Thank you everyone for your suggestions. Unfortunately, none of them worked. I'm not sure why this stopped working, I had been using FF for months fine before. Interestingly, I went to stardock.com and was able to login there. But when I navigated to the forums, and tried to post, it acted as if I never logged in. I normally login via forums.galciv4.com, which when you try to login, redirects to identity.stardock.com/login (which appears to be the same redirect that sta
impinc
I can't get logged into the site on Firefox anymore. It just keeps reloading the page over and over. Chrome seems fine (but I use FF way more often).
[video]https://youtu.be/t7OIc-DBRXM?si=nned4rn9N8GFzAhS[/video]
[video]https://www.youtube.com/watch?v=yZSWKB1_o4E&pp=ygUXc2F2YXRhZ2Ugc2FyYWpldm8gMTIgMjQ%3D[/video]
Your math is wrong. It's 25%, not 125%....so should be .25, not 1.25 you are multiplying it by.
This was my first one back in 82 I believe?
That would explain that. It helps to pay attention.
I'm not seeing how to create/edit species. I have 2.7 installed, and bought the season pass a while back. I assume there should be Create/Edit Species buttons in the choose species screen, but I don't see them.
Try turning on VSync
Why is it that your posts always show as unread, no matter how often I click on it? It drives my OCD nuts :P. EDIT: Seems it finally goes away once there is a reply.
If you hover over the icon for the pop type, it gives you a pop up explaining it: Also, you can hover over the emoji icon on the bottom right to get more detail about their happiness: I do agree that I think they can cond
I've uploaded version 0.5.0.1 (see OP). For now, it's just the race editor, until I can squash the remaining bugs in the star system editor.
I'm working on getting the mod tools to a working condition for Supernova. I'm pretty close, but there are some bugs to work out still. I also think I see how they do factions, so I may add the ability to specify which factions get assigned to your race. EDIT: I see how to do it, but it's done on the civilization level, as opposed to the race. This could be a future enhancement, if enough people ask for it.
[quote who="Zabik_2" reply="1" id="3906315"] Doesn't it show your own level of logistics, instead of what AI has access to? [/quote] How is that useful?
I've also seen this as well.
[video]https://www.youtube.com/watch?v=onFPET1BWMA[/video]
[video]https://www.youtube.com/watch?v=mTzpQBZ8oAU[/video]
I can't assign a commander to 2 of the 3 ships that get unlocked with Hyperwave Radio: Save File
Yeah, I was going to post about this. I see this event a LOT with my ammonia based civ.
I actually am hovering over the Starport here, to rush it. Seems it only ever shows the current project is (as opposed to the thing that will actually be rushed). Note: It's just the title that doesn't update correctly, the cost changes for each item.
No, I just forgot other SB types can mine resources.
Ahh yes, I think you're right. I had an economic SB nearby, which must have grabbed it.
One thing to note is that the starbase which did correctly update once adding the module to extend the range, is that the resources were all the same (Promethion).
As the title says. This only seems to happen when you have a resource outside of the AoC, but then add a module to the starbase to increase it's range. This same game I had one starbase which updated correctly after 1 turn. The other one, near my homeworld never updated. Notice there is 1 Promethium, and 2 Thulium within the AoC of the starbase. <im