xtombo

xtombo

Joined Member # 5688894
0 Posts 34 Replies 3,520 Reputation

I think normalizing citizen stats (by civ) and then adding possibility of a race specific trait sounds good. This would make it easier to identify and compare citizens at a glance especially if the trait icon is displayed on their profile pic. The variable stats is nice but I always feel compelled to check and compare each one every time I'm loading a ship. Identifying their trait/bonus by picture alone would be better imo. And it woudn't really take anything from players if you are giving ba

35 Replies 114,156 Views

The idea of all citizens of a particular race having the same stats is very interesting. I like the sound of it because it means the player no longer has to to hover over and micro-analyse the stats of each citizen and instead just by looking at their picture you would be able to tell what each citizen excels at. You could make this change and still allow player to specialize each citizen. So for example all humans would be the same stats but the player could still upgrade a citizen t

35 Replies 114,156 Views

I would also like a transparency slider for grid. Or some hotkeys to adjust it, maybe ctrl+G or something. You can mod a file to do it but can't remember off hand what it's called.

3 Replies 2,568 Views

I kinda (reluctantly) think the ranged missile attack across multi hexes should be removed. It makes the other weapon types a less attractive choice. Also considering the huge vastness of space that each hex represents it seems a bit silly launching missiles across so many hexes. On one hand I like the ability but on the other it doesn't make sense and ruins the other weapon choices.

52 Replies 191,786 Views

There also needs to be a few more subspace lanes connecting sectors. Looking at your screenshot and in my own game I've only seen a linear layout so far with sectors connected one after the other which isn't very interesting imo.

16 Replies 40,696 Views

Yeah gifting loyalty seems a bit easy at the moment. Instead of +10 I would suggest maybe +5 but with a shorter cooldown. Is there any loyalty decay or does anything decrease loyalty in leaders? It seems when you gift it up you don't need to worry too much about it. With citizens if changing specialization cost some control it might make that decision feel a bit more weighty and realistic. It seems a bit too easy to be able to change their specialization on a whim at no cost. <br

20 Replies 62,789 Views

I'm not so so sure. I wouldn't want a civ strengths balanced into bland meaningless so the idea they can crank out more Yor on an automated production line seems fine to me and a cooldown on it might be annoying. If they are too OP then maybe a nerf of somekind in another area would more interesting.

3 Replies 2,552 Views

Some light positive only policies would remedy this. Heart of empire is one that gives only positives. But in general it is a much more interesting decision when policies have positive/negative results and some of the negatives don't matter so much depending on you current situation. I think it should cost control to enact/switch policy though.

12 Replies 25,173 Views

The range circle is fine imo but it does need to do a better job of indicating which hexes on the edge of it are in range. Maybe highlight the hexes from the edge of range circle to the center in some cool fancy way. Also 77a hides grid at close zoom which doesn't help but there is fix for this in another forum post.

19 Replies 48,472 Views

Yeah I need grid at closer zoom most of all. Thankfully Brad posted a fix for it on Discord.. Look for the following lines in Data\Core folder for the game.. [code] 4500 3500 [/code] And swap the values 4500 and 3500 around. After doing this I had to remove my Documents\My G

3 Replies 2,313 Views

I agree some bigger nebulae would be better. Really they are not much more than another "go around" obstruction that ships nearly always avoid. It would be more interesting if ships opted to travel through them a little bit more often and had the odd encounter in them. Battles where interfering with shields or maybe missile targeting to mix things up the odd time.

25 Replies 65,280 Views

Good ideas that would ramp up the immersion and could be used to provide audio cues to the player. Even if it was only for the planet screen to give an idea of how things going on the planet that would be cool and give a good sense of life on the planet. A new colony could sound more quiet vs a bustling highly populated planet. I doubt it would happen though based on the amount of varied audio work it would require.

11 Replies 38,852 Views

I like the adjacency bonuses. It rewards consideration on what buildings to place where, rather than just plop stuff down in any position and the terraforming tiles are also another good consideration the player has to make. Anything that invokes player decision making and rewards good decisions is usually good imo. If they can come up with something better or refine it great but I think it's pretty good for the most part.

15 Replies 59,352 Views