Please fill out more of the empty Techs so they do something besides lead to another Tech (which may be empty also).
williamameling
Please fill out more of the empty Techs so they do something besides lead to another Tech (which may be empty also).
I did try to paste an image that was apparently too big. I have sometimes managed to put images in the forum, usually by putting them in a separate reply. (I did this successfully for instance in the Forum message that I created as a guide where I had many images from screenshots, they usually get reduced to a size that fits in a forum message, automatically). Once I get a bad image, I am unable to delete it or edit it, even by starting at the end of the image and backspacing it.
https://discord.com/channels/299942486095167489/841714306626093116/945049951375859744 Here is a link to a screenshot that I posted in the Discord showing a 0.77b game with the Maximum number of Sectors selected on turn 111 as the Yor. Sorry, when I tried to post this Screenshot directly in another recent message by another Player, it malfunctioned (this has happened to me bef
If you play a map with a lot of Sectors, things are not so linear, look at various screenshots that have been posted in the Discord. I do wish that the two ends of your Map be linked together to form a circle. It will make meeting and interacting with more of the Races in the game a lot easier, before someone wins the game.
Could you look at redesigning the other prototype ship designs that we can get from various events, that are sisters to the Retribution and the Nail ships. They are badly dated designs now also. What about a fix so we can upgrade warships when they get new Training levels, even if they do not have a survey module,
I have sent the GMs two saved games showing this happen (months ago), i.e. an AI starting surveyor with NO escorts ( which is not strong enough to fight the defenders) move into a (Red) Heavily Defended Precursor Anomaly without having a battle, and survey the anomaly. Yet when turns later I send a fleet in I DO have a battle with the defending fleet that is still there, BUT the anomaly is empty with nothing left to find.
That's it for now (work in Progress)
Followed by 3 screenshots showing my Industrial Center Building and the Iridia Exchange Wonder/Achievement (can only build one in the entire Galaxy) (which is a special building of ONLY the Corporate Sector), plus showing the Elon's Lift (which is under construction). The Industrial Center is at Level 5 , 1 level from the Manufacturing District to the North West of it, and 4 Levels from the Iridia Exchange. It will also be getting another 3 levels in 2 turns when the Elon's Lift
I left clicked on this Plains tile and I get a list of what Districts (Buildings) that I can build there as well as how many turns it take to build each of them Culture District 12 turns Entertainment District 13 turns Financial District 13 turns and Manufacturing District 13 turns. If you move your tooltip over each of the District you will get more information on them, what they cost to build, any special requirements, any special bonuses, etc, If you dec
Here is the detailed breakdown for production or manufacturing we start with an input of 4 Minerals multiply by (+2% from the HW Governor and +20% from 5 Workers) = 4.88 times 63.8% for for Approval (or morale) = 3.11 final manufacturing production Each of the 5 outputs goes through a similar process to get their final result. There are MANY different things that modify these results: Buildings and Wonders on the surface get bonuses fro
The 2nd screenshot is the surface of the HW on Turn before anything has been built there. The Status reports give the figures for Tourism 1%, Pollution 11%, Crime 3% Control Points produced each turn +1, Approval 64% = 3.2 / 5, Maintenance cost of 1 The planetary Inputs are Mineral 4, Science (or Technology) 3, Wealth 4, Food 12, Influence 8 these are what the HW is producing as inpu
I am going to try to start a Guide for GC IV for various topics. Other Experienced Players could try adding to it for various topics. Or perhaps it might be better to break them up into separate guides for different topics, in order for players to find information that they are looking for easier. (When I started writing this guide we were on version 0.77B). I am going to start by trying to understand your Home World (HW), and various productions on it. My starting scree