a set of seven command ships they have access to if they meet the technology requirements and assign a Leader to commander them. These are unique ships, once they are destroyed they are gone forever, and they have unique abilities. Also, the Leader assigned to them will modify the ship's stats. The leader's Intelligence modifies the ship's Experience, Dil

15 Replies 30,921 Views

Yeah, range based logistics bonuses would be tedious in gameplay. Either requiring the player to fly to the bonus zone to fleet up everytime or forcing them to breakdown whenever they fly out of the area. Once a player puts a fleet together we don't want him to have to fiddle with it again, so we are much more likely to give an Attack bonus, or Shields bonus that represents stronger and weaker fleets than Logistics.

2 Replies 3,204 Views