Well deserved, well deserved!
apoc527
I think nullspace said what I was too lazy/didn't have time to type out. He hit the nail on the head. And also, you are 100% right about the SEV economy. It's really quite silly and pointless, and I vastly prefer GalCiv2 in every possible respect.
Yea, I don't really understand how DL is "dying." It's not dying, it's getting bigger, better, faster, stronger. Etc. It's like playing Starcraft without Brood War...who does that? But that doesn't mean Starcraft is dead at all--same thing with GalCiv2.
Re: the "fight war" status thing--personally, I would prefer to have to declare war before just attacking. The only way to accomplish this though will be a more effective "borders" system. It doesn't need to be particularly different than the current game -- the AI should just get more and more pissed the longer you keep armed ships in its influence. As far as the article, I thought that, while fair, he is also a weird gamer. Some of his strengths of SEV, for example, are weaknesse
Also check out Penny Arcade's tirade about Sony's viral marketing for the PSP. They pissed off a LOT of potential consumers. I find it hilarious. WWW Link
Ugh. SEV -- yet another game that I wanted to like. I swear, the more I want a game the more it sucks. I should just stop getting psyched for games and maybe they'll get better. So that Halo 3 thing, whatever. Who cares. I'm certainly waiting for it.
Ok, so people have been talking about the Agent mechanics for a while. I don't know how plausible the missions thing with % chance is, but I have an idea that might spice things up and fix one of the problems I have with the current system. First, the problem: I don't like how you can automatically and quickly get High Espionage level with 3 Agents. It's just too fast and means that you can very quickly get full information when you need it. Thus, I propose the following fix: <
I agree with a lot of that, though mostly in the "wow, that *would* be nice" department. I do think the agent mechanic needs to be tweaked quite a bit. The all-or-nothing approach bothers me too, and I prefer that espionage levels be built up over time. In DA, you can just splat 3 spies down and get High Espionage Level. That's way too easy. I think you should be able to assign Agents to Capitals or Colonies and then they will build up intelligence over time. In fact, I
I would also ignore him, as he has no idea what he's talking about, having barely given GalCiv2 a chance. He's a bitter individual whose opinion is best disregarded. Orionsol -- you are entitled to your opinion, but don't be a dick and try to ruin it for other people, especially people just getting into the genre. I never understood why people who don't like a game have to come onto the game's forums to tell everyone that. Ok, great. You don't like the game. We all do. Now go fi
Yes, except I like GalCiv2 and think it's a good, fun game. MOO3 was the biggest disappointment in computer gaming history as far as I'm concerned, and I knew it right away as one of the initial beta testers. Still, there was nothing to be done about it as Quicksilver had already made the huge mistake of trying to be all "revolutionary, not evolutionary." Oh well. At any rate, you are entitled to your opinion, and if you don't like the game, it doesn't hurt anyone here at all. The
Well, it wasn't so much that you don't like the game. It's the fact that your complaints are mostly about things that shouldn't bother you as a supposed fan of the TBS genre. The game is far more complicated than any of the MOOs and as is just as good as the Civ games. The only thing about Civ4 that I like more than GalCiv2 is the more robust trading system within diplomacy. But with the DA expansion pack, you get asteroid fields, agents, different planet types (similar to the old MOO1 mecha
Well, at least you're being honest. If this is your first ever TBS, welcome to the genre! I actually started my computer gaming career on TBS games back in 1992 with the original Master of Orion, so I'm not entirely sure how to guide you into this game. It's different than most of the other games it sounds like you've played. You have to get into the proper mindset first. You're not the pilot of a single ship or the commander of a single force. You are responsible for the fate of
Since you replied before I was finished with my reply, I shall reply to your reply (got that?). Basically, there was a lot of discussion about the appearance of the map. Nobody said it was realistic. It's not supposed to be. It's supposed to be a GAME. Have you ever played a board game before? It's just like that. Abstractions are designed to make the game board visually interesting and playable. The fact that planets are shown on the map is cool because different races can then
What n0v4k4n3 said, but more: 1. Yes, not a long post. 2. It's a sandbox game, who cares what the "story" is and besides, there IS a ton of story, it's just not obvious unless you play the campaign and read the manual (gasp). 3. Umm...yea. Game. Abstractions. Playability. 'Nuff said. 4. Right, because the technology system in MOO2 was so different -- oh wait, it was EXACTLY THE SAME. (And since you said you didn't like MOO3, I'll assume the fact that MOO3's system wa
Probably nothing, just a compatibility with DA update.
Ummm...yea it is. I noticed this and immediately downloaded. Now I wonder what the update DID???
Wow. This looks very impressive.
Ditto. I was also wondering about the ground combat. And the new tech tree, but maybe that's not in yet.
I agree with several other posters who said the EG wasn't something they really asked for in a feature list. I mean, yes, it would be fun to share stories of our games with people, and I certainly love reading the game examples, but if it's not going to work out, I will definitely survive. A And to make you feel better about it, yes, the AI and actual gameplay is MUCH MUCH more important than the Epic Generator, which while really cool, is really just fluff. It doesn't make the GAMEP
Hmmm...ok, who wants to start a massive email campaign to convince Atari that they will make more money by selling the rights to those games to Stardock than they ever will sitting on that IP? Because to see a MOO4 like Brad describes, done by this company...I mean it would be like...well...Stardock is the only game company you'd ever need as a 4X fan! And we know they wouldn't grow fat and lazy without competition because they love the games too much! <img src="http://images.stard
Hey all, I'm not sure where to post about this particular problem. I love my GalCiv2 Desktop theme and they can't make me get rid of it, but They are trying! In IE7, it's really, well "screwed up" is the best word. The interface has really dark areas so I can't read the menu text. Turning off GalCiv2 Desktop fixes the problem, so it's gotta be a compatibility issue with Theme Manager. I don't have the full version of WinCustomize and can't really afford it, but I want to keep my G
If Draginol/Frogboy/Brad says this game looks good and has decided to publish, that's good enough for me, even if I have to wait to buy a new computer to play the darn thing.
I know, I can't stop being excited about this and posting totally useless things to these forums stating as such! Hahahahaha! Insane with GLEEEEEE!
Yea, Martok expresses himself better than I did. What's really funny to me is the absolute, unwavering loyalty I'm feeling to this company...really, I don't know what's come over me. That little Saturn "S" symbol is becoming a very, very effective trademark!
The fact that you are privately owned is what makes you guys so awesome -- you don't have to answer to the shareholders and that makes a huge difference in what you are free to do. And while you certainly know why, for those that don't, corporate officers are legally required to make decisions that effectively maximize the wealth of the shareholders. That's often why big huge public companies make some of the "heartless" decisions that they make -- they are literally required to