I’d wager that regardless of how good of a platform epic was there would be people hating and those people hating they’d be the loudest. I got epic for this game. Didn’t have it before that most likely never woulda got it. Epic game me a free game and a 10 dollar off coupon. I’ll grab my pitchfork those MFers giving me free stuff and a coupon. Also remember Steam takes 30% of the sale price epic takes 12%. “Well why aren’t games ch
ForgottenSlayer
Anyone else encountered a sector with no planets over class 3?
I still only have tiny hulls at turn 387. I have no idea what to research to get better ships.
I think players would feel forced to use tactical combat which would really really bog down the game. I think of AoW 3 tactical combat is an option and I’ve finished maybe like 5 games of it, also in multiplayer it’s just undoable. I just sit there and wait while my friend engages in combat I can’t see. I’ve never completed a multiplayer AoW game and while multiplayer isn’t a strong focus of this game. Some of my fondest gaming memories is me and my buddies casua
I would at least change the prompt that ask you if you want to assign the governor it tells you want planet you are about to assign him to. I got a lot of small colonies and it makes me nervous when I’m placing them.
I had the same event pop about 10 times in 15 turns for the nature league I kept saying no because I had no colonization targets but it just kept popping up. Is this suppose to happen? Also when the AI ask me to go to war with one another there are things listed that it will do if I say yes or no like when you colonize planet or get an anomaly. Like gain items or such is just correct or just a tooltip glitch? Lastly some improvements are show to be built on worlds that are ful
I have a bunch of humans on a world and it says half of them are Festron. Now I did get a colony ship with a Festron earlier in the game but I moved him elsewhere.
I had something similar happen it was one of the few core worlds I found and was so happy and before I got a ship there it was taken. I was playing gigantic with 7 total players and found one by turn 30. And option to make everyone start in their own sector would really really be appreciated if there were if enough sectors and a low enough AI count so that you could an unrushed exploration phase if a player wanted to have that. individual colonies didn’t s
I got it on Epic first time I have ever used epic. If they go belly up that’s like two drinks at a concert. However with all their hilarious amount of fortnight money it seems unlikely. Steam takes 30% and doesn’t give a flying F Epic takes 12% and I would assume is trying to be helpful ( seems unlikely that they are but I don’t know ) Also no reviews on epic and since people are freaking idiots and would probably leave a bunch of negat
From what I understand their are no sponsors to shipyards. Each core world can make or has one unsure at this point if you need to build it. I was going to make a post about the ability to toggle off space monsters and precursors. Glad to see the ability to turn off pirates. I know they wanted to make the galaxy and exploring feel more dangerous and I think they have been very successful at that.
I also had this happen to me today.
Dangit I have a lot to do this weekend and 76 is free this weekend. Im been waiting for this and I know what I’m doing this summer. Looking forward to gaming this.
Is there anyway you could shed some insights on system requirements. The game looks pretty and with all those AIs I am a little worried since I am rocking an older mid level build.
I would enjoy the capture of ships that would add a new element.
I really like the direction citizens are going. However I too echo the sentiment that it won’t feel that I am shepherding an empire but controlling a bunch of characters. Not having a population feels weird to me. Maybe I am just struck in the past.
That is an excellent idea IMO.
Other than placement of components I never designed a ship for anything other than functionality. I enjoy thinking of what kind of ship I need against different opponents. I’m glad to see what type of ship you build will continue to be something you can design if you want to. I am also very glad that their will be a retreat option. I enjoyed the government aspect of intrigue. I wish desperately that the colony limits where calculated by number of habita
Is their anyways we could add the ability toggle a planet to have a different tax rates than others. From a gameplay perspective this would be incredibly useful for managing biological life. I don’t know how feasible or difficult this would be. I would find it extremely useful.
In GC2 every planet unless it had an event that made it special was built the same way. In three you had to think about what a planet was gonna do based on how the tiles looked and what bonuses where there. It added something to the game IMO, but of course it could be overwhelming at times. We should remember the number of planets under direct control are suppose to be less in this game. We won’t be planning the building lay out for +150 planets but only core worlds. I think adj