ForgottenSlayer

ForgottenSlayer

Joined Member # 5863926
33 Posts 137 Replies 587 Reputation

All the free games I get from epic. I just don’t get the hate but hey I ain’t that smart. Epic taking 12% of the games sale cost vs steam’s 30% I’m smart enough to understand. I also get being reluctant to launch a game undergoing changes on steam and getting review bombed which reduced sales. It’s a numbers game wait to release on steam until you have a polished Diamond so it doesn’t rack up negative reviews as it undergoes construction but you lose the sa

14 Replies 88,481 Views

If the AI likes you strong enough they’ll surrender to you. Also sometimes they just surrender to you when they absolutely hate you but hate more who is left alive. Just had this happen to me in III. I feel like it has happened to me as well in four but I’ve slept since then so I can’t confirm it.

14 Replies 42,001 Views

Prestige must be way way different based on map size. On a map with 8 sectors I owned 5 of them and still had to do several challenges before getting close. I have never felt rushed by prestige on larger maps sure the computer might be out to an early lead but I’ll catch ‘em. It feels fine on medium to larger maps with several sectors. Maybe it needs to be retuned for single sector maps.

8 Replies 17,266 Views

It would also be great if we could do random opponents but not kinda like in 3 where you could take custom civs and make them not appear as random opponents. I’m sorry if this is already in the game and I just never figured out.

6 Replies 5,531 Views

I did find the 5 harsh. I also agree it might have been better to flesh out the game more in early access you could still get some sales increase the amount of free beta testers while adding more polish. I barely remember 3 at launch but I do remember the end of 3 being VASTLY different and much better in imo at the end. I wasn’t a fan of the colonies / core system at first but it works well, at least when I’m doing it the AI seems to engage in some questionable tactics.&nbs

32 Replies 111,767 Views

I used defensive star bases at sector choke points the military ones with fleet support rack up nasty kill counts. Especially when you are in a closed off sector which is why late game ways to counter sector choke points needs to be a thing. Hidden sectors or creating starlanes or teleportation or whatever.

5 Replies 9,906 Views

I think so if you colonize a bunch of the planets with just +1 mineral and +1 wealth and ignore a bunch of +4 food planets you can run out of food, I ignore poor quality planets and leave them as infill for later citizens. Doom stacks can only engage once a turn unlike in 3 where they could mops up several fleets at a time. Although late game once I funneled the AI to come at me from across the sector into a bottleneck it. Which is why I think there needs to be a late game technology

8 Replies 14,380 Views

Yes you do eventually collect them all but how and in which order is important. It was done to reduce micro management. In 3 once you had +120 colonies things got bogged the hell down I would only finish about half of my 3 games and I’d normally rush ascension or tech victory because shit was taking forever and I never had enough legions. I will say that I think the core worlds should be a bit more productive and what you build on them should make a bit more of a difference beca

8 Replies 14,380 Views

Crime and food can be a limiting factor but not often. The Colony rush is definitely slower in my games which I appreciate greatly. I don’t enjoy quick knife fights. I have seen the drawbacks to having to many core worlds when I was playing against the AI and they had far too many core worlds and not enough colonies each of their cores couldn’t produce large ships quick enough and I just out produced them because I had 12 core worlds to their +40. I don’t think a sin

8 Replies 14,380 Views

My brief experience with the Xeloxi was very underwhelming, these ideas would seem to change that dramatically. Of course I have no idea how difficult they would be the implement. I like the Xeloxi concept as it exist now I just couldn’t get it to function properly and didn’t see a way to implement it.

3 Replies 9,408 Views

I like playing a big map with a small amount of AI these command ships don’t factor when you have dozens of medium class warships that are all superior. The AI had a hell of a slug fest with me and seemed able to hold its own reasonably well for a time until I just out massed them. In 3 carriers were just straight Overpowered so I never used them and I brought the carrier Mercs and parked em. Made my games way more enjoyable. I’m glad to see carriers way down in the

44 Replies 129,097 Views

IMO two is a tougher sell the younger generation. I’m 32 but I game with mostly people in their 20s if it don’t look pretty they ain’t interested of course players interested X4 seem to care a little less about graphics and more about gameplay. However the art style in civilization 6 was so off putting I haven’t completed a game meanwhile I 2000 hours in Civ 5. Also galactic civilizations 2 is a damn excellent game and why I brought 3 when it first released.</p

10 Replies 66,911 Views