I see. Well, it is strange that you can't add a shortcut straight from the Start Menu because, as I mentioned, I can. Moreover, it says so in the guide where it describes how to add a shortcut: "The easiest way to add a shortcut to your dock is to drag one from your START MENU..." Are you saying that does not work for you? Also, regarding (3), is there a way to have the same options for 'Quicklaunch' like the options I mentioned that appear on the 'Tabbed Dock'?<br /
hypersot1
Hello, 1 & 2. I'm trying to get a shortcut straight from the Start Menu. It *does* work for non-MSStore apps when on my Main Display but not on my Secondary Display. Could you please try again, this time from the Start Menu? (Note that I tried using a shortcut from the desktop and it still doesn't work.) 3. I can see that the goal to bring up the Settings window is achieved, however the icon on the 'Tabbed Dock' has different edit-icon settings in a drop-down me
On my two-monitor system (W11 23H2 22631.3737) I have noticed the following: 1. the drag and drop feature to add a shortcut doesn't work on my second display but it works on the main display 2. I have programmed some very simple small programs via visual studio that I use on a daily basis. I haven't found a way to add their shortcuts to OD. I'm not sure but it seems it treats them like MS Store apps. The same happens with Asus 'Armoury Crate' which I have installed
Just want to add my vote to this. I really, really miss the vertical left taskbar where I could have a huge number of programs/folders shown vertically with their names shown clearly whereas now I have to truncate them to fit in the bottom taskbar AND lose the names visibility in the process.. not to mention the wasted space since everything now shows vertically -with wasted spaces to the side- to fit the mobile devices needs.
In my case, the double click has vanished immediately after updating to 1.28
I can also confirm the double-click on the taskbar. It's easier to verify by applying sound to middle-button via CursorFX as the click will sound twice when clicking on the taskbar and once anywhere else.
do you have any news on the issue? nvidia released yet another update which -I know for a fact- will mess everything up in my desktop again. As I said, they constantly release updates. thanks
This has literally broke my nerves. Nvidia updates the software constantly and, everytime they do, I have to re-setup fences... each window individually, resizing, re-locating, etc. etc. The same thing happens to objectdock where I have to reset the monitor location for both of my toolbars and set it up again. It happened on my previous windows system, it happens on this windows system too and, from what I've seen in the forum, this is an issue that is being going on for years
I mean incorporated within a city's walls.. doesn't seem to be always working when a structure is completed next to it. I was wondering if there's some special prerequisite for it to happen since to me it looks like happening completely in random and yes, I use this tactic usually to 'fill' choke points with city's walls, that way I can ensure no small enemy units will slip through and take over much needed sites
Since I always play on mountainous maps with lots of choke points I never felt that as a problem, maybe that's a solution for you also?
Anyone knows what are the prerequisites for an outpost to be part of a city? I haven't managed to notice any pattern as to when they get 'connected'. Sometimes I have outposts surrounded by a city and they never get to be a part of it
ah, now it makes some sense thanks for the link, at least now I know for sure it's not something I did wrong
From what I've read in the modding forum, files with same names in mods folder have top priority over core files This doesn't happen with CoreImprovements however, since as long as the core file exists I get double modifiers in-game (eg. unrest -5%, unrest -5%) it seems that my modified file is ok (already checked for syntax) since renaming the core file game works fine and my modified entries show up in game normally I prefer not to mess with co