All the free games I get from epic. I just don’t get the hate but hey I ain’t that smart. Epic taking 12% of the games sale cost vs steam’s 30% I’m smart enough to understand. I also get being reluctant to launch a game undergoing changes on steam and getting review bombed which reduced sales. It’s a numbers game wait to release on steam until you have a polished Diamond so it doesn’t rack up negative reviews as it undergoes construction but you lose the sa
ForgottenSlayer
Destroy one building on one tile.
If the AI likes you strong enough they’ll surrender to you. Also sometimes they just surrender to you when they absolutely hate you but hate more who is left alive. Just had this happen to me in III. I feel like it has happened to me as well in four but I’ve slept since then so I can’t confirm it.
That’s what they do. There just isn’t a way to deal with the plague.
This would be nice. Also if you could exclude certain races from the random picks that would be absolutely amazing.
I don’t think you need to change the way the borders work. However not opposed to culture bomb units where you can pick areas you want to heavily focus on flipping.
Prestige must be way way different based on map size. On a map with 8 sectors I owned 5 of them and still had to do several challenges before getting close. I have never felt rushed by prestige on larger maps sure the computer might be out to an early lead but I’ll catch ‘em. It feels fine on medium to larger maps with several sectors. Maybe it needs to be retuned for single sector maps.
It would also be great if we could do random opponents but not kinda like in 3 where you could take custom civs and make them not appear as random opponents. I’m sorry if this is already in the game and I just never figured out.
I’m not certain but I think this is probably when a colony sends stats to a core world it loses some of the stats “decay” the further the planet is from the core world the more it loses. This ship seems to counteract this. Again I haven’t played them or I forgot I played them.
I did find the 5 harsh. I also agree it might have been better to flesh out the game more in early access you could still get some sales increase the amount of free beta testers while adding more polish. I barely remember 3 at launch but I do remember the end of 3 being VASTLY different and much better in imo at the end. I wasn’t a fan of the colonies / core system at first but it works well, at least when I’m doing it the AI seems to engage in some questionable tactics.&nbs
I’ve found usually the Computer will trade 1/5th of its single resource before it loses it’s shit and gets ridiculous.
I used defensive star bases at sector choke points the military ones with fleet support rack up nasty kill counts. Especially when you are in a closed off sector which is why late game ways to counter sector choke points needs to be a thing. Hidden sectors or creating starlanes or teleportation or whatever.
Oh man being able to change the colors of a civ in a single player game would be sweet. No sure how hard that would be able to do or if it’s even feasible but damn would that be useful at times.
Game 1 T53 2 culture points.
I’ve only used missiles they just seem loads better.
I think so if you colonize a bunch of the planets with just +1 mineral and +1 wealth and ignore a bunch of +4 food planets you can run out of food, I ignore poor quality planets and leave them as infill for later citizens. Doom stacks can only engage once a turn unlike in 3 where they could mops up several fleets at a time. Although late game once I funneled the AI to come at me from across the sector into a bottleneck it. Which is why I think there needs to be a late game technology
Yes you do eventually collect them all but how and in which order is important. It was done to reduce micro management. In 3 once you had +120 colonies things got bogged the hell down I would only finish about half of my 3 games and I’d normally rush ascension or tech victory because shit was taking forever and I never had enough legions. I will say that I think the core worlds should be a bit more productive and what you build on them should make a bit more of a difference beca
I see AI about turn 35 to 100 it varies a lot.
Crime and food can be a limiting factor but not often. The Colony rush is definitely slower in my games which I appreciate greatly. I don’t enjoy quick knife fights. I have seen the drawbacks to having to many core worlds when I was playing against the AI and they had far too many core worlds and not enough colonies each of their cores couldn’t produce large ships quick enough and I just out produced them because I had 12 core worlds to their +40. I don’t think a sin
My brief experience with the Xeloxi was very underwhelming, these ideas would seem to change that dramatically. Of course I have no idea how difficult they would be the implement. I like the Xeloxi concept as it exist now I just couldn’t get it to function properly and didn’t see a way to implement it.
Adapt and adjust? Otherwise your home world gonna look the same each time? Anyone else have thoughts on this? This hasn’t bothered me.
I like playing a big map with a small amount of AI these command ships don’t factor when you have dozens of medium class warships that are all superior. The AI had a hell of a slug fest with me and seemed able to hold its own reasonably well for a time until I just out massed them. In 3 carriers were just straight Overpowered so I never used them and I brought the carrier Mercs and parked em. Made my games way more enjoyable. I’m glad to see carriers way down in the
I am also happy about the news to add standard sandbox.
IMO two is a tougher sell the younger generation. I’m 32 but I game with mostly people in their 20s if it don’t look pretty they ain’t interested of course players interested X4 seem to care a little less about graphics and more about gameplay. However the art style in civilization 6 was so off putting I haven’t completed a game meanwhile I 2000 hours in Civ 5. Also galactic civilizations 2 is a damn excellent game and why I brought 3 when it first released.</p
I truly hope so. Although I assume that might be a lot of extra work to get the AI to work as a team.